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- implement the following functions under LevelCompatibility:
GetNumMapThings, GetMapThingPos, GetMapThingAngle, SetMapThingAngle # Conflicts: # src/maploader/compatibility.cpp
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2 changed files with 40 additions and 0 deletions
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@ -559,6 +559,42 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
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ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetNumMapThings)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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ACTION_RETURN_INT(MapThingsConverted.Size());
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetMapThingPos)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thingnum);
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if (MapThingsConverted.Size())
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ACTION_RETURN_VEC3(MapThingsConverted[thingnum].pos);
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else
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetMapThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thingnum);
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if (MapThingsConverted.Size())
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ACTION_RETURN_INT(MapThingsConverted[thingnum].angle);
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else
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetMapThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelCompatibility);
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PARAM_INT(thingnum);
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PARAM_INT(thingangle);
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if (MapThingsConverted.Size())
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MapThingsConverted[thingnum].angle = thingangle;
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return 0;
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}
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//==========================================================================
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//
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@ -1414,6 +1414,10 @@ class LevelCompatibility native play
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protected native void SetLineSectorRef(uint line, uint side, uint sector);
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protected native void FlipLine(uint Line);
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protected native Actor GetDefaultActor(Name actorclass);
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protected native int GetNumMapThings();
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protected native Vector3 GetMapThingPos(int thing);
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protected native int GetMapThingAngle(int thing);
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protected native void SetMapThingAngle(int thing, int angle);
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protected void SetWallTexture(int line, int side, int texpart, String texture)
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{
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