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- Allow joystick input in the background by default. It's always allowed for XInput controllers and they work as DInput ones with DInput support disabled.
Besides on SDL1 they always worked like that.
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2 changed files with 2 additions and 2 deletions
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@ -40,7 +40,7 @@
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// Very small deadzone so that floating point magic doesn't happen
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#define MIN_DEADZONE 0.000001f
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CUSTOM_CVAR(Bool, joy_background, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, joy_background, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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@ -287,7 +287,7 @@ CUSTOM_CVAR(Bool, joy_dinput, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCA
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D_PostEvent(&ev);
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}
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CUSTOM_CVAR(Bool, joy_background, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, joy_background, true, CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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