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- exported several Wads.GetLump...() methods to ZScript
* GetLumpName() returns 8-characters lump name * GetLumpFullName() returns full name with path and extension * GetLumpNamespace() returns lump's namespace * GetNumLumps() returns total number of lumps https://forum.zdoom.org/viewtopic.php?t=66285
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@ -375,6 +375,12 @@ int FWadCollection::GetNumLumps () const
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return NumLumps;
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}
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DEFINE_ACTION_FUNCTION(_Wads, GetNumLumps)
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{
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PARAM_PROLOGUE;
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ACTION_RETURN_INT(Wads.GetNumLumps());
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}
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//==========================================================================
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//
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// GetNumFiles
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@ -1199,6 +1205,15 @@ void FWadCollection::GetLumpName(FString &to, int lump) const
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}
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}
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DEFINE_ACTION_FUNCTION(_Wads, GetLumpName)
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{
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PARAM_PROLOGUE;
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PARAM_INT(lump);
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FString lumpname;
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Wads.GetLumpName(lumpname, lump);
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ACTION_RETURN_STRING(lumpname);
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}
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//==========================================================================
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//
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// FWadCollection :: GetLumpFullName
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@ -1217,6 +1232,13 @@ const char *FWadCollection::GetLumpFullName (int lump) const
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return LumpInfo[lump].lump->Name;
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}
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DEFINE_ACTION_FUNCTION(_Wads, GetLumpFullName)
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{
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PARAM_PROLOGUE;
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PARAM_INT(lump);
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ACTION_RETURN_STRING(Wads.GetLumpFullName(lump));
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}
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//==========================================================================
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//
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// FWadCollection :: GetLumpFullPath
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@ -1250,6 +1272,13 @@ int FWadCollection::GetLumpNamespace (int lump) const
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return LumpInfo[lump].lump->Namespace;
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}
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DEFINE_ACTION_FUNCTION(_Wads, GetLumpNamespace)
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{
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PARAM_PROLOGUE;
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PARAM_INT(lump);
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ACTION_RETURN_INT(Wads.GetLumpNamespace(lump));
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}
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//==========================================================================
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//
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// FWadCollection :: GetLumpIndexNum
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@ -852,6 +852,11 @@ struct Wads
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native static int CheckNumForFullName(string name);
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native static int FindLump(string name, int startlump = 0, FindLumpNamespace ns = GlobalNamespace);
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native static string ReadLump(int lump);
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native static int GetNumLumps();
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native static string GetLumpName(int lump);
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native static string GetLumpFullName(int lump);
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native static int GetLumpNamespace(int lump);
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}
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struct TerrainDef native
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