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- level post-processor cleanup
# Conflicts: # src/maploader/maploader.cpp
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7f1166e833
commit
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2 changed files with 60 additions and 60 deletions
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@ -492,9 +492,9 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingEdNum)
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int result = thing < MapThingsConverted.Size()
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const int ednum = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].EdNum : 0;
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ACTION_RETURN_INT(result);
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ACTION_RETURN_INT(ednum);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingEdNum)
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@ -512,61 +512,15 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingEdNum)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int result = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].angle : 0;
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ACTION_RETURN_INT(result);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(angle);
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if (thing < MapThingsConverted.Size())
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{
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MapThingsConverted[thing].angle = angle;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int result = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].SkillFilter : 0;
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ACTION_RETURN_INT(result);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(skillmask);
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if (thing < MapThingsConverted.Size())
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{
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MapThingsConverted[thing].SkillFilter = skillmask;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingPos)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const DVector3 result = thing < MapThingsConverted.Size()
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const DVector3 pos = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].pos
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: DVector3(0, 0, 0);
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ACTION_RETURN_VEC3(result);
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ACTION_RETURN_VEC3(pos);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY)
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@ -598,14 +552,60 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int angle = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].angle : 0;
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ACTION_RETURN_INT(angle);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingAngle)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_INT(angle);
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if (thing < MapThingsConverted.Size())
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{
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MapThingsConverted[thing].angle = angle;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int skills = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].SkillFilter : 0;
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ACTION_RETURN_INT(skills);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_UINT(skillmask);
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if (thing < MapThingsConverted.Size())
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{
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MapThingsConverted[thing].SkillFilter = skillmask;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingFlags)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const unsigned result = thing < MapThingsConverted.Size()
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const unsigned flags = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].flags : 0;
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ACTION_RETURN_INT(result);
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ACTION_RETURN_INT(flags);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags)
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@ -626,9 +626,9 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSpecial)
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int result = thing < MapThingsConverted.Size()
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const int special = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].special : 0;
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ACTION_RETURN_INT(result);
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ACTION_RETURN_INT(special);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSpecial)
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@ -650,9 +650,9 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingArgument)
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PARAM_UINT(thing);
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PARAM_UINT(index);
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const int result = index < 5 && thing < MapThingsConverted.Size()
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const int argument = index < 5 && thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].args[index] : 0;
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ACTION_RETURN_INT(result);
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ACTION_RETURN_INT(argument);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingArgument)
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@ -20,16 +20,16 @@ class LevelPostProcessor native play
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protected native int GetThingEdNum(uint thing);
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protected native void SetThingEdNum(uint thing, int ednum);
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protected native vector3 GetThingPos(uint thing);
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protected native void SetThingXY(uint thing, double x, double y);
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protected native void SetThingZ(uint thing, double z);
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protected native int GetThingAngle(uint thing);
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protected native void SetThingAngle(uint thing, int angle);
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protected native uint GetThingSkills(uint thing);
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protected native void SetThingSkills(uint thing, uint skills);
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protected native vector3 GetThingPos(uint thing);
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protected native void SetThingXY(uint thing, double x, double y);
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protected native void SetThingZ(uint thing, double z);
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protected native uint GetThingFlags(uint thing);
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protected native void SetThingFlags(uint thing, uint flags);
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