Revert "- add 'flipline' function to levelcompatibility"

This reverts commit 1a85206983.

Revert "- implement the following functions under LevelCompatibility:"

This reverts commit 6537eca669.
This commit is contained in:
drfrag 2019-11-13 19:31:08 +01:00
parent 29e4f34de6
commit 033f0ca43e
2 changed files with 0 additions and 57 deletions

View file

@ -515,22 +515,6 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetVertex)
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, FlipLine)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_UINT(lineidx);
line_t *line = &level.lines[lineidx];
vertex_t *v1 = line->v1;
vertex_t *v2 = line->v2;
line->v1 = v2;
line->v2 = v1;
ForceNodeBuild = true;
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetLineSectorRef)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
@ -559,42 +543,6 @@ DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetDefaultActor)
ACTION_RETURN_OBJECT(GetDefaultByName(actorclass));
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetNumMapThings)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
ACTION_RETURN_INT(MapThingsConverted.Size());
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetMapThingPos)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thingnum);
if (MapThingsConverted.Size())
ACTION_RETURN_VEC3(MapThingsConverted[thingnum].pos);
else
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, GetMapThingAngle)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thingnum);
if (MapThingsConverted.Size())
ACTION_RETURN_INT(MapThingsConverted[thingnum].angle);
else
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelCompatibility, SetMapThingAngle)
{
PARAM_SELF_PROLOGUE(DLevelCompatibility);
PARAM_INT(thingnum);
PARAM_INT(thingangle);
if (MapThingsConverted.Size())
MapThingsConverted[thingnum].angle = thingangle;
return 0;
}
//==========================================================================
//

View file

@ -1460,12 +1460,7 @@ class LevelCompatibility native play
protected native void SetThingFlags(int thing, int flags);
protected native void SetVertex(uint vertex, double x, double y);
protected native void SetLineSectorRef(uint line, uint side, uint sector);
protected native void FlipLine(uint Line);
protected native Actor GetDefaultActor(Name actorclass);
protected native int GetNumMapThings();
protected native Vector3 GetMapThingPos(int thing);
protected native int GetMapThingAngle(int thing);
protected native void SetMapThingAngle(int thing, int angle);
protected void SetWallTexture(int line, int side, int texpart, String texture)
{