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- extended level post-processing with thing IDs
# Conflicts: # src/maploader/maploader.cpp
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2 changed files with 26 additions and 0 deletions
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@ -669,6 +669,29 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingArgument)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingID)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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const int id = thing < MapThingsConverted.Size()
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? MapThingsConverted[thing].thingid : 0;
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ACTION_RETURN_INT(id);
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingID)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(thing);
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PARAM_INT(id);
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if (thing < MapThingsConverted.Size())
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{
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MapThingsConverted[thing].thingid = id;
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}
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
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{
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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@ -33,6 +33,9 @@ class LevelPostProcessor native play
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protected native uint GetThingFlags(uint thing);
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protected native void SetThingFlags(uint thing, uint flags);
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protected native int GetThingID(uint thing);
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protected native void SetThingID(uint thing, int id);
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protected native int GetThingSpecial(uint thing);
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protected native void SetThingSpecial(uint thing, int special);
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