mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-04-22 15:47:19 +00:00
- add native FlipLineSideRefs(line)
- FlipLineSideRefs should only work on single-sided lines (patch by Rachael)
This commit is contained in:
parent
74aa1763e6
commit
4977e6af1f
2 changed files with 26 additions and 0 deletions
|
@ -752,6 +752,31 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes)
|
|||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLineSideRefs)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
PARAM_UINT(lineidx);
|
||||
|
||||
if (lineidx < level.lines.Size())
|
||||
{
|
||||
line_t *line = &level.lines[lineidx];
|
||||
side_t *side1 = line->sidedef[1];
|
||||
side_t *side2 = line->sidedef[0];
|
||||
|
||||
if (!!side1 && !!side2) // don't flip single-sided lines
|
||||
{
|
||||
sector_t *frontsector = line->sidedef[1]->sector;
|
||||
sector_t *backsector = line->sidedef[0]->sector;
|
||||
line->sidedef[0] = side1;
|
||||
line->sidedef[1] = side2;
|
||||
line->frontsector = frontsector;
|
||||
line->backsector = backsector;
|
||||
}
|
||||
}
|
||||
ForceNodeBuild = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
|
||||
|
|
|
@ -46,6 +46,7 @@ class LevelPostProcessor native play
|
|||
|
||||
protected native void SetVertex(uint vertex, double x, double y);
|
||||
protected native void SetLineVertexes(uint Line, uint v1, uint v2);
|
||||
protected native void FlipLineSideRefs(uint Line);
|
||||
protected native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
protected native Actor GetDefaultActor(Name actorclass);
|
||||
|
||||
|
|
Loading…
Reference in a new issue