223d740448
Effect_Blood can now take 'color' as a parameter. Also added some basic
...
trails which will be shoved into the client-side asap.
2020-03-24 11:20:21 +01:00
bc5fcf6913
Valve: WEAPON_EGON gets something something idle animations.
2020-03-24 11:19:24 +01:00
d8af659dd8
Valve: WEAPON_HANDGRENADE gets even fancier idle animations.
2020-03-24 11:19:09 +01:00
3a33349047
Valve: WEAPON_TRIPMINE gets fancy idle animation fixes.
2020-03-24 11:18:47 +01:00
b736235ffd
Valve: Fixed idle animation selection on WEAPON_SHOTGUN
2020-03-24 09:11:15 +01:00
8ceb0a54a1
Valve: Satchel and Handgrenade now play the proper bounce sounds.
2020-03-24 08:41:06 +01:00
e3a9a0149e
Added missing ladder sound precaches.
2020-03-24 08:21:47 +01:00
50d840cd9d
Valve: Tripmine death attribution is now variable
2020-03-24 08:20:43 +01:00
73866574a2
Fix: Offset networking of .skins by 128 so we can send 'signed' bytes.
2020-03-24 08:02:36 +01:00
40852185c1
Footsteps: Added ladder climbing sound.
2020-03-24 08:02:11 +01:00
79d7d63e88
Added particle dustmotes cfg
2020-03-24 07:47:57 +01:00
7bf8db941d
Shoved some precaching stuff around
2020-03-24 07:47:41 +01:00
f1190cd282
Fixed compiling against the latest entity-codebase
2020-03-24 07:26:49 +01:00
20c6a2d508
Gone over triggers to add some helpful prints.
2020-03-23 17:25:03 +01:00
41ce469bb3
Fix worldspawn 'skyname' key
2020-03-08 11:53:57 +01:00
2a2df770c9
Applied Xylemon's Gunman patch
2020-03-08 11:02:17 +01:00
c51da15564
Made the codebase compile again...
2020-03-08 10:59:46 +01:00
bf0ffd39eb
impulse 102 will now force a re-send of all networked fields.
...
this will be awful over the network. Just letting you know.
2020-03-03 22:50:57 +01:00
307ba55b4e
func_breakable: Add support for vvm_model, so we can show/hide models
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inside the brush volume.
2020-03-03 22:50:07 +01:00
b611781d7f
CBasePhysics: Make sure physics props cast a shadow by default
2020-03-03 22:49:37 +01:00
1b2823c8e4
Forgot to add func_lod to server progs.
2020-03-03 22:49:07 +01:00
aa1c4b93ac
prop_rope: Add "segments" key to change the defaults from 16
2020-03-03 22:48:30 +01:00
07e6fae83e
env_sound and env_soundscape: Don't run when WORLD hasn't been initialized
2020-03-03 22:48:07 +01:00
f3f2176fc7
VGUI: Misc tweaks I've come across when doing TW 1.3
2020-03-03 22:47:44 +01:00
d41026aed7
env_glow: support normalized 'color' key.
2020-03-03 22:47:16 +01:00
61469e5785
dev_buildcubemaps will now default to saving .ktx files.
...
Blame Spike for making them currently write WRONG ANGLES, however.
2020-03-03 22:47:01 +01:00
ddac9f5b29
Added stub for func_dustmotes, added func_lod.
2020-03-03 22:46:20 +01:00
9d6611c928
Compile warning fix for Rewolf.
2020-03-03 22:45:48 +01:00
e79a03b5b8
Added support for the 'message' key in triggers.
2020-03-03 22:45:30 +01:00
d25aead1a7
Added 'shadows' key to CBaseEntity.
2020-03-03 22:44:35 +01:00
9a5d0defac
Add Frag-Net's RTC broker.
2020-03-03 22:43:57 +01:00
8f50766457
CSQC CBaseEntity: Only set drawmask when modelindex is valid
2020-01-20 19:35:57 +01:00
905e90d499
TW: Added TOGGLEDIR flag for func_rotating...
2020-01-20 19:35:10 +01:00
673cf9dbf8
Manual networking of all base-entities. This shouldn't be necessary,
...
but, as the engine-bug that's as old as time itself that has been
responsible for prediction being wonky has still not been fixed, I have
to do this. Maybe it'll be for worse, maybe it'll be for the better.
2020-01-16 05:43:12 +01:00
9386b7f158
Added gibshooter, but it's disabled because the maps that uses expect it
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to have a concept of states, so in order to not create thousands of ents...
2020-01-08 04:50:38 +01:00
b4423ec32f
env_shooter: Use "delay" as well as "m_flDelay", if the latter is even used?
...
I guess I typo'd.
2020-01-08 04:33:52 +01:00
6442ea1481
func_door: Fixed blocked damage behaviour
2020-01-08 04:33:03 +01:00
b8c6892093
func_door_rotating: Fixed REVERSE flag.
2020-01-08 04:32:50 +01:00
feaf4d6b39
Added basic/incomplete env_laser implementation
2020-01-08 04:31:46 +01:00
6c75cb749e
Send classname over the net instead of netname if there isn't one
2020-01-08 02:29:29 +01:00
674432f6cb
Added missing They Hunger files.
2019-12-22 23:28:39 +01:00
77f952a143
Added FAQ file. :)
2019-12-22 12:24:14 +01:00
cfe0094c28
- Added early Poke646 entries.
...
- Added missing Shock-Rifle particle file.
- Fixed monster_scientist behaviour in SciHunt that broke.
- Added parenting functionality for entities (The Wastes uses this.)
- More updates to BasePhysics. Requires plugins/bullet.
I want to make it work with primitive physics however.
- Updated prop_rope entity. The Wastes uses this and requires an updated
engine.
- Changed the way env_sound works. This may be more accurate.
2019-12-22 12:13:49 +01:00
c5b0e0146f
Some fixes to get FreeHL to compile without TW.
2019-11-09 02:09:17 +01:00
7048e0add0
Fix wrong hashtable creation call for materials.
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Tweaked a lot of gs-entbase entities.
2019-10-19 04:30:29 +02:00
5f41894f02
env_soundscape, initial fixes.
2019-10-19 04:29:34 +02:00
d92bab77f5
prop_rope: Added swing factor.
2019-10-08 22:28:08 +02:00
ed5bf4acf3
client-side gs-entbase updates for TW.
2019-10-08 22:14:18 +02:00
32b7791b2b
Add internal support for damage types. still a few more useful ones to add
...
on a per-case basis.
2019-09-29 01:54:29 +02:00
6fea65a586
Gunman Chronicles: Basic work on weapons and their menus completed.
...
Some weapons and their visuals are not implemented yet.
It's a very good preview of how things are going to work though.
2019-09-22 15:41:13 +02:00