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nuclide
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Nuclide SDK - an idTech based game development framework
free-software
fteqw
quakec
648
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148
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C
39.7%
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GLSL
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32b7791b2b
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Marco Hladik
32b7791b2b
Add internal support for damage types. still a few more useful ones to add
...
on a per-case basis.
2019-09-29 01:54:29 +02:00
cstrike
Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now.
2019-09-17 20:44:48 +02:00
gearbox
Add 'gearbox' config and modinfo.txt
2019-09-08 12:58:38 +02:00
rewolf
Saturday cleanup operation.
2019-09-01 04:18:15 +02:00
scihunt
Scientist Hunt: Add default.cfg that I forgot to commit ages ago
2019-09-11 08:02:41 +02:00
src
Add internal support for damage types. still a few more useful ones to add
2019-09-29 01:54:29 +02:00
tfc
Team Fortress: Initial commit. Rough framework for the weapons, build
2019-09-11 08:45:41 +02:00
valve
Saturday cleanup operation.
2019-09-01 04:18:15 +02:00
.gitignore
GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth)
2019-03-13 20:46:07 +01:00
default.fmf
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00