dev_buildcubemaps will now default to saving .ktx files.

Blame Spike for making them currently write WRONG ANGLES, however.
This commit is contained in:
Marco Cawthorne 2020-03-03 22:47:01 +01:00
parent ddac9f5b29
commit 61469e5785

View file

@ -83,13 +83,13 @@ CMap_Shoot(void)
print("^3Cubemap processing...\n");
g_vecCubePos = tmp.origin;
strReflectcube = sprintf(
"env/%s_%d_%d_%d.dds",
"env/%s_%d_%d_%d",
mapname,
g_vecCubePos[0],
g_vecCubePos[1],
g_vecCubePos[2]);
localcmd(sprintf(
"screenshot_cubemap %s %i\n",
"screenshot_cubemap %s.ktx %i\n",
strReflectcube,
tmp.m_iSize));
self.think = CMap_Check;
@ -131,6 +131,13 @@ CMap_Build(void)
return;
}
localcmd("r_speeds 0\n");
localcmd("show_fps 0\n");
localcmd("r_showfields 0\n");
localcmd("r_showshaders 0\n");
localcmd("r_showbboxes 0\n");
localcmd("r_wireframe 0\n");
localcmd("r_hdr_irisadaptation 0\n");
print("^4Building cubemaps...\n");
g_eCubeCycle = spawn();
g_eCubeCycle.owner = find(world, classname, "env_cubemap");