func_door_rotating: Fixed REVERSE flag.
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feaf4d6b39
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b8c6892093
1 changed files with 13 additions and 21 deletions
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@ -46,7 +46,7 @@ class func_door_rotating:CBaseTrigger
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int m_iLocked;
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float m_flDistance;
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float m_flSpeed;
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float m_flLip;
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/*float m_flLip;*/
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float m_iState;
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float m_flNextAction;
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float m_flWait;
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@ -274,10 +274,6 @@ void func_door_rotating::SetMovementDirection(void)
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} else {
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m_vecMoveDir = [0,1,0];
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}
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if (spawnflags & SF_ROT_BACKWARDS) {
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m_vecMoveDir *= 1;
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}
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}
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void func_door_rotating::RotToDest_End(void)
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@ -313,19 +309,6 @@ void func_door_rotating::Respawn(void)
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{
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func_door_rotating::SetMovementDirection();
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if (!m_flSpeed) {
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m_flSpeed = 100;
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}
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if (!m_flLip) {
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m_flLip = 90;
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}
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if (!m_flDelay) {
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m_flDelay = 4;
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}
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if (!m_flDistance) {
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m_flDistance = 90;
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}
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#ifdef GS_BULLET_PHYSICS
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takedamage = DAMAGE_YES;
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health = 100;
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@ -353,7 +336,12 @@ void func_door_rotating::Respawn(void)
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m_iState = STATE_LOWERED;
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m_vecPos1 = m_oldAngle;
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m_vecPos2 = m_oldAngle + m_vecMoveDir * m_flDistance;
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if (spawnflags & SF_ROT_BACKWARDS) {
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m_vecPos2 = m_oldAngle + m_vecMoveDir * -m_flDistance;
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} else {
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m_vecPos2 = m_oldAngle + m_vecMoveDir * m_flDistance;
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}
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if (spawnflags & SF_ROT_OPEN) {
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vector vTemp = m_vecPos2;
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@ -375,14 +363,18 @@ void func_door_rotating::Respawn(void)
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void func_door_rotating::func_door_rotating(void)
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{
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m_flSpeed = 100;
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m_flDelay = 4;
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m_flDistance = 90;
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for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
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switch (argv(i)) {
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case "speed":
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m_flSpeed = stof(argv(i+1));
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break;
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case "lip":
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/*case "lip":
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m_flLip = stof(argv(i+1));
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break;
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break;*/
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case "movesnd":
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m_iMoveSnd = stoi(argv(i+1));
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break;
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