func_door_rotating: Fixed REVERSE flag.

This commit is contained in:
Marco Cawthorne 2020-01-08 04:32:19 +01:00
parent feaf4d6b39
commit b8c6892093

View file

@ -46,7 +46,7 @@ class func_door_rotating:CBaseTrigger
int m_iLocked;
float m_flDistance;
float m_flSpeed;
float m_flLip;
/*float m_flLip;*/
float m_iState;
float m_flNextAction;
float m_flWait;
@ -274,10 +274,6 @@ void func_door_rotating::SetMovementDirection(void)
} else {
m_vecMoveDir = [0,1,0];
}
if (spawnflags & SF_ROT_BACKWARDS) {
m_vecMoveDir *= 1;
}
}
void func_door_rotating::RotToDest_End(void)
@ -313,19 +309,6 @@ void func_door_rotating::Respawn(void)
{
func_door_rotating::SetMovementDirection();
if (!m_flSpeed) {
m_flSpeed = 100;
}
if (!m_flLip) {
m_flLip = 90;
}
if (!m_flDelay) {
m_flDelay = 4;
}
if (!m_flDistance) {
m_flDistance = 90;
}
#ifdef GS_BULLET_PHYSICS
takedamage = DAMAGE_YES;
health = 100;
@ -353,7 +336,12 @@ void func_door_rotating::Respawn(void)
m_iState = STATE_LOWERED;
m_vecPos1 = m_oldAngle;
m_vecPos2 = m_oldAngle + m_vecMoveDir * m_flDistance;
if (spawnflags & SF_ROT_BACKWARDS) {
m_vecPos2 = m_oldAngle + m_vecMoveDir * -m_flDistance;
} else {
m_vecPos2 = m_oldAngle + m_vecMoveDir * m_flDistance;
}
if (spawnflags & SF_ROT_OPEN) {
vector vTemp = m_vecPos2;
@ -375,14 +363,18 @@ void func_door_rotating::Respawn(void)
void func_door_rotating::func_door_rotating(void)
{
m_flSpeed = 100;
m_flDelay = 4;
m_flDistance = 90;
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "speed":
m_flSpeed = stof(argv(i+1));
break;
case "lip":
/*case "lip":
m_flLip = stof(argv(i+1));
break;
break;*/
case "movesnd":
m_iMoveSnd = stoi(argv(i+1));
break;