Made the codebase compile again...
This commit is contained in:
parent
bf0ffd39eb
commit
c51da15564
50 changed files with 221 additions and 78 deletions
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@ -68,6 +68,8 @@ vector mouse_pos;
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/* TODO: Move these into gs-entbase/client/defs.h? */
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vector g_vecSunDir;
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vector g_vecLensPos;
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int g_iWorldInitialized;
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/* this actually belongs in builtins.h since its an undocumented global */
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float clframetime;
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@ -47,6 +47,9 @@ void CSQC_Ent_Update(float new)
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case ENT_DECAL:
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Decal_Parse();
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break;
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case ENT_AMBIENTSOUND:
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Sound_ParseLoopingEntity(self, new);
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break;
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default:
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if (Game_Entity_Update(t, new) == FALSE) {
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error("Unknown entity type update received.\n");
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@ -18,6 +18,43 @@ var int g_voxcount;
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var int g_voxpos;
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var float g_voxtime = 0.0f;
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var int g_iSoundStyleCurrent;
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class CCSAmbientSound {
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float m_flVolume;
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float m_flAttn;
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float m_flPitch;
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string m_strSample;
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};
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void Sound_ParseLoopingEntity(entity sndent, float isNew)
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{
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float flFlags;
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CCSAmbientSound new = (CCSAmbientSound)sndent;
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if (isNew) {
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spawnfunc_CCSAmbientSound();
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}
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flFlags = readfloat();
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if (flFlags & 1) {
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new.origin[0] = readcoord();
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new.origin[1] = readcoord();
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new.origin[2] = readcoord();
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setorigin( new, new.origin );
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new.m_flVolume = readfloat();
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new.m_flAttn = readbyte();
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new.m_flPitch = readfloat();
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}
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if (flFlags & 2) {
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new.m_strSample = readstring();
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}
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sound(new, CHAN_VOICE, new.m_strSample, new.m_flVolume, new.m_flAttn, new.m_flPitch);
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}
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typedef struct {
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string sample;
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float len;
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@ -14,9 +14,18 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* We only want to load this because we're in desperate need for the skyname
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* variable. Some maps like crossfire do not supply one because GS assumes
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* the default is 'desert'... so once this is done we'll kill it. */
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/* High Dynamic Range - Iris Adaption */
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var float g_flHDRIrisMinValue = 0.0;
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var float g_flHDRIrisMaxValue = 1.75;
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var float g_flHDRIrisMultiplier = 1.25;
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var float g_flHDRIrisFadeUp = 0.1;
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var float g_flHDRIrisFadeDown = 0.5;
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#ifdef VALVE
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var string g_strSkyName = "desert";
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#else
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var string g_strSkyName = "";
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#endif
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class worldspawn:CBaseEntity
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{
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@ -32,17 +41,43 @@ void worldspawn::Initialized(void)
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void worldspawn::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "sun_pos":
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g_vecSunDir = stov(strKey);
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break;
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case "skyname":
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Sky_Set(strKey);
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break;
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case "ambientsound":
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g_ambientsound = spawn(env_soundscape);
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g_ambientsound.m_iShader = Sound_Precache(strKey);
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break;
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default:
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case "lf_pos":
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g_vecLensPos = stov(strKey);
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break;
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case "sun_pos":
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g_vecSunDir = stov(strKey);
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break;
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case "skyname":
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g_strSkyName = strKey;
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break;
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case "ambientsound":
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if (g_ambientsound) {
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break;
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}
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g_ambientsound = spawn(env_soundscape);
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g_ambientsound.m_iShader = Sound_Precache(strKey);
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break;
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case "hdr_iris_minvalue":
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g_flHDRIrisMinValue = stof(strKey);
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cvar_set("r_hdr_irisadaptation_minvalue", ftos(g_flHDRIrisMinValue));
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break;
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case "hdr_iris_maxvalue":
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g_flHDRIrisMaxValue = stof(strKey);
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cvar_set("r_hdr_irisadaptation_maxvalue", ftos(g_flHDRIrisMaxValue));
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break;
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case "hdr_iris_multiplier":
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g_flHDRIrisMultiplier = stof(strKey);
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cvar_set("r_hdr_irisadaptation_multiplier", ftos(g_flHDRIrisMultiplier));
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break;
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case "hdr_iris_fade_up":
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g_flHDRIrisFadeUp = stof(strKey);
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cvar_set("r_hdr_irisadaptation_fade_up", ftos(g_flHDRIrisFadeUp));
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break;
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case "hdr_iris_fade_down":
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g_flHDRIrisFadeDown = stof(strKey);
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cvar_set("r_hdr_irisadaptation_fade_down", ftos(g_flHDRIrisFadeDown));
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break;
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default:
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break;
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}
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}
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@ -37,6 +37,11 @@ enumflags {
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AS_NOTTOGGLED
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};
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enumflags {
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AG_INFO,
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AG_SAMPLE
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};
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class ambient_generic:CBaseTrigger
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{
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string m_strActivePath;
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@ -52,8 +57,36 @@ class ambient_generic:CBaseTrigger
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virtual void() Respawn;
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virtual void() UseNormal;
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virtual void() UseLoop;
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virtual float(entity, float) SendEntity;
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};
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float ambient_generic::SendEntity(entity ePEnt, float fChanged)
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{
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/* only override when we're doing the toggle guff */
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if (m_iLoop == FALSE) {
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return FALSE;
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}
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WriteByte(MSG_ENTITY, ENT_AMBIENTSOUND);
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WriteFloat(MSG_ENTITY, fChanged);
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if (fChanged & AG_INFO) {
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WriteCoord(MSG_ENTITY, origin[0]);
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WriteCoord(MSG_ENTITY, origin[1]);
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WriteCoord(MSG_ENTITY, origin[2]);
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WriteFloat(MSG_ENTITY, m_flVolume);
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WriteByte(MSG_ENTITY, m_flRadius);
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WriteFloat(MSG_ENTITY, m_flPitch);
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}
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/* TODO: work with soundindices? */
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if (fChanged & AG_SAMPLE) {
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WriteString(MSG_ENTITY, m_strActivePath);
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}
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return TRUE;
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}
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void ambient_generic::UseNormal(void)
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{
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sound(this, CHAN_VOICE, m_strActivePath, m_flVolume, m_flRadius, m_flPitch);
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@ -67,7 +100,7 @@ void ambient_generic::UseLoop(void)
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m_strActivePath = m_strSoundPath;
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}
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m_iToggleSwitch = 1 - m_iToggleSwitch;
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UseNormal();
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SendFlags |= AG_SAMPLE;
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}
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void ambient_generic::Respawn(void)
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@ -79,17 +112,18 @@ void ambient_generic::Respawn(void)
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m_iLoop = FALSE;
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} else {
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m_iLoop = TRUE;
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}
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if (spawnflags & AS_SILENT) {
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m_iToggleSwitch = FALSE;
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} else {
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m_iToggleSwitch = TRUE;
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UseNormal();
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}
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/* set our sample up */
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if (spawnflags & AS_SILENT) {
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m_iToggleSwitch = FALSE;
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m_strActivePath = "common/null.wav";
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} else {
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m_iToggleSwitch = TRUE;
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m_strActivePath = m_strSoundPath;
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}
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if (m_iLoop) {
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Trigger = UseLoop;
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SendFlags |= AG_SAMPLE;
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}
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}
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@ -140,6 +174,6 @@ void ambient_generic::ambient_generic(void)
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m_flRadius = ATTN_STATIC;
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}
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pvsflags = PVSF_USEPHS;
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CBaseTrigger::CBaseTrigger();
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ambient_generic::Respawn();
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}
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@ -204,21 +204,20 @@ void CBaseEntity :: CBaseEntity ( void )
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m_rendermode = 0;*/
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gflags |= GF_CANRESPAWN;
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m_oldModel = Util_FixModel(model);
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if (m_oldModel != "") {
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precache_model(m_oldModel);
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}
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m_oldSolid = solid;
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m_oldHealth = health;
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m_oldOrigin = origin;
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m_oldAngle = angles;
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effects |= EF_NOSHADOW;
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int nfields = tokenize( __fullspawndata );
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for ( int i = 1; i < ( nfields - 1 ); i += 2 ) {
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switch ( argv( i ) ) {
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case "origin":
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origin = stov(argv(i+1));
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break;
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case "angles":
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angles = stov(argv(i+1));
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break;
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case "solid":
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solid = stof(argv(i+1));
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break;
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case "shadows":
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if (stof(argv( i + 1 )) == 1) {
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effects &= ~EF_NOSHADOW;
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@ -244,11 +243,25 @@ void CBaseEntity :: CBaseEntity ( void )
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case "parentname":
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m_parent = argv(i+1);
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break;
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case "model":
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model = argv(i+1);
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break;
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default:
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break;
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}
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}
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m_oldModel = Util_FixModel(model);
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if (m_oldModel != "") {
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precache_model(m_oldModel);
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}
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m_oldSolid = solid;
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m_oldHealth = health;
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m_oldOrigin = origin;
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m_oldAngle = angles;
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RendermodeUpdate();
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}
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@ -105,5 +105,4 @@ void CBaseMonster::CBaseMonster(void)
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{
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CBaseEntity::CBaseEntity();
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precache_model(m_oldModel);
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Respawn();
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}
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@ -128,7 +128,6 @@ void CBasePhysics::CBasePhysics(void)
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break;
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}
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}
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CBasePhysics::Respawn();
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}
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CLASSEXPORT(prop_physics, CBasePhysics)
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@ -54,5 +54,4 @@ void cycler::Respawn(void)
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void cycler::cycler(void)
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{
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CBaseEntity::CBaseEntity();
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Respawn();
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}
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@ -26,11 +26,5 @@ Decorative, does nothing yet.
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class cycler_sprite:CBaseTrigger
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{
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void() cycler_sprite;
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};
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void cycler_sprite::cycler_sprite(void)
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{
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CBaseEntity::CBaseEntity();
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CBaseEntity::Respawn();
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}
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};
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* Permission to use, copy, modify, and distribute this software for any+
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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@ -19,7 +19,7 @@
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#endif
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#ifdef WASTES
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#define GS_BULLET_PHYSICS
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//#define GS_BULLET_PHYSICS
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#endif
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void Effect_CreateSpark(vector, vector);
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@ -114,5 +114,4 @@ void env_laser::env_laser(void)
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}
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CBaseTrigger::CBaseTrigger();
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env_laser::Respawn();
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}
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@ -90,7 +90,6 @@ void env_message::env_message(void)
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}
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}
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CBaseTrigger::CBaseTrigger();
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env_message::Respawn();
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}
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void
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@ -127,5 +127,4 @@ void env_shooter :: env_shooter ( void )
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precache_model( m_strShootModel );
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CBaseTrigger::CBaseTrigger();
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env_shooter::Respawn();
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}
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@ -111,5 +111,4 @@ void env_spark::env_spark(void)
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precache_sound(spark_snd[i]);
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}
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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@ -123,7 +123,6 @@ void env_sprite::env_sprite(void)
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CBaseTrigger::CBaseTrigger();
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precache_model(m_oldModel);
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Respawn();
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m_iToggled = ((spawnflags & ENVS_STARTON) > 0);
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@ -195,6 +195,8 @@ void func_breakable::PlayerTouch(void)
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void func_breakable::Respawn(void)
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{
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CBaseEntity::Respawn();
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movetype = MOVETYPE_NONE;
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if (spawnflags & SF_ISMODEL) {
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@ -266,5 +268,4 @@ void func_breakable::func_breakable(void)
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}
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angles = vvm_angles;
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func_breakable::Respawn();
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}
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@ -405,6 +405,4 @@ void func_button::func_button(void)
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break;
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}
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}
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func_button::Respawn();
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}
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@ -393,7 +393,6 @@ void func_door::func_door(void)
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}
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func_door::Precache();
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func_door::Respawn();
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}
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void func_water(void)
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@ -397,5 +397,4 @@ void func_door_rotating::func_door_rotating(void)
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func_door_rotating::Precache();
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CBaseEntity::CBaseEntity();
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func_door_rotating::Respawn();
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}
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@ -175,5 +175,4 @@ void func_guntarget::func_guntarget(void)
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}
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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@ -26,7 +26,6 @@ void func_physbox::func_physbox(void)
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{
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CBaseEntity::CBaseEntity();
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precache_model(m_oldModel);
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func_physbox::Respawn();
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for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
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switch (argv(i)) {
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@ -22,7 +22,16 @@
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STUB!
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*/
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class func_pushable:func_breakable
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class func_pushable : func_breakable
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{
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virtual void() touch;
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};
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void func_pushable :: touch ( void )
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{
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if (other.movetype == MOVETYPE_WALK) {
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}
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velocity = other.velocity * 0.25;
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}
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@ -165,5 +165,4 @@ void func_rotating :: func_rotating ( void )
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CBaseTrigger::CBaseTrigger();
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func_rotating::SetMovementDirection();
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func_rotating::Respawn();
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}
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@ -131,5 +131,4 @@ void func_tracktrain::func_tracktrain(void)
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//}
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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@ -255,5 +255,4 @@ func_train::func_train(void)
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}
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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@ -68,5 +68,4 @@ void func_wall_toggle::func_wall_toggle(void)
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{
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precache_model(model);
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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@ -67,5 +67,4 @@ void gibshooter2 :: gibshooter2 ( void )
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precache_model( m_strShootModel );
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CBaseTrigger::CBaseTrigger();
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env_shooter::Respawn();
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}
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@ -56,6 +56,11 @@ void infodecal(void)
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vector endpos = [0,0,0];
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vector vpos = self.origin;
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#ifdef WASTES
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remove(self);
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return;
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#endif
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if (serverkeyfloat("*bspversion") != 30) {
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#if 1
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remove(self);
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@ -105,8 +105,6 @@ void light::light(void)
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if (!m_strPattern) {
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m_strPattern = "m";
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}
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light::Respawn();
|
||||
}
|
||||
|
||||
CLASSEXPORT(light_spot, light)
|
||||
|
|
|
@ -85,5 +85,4 @@ void scripted_sentence::scripted_sentence(void)
|
|||
}
|
||||
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
scripted_sentence::Respawn();
|
||||
}
|
||||
|
|
|
@ -63,5 +63,4 @@ void trigger_auto::trigger_auto(void)
|
|||
}
|
||||
}
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
Respawn();
|
||||
}
|
||||
|
|
|
@ -83,5 +83,4 @@ void trigger_autosave::trigger_autosave(void)
|
|||
}
|
||||
CBaseEntity::CBaseEntity();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
trigger_autosave::Respawn();
|
||||
}
|
||||
|
|
|
@ -124,7 +124,6 @@ void trigger_changelevel::trigger_changelevel(void)
|
|||
}
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
trigger_changelevel::Respawn();
|
||||
}
|
||||
|
||||
vector Landmark_GetSpot(void)
|
||||
|
|
|
@ -47,5 +47,4 @@ void trigger_endsection::trigger_endsection(void)
|
|||
{
|
||||
CBaseEntity::CBaseEntity();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
trigger_endsection::Respawn();
|
||||
}
|
||||
|
|
|
@ -66,7 +66,6 @@ void trigger_gravity::trigger_gravity(void)
|
|||
}
|
||||
CBaseEntity::CBaseEntity();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
trigger_gravity::Respawn();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -147,5 +147,4 @@ void trigger_hurt::trigger_hurt(void)
|
|||
|
||||
CBaseEntity::CBaseEntity();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
trigger_hurt::Respawn();
|
||||
}
|
||||
|
|
|
@ -99,7 +99,6 @@ void trigger_multiple::trigger_multiple(void)
|
|||
}
|
||||
}
|
||||
|
||||
trigger_multiple::Respawn();
|
||||
CBaseEntity::CBaseEntity();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ void trigger_once::trigger_once(void)
|
|||
break;
|
||||
}
|
||||
}
|
||||
trigger_once::Respawn();
|
||||
|
||||
CBaseEntity::CBaseEntity();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
}
|
||||
|
|
|
@ -128,5 +128,4 @@ void trigger_push::trigger_push(void)
|
|||
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
CBaseTrigger::InitBrushTrigger();
|
||||
trigger_push::Respawn();
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ void Damage_Radius( vector, entity, float, float, int, int);
|
|||
void Damage_Apply( entity, entity, float, int, int);
|
||||
void Client_TriggerCamera( entity eTarget, vector vPos, vector vEndPos, float fResetTime );
|
||||
void Game_Input(void);
|
||||
int Rules_IsTeamPlay(void);
|
||||
|
||||
entity eActivator;
|
||||
|
||||
|
|
|
@ -122,6 +122,15 @@ void init(float prevprogs)
|
|||
Plugin_Init();
|
||||
}
|
||||
|
||||
void init_respawn(void)
|
||||
{
|
||||
for (entity a = world; (a = findfloat(a, gflags, GF_CANRESPAWN));) {
|
||||
CBaseEntity ent = (CBaseEntity)a;
|
||||
ent.Respawn();
|
||||
}
|
||||
remove(self);
|
||||
}
|
||||
|
||||
void initents(void)
|
||||
{
|
||||
precache_sound("weapons/explode3.wav");
|
||||
|
@ -191,6 +200,10 @@ void initents(void)
|
|||
|
||||
Game_Worldspawn();
|
||||
Decals_Init();
|
||||
|
||||
entity respawntimer = spawn();
|
||||
respawntimer.think = init_respawn;
|
||||
respawntimer.nextthink = time + 0.1f;
|
||||
}
|
||||
|
||||
void worldspawn(void)
|
||||
|
|
|
@ -81,6 +81,7 @@
|
|||
../server.c
|
||||
../valve/damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
input.c
|
||||
|
|
|
@ -78,6 +78,7 @@
|
|||
../server.c
|
||||
../valve/damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
input.c
|
||||
|
|
|
@ -63,6 +63,7 @@ client.c
|
|||
../server.c
|
||||
../valve/damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
input.c
|
||||
|
|
|
@ -64,6 +64,7 @@ client.c
|
|||
../server.c
|
||||
../valve/damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
input.c
|
||||
|
|
|
@ -82,6 +82,7 @@ server.c
|
|||
|
||||
../valve/damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
|
|
|
@ -67,6 +67,7 @@ client.c
|
|||
../server.c
|
||||
../valve/damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
input.c
|
||||
|
|
|
@ -69,6 +69,7 @@ server.c
|
|||
../server.c
|
||||
damage.c
|
||||
../traceattack.c
|
||||
../valve/rules.c
|
||||
../footsteps.c
|
||||
../flashlight.c
|
||||
input.c
|
||||
|
|
|
@ -1 +1,20 @@
|
|||
// TODO
|
||||
/*
|
||||
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
int Rules_IsTeamPlay(void)
|
||||
{
|
||||
return cvar("teamplay");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue