Nuclide SDK - an idTech based game development framework
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Marco Hladik 6fea65a586 Gunman Chronicles: Basic work on weapons and their menus completed.
Some weapons and their visuals are not implemented yet.
It's a very good preview of how things are going to work though.
2019-09-22 15:41:13 +02:00
cstrike Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now. 2019-09-17 20:44:48 +02:00
gearbox Add 'gearbox' config and modinfo.txt 2019-09-08 12:58:38 +02:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Scientist Hunt: Add default.cfg that I forgot to commit ages ago 2019-09-11 08:02:41 +02:00
src Gunman Chronicles: Basic work on weapons and their menus completed. 2019-09-22 15:41:13 +02:00
tfc Team Fortress: Initial commit. Rough framework for the weapons, build 2019-09-11 08:45:41 +02:00
valve Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
.gitignore GLSL: Chrome is now identical to the non-GLSL renderer, emulating TCGEN_ENVIRONMENT properly. It's still not GoldSrc accurate, as the models themselves contain chrome information for every bone (wth) 2019-03-13 20:46:07 +01:00
default.fmf Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00