Added basic/incomplete env_laser implementation

This commit is contained in:
Marco Cawthorne 2020-01-08 04:31:46 +01:00
parent 6c75cb749e
commit feaf4d6b39

View file

@ -0,0 +1,118 @@
/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED env_laser (1 0 0) (-8 -8 -8) (8 8 8)
"targetname" Name
"target" Target when triggered.
"killtarget" Target to kill when triggered.
Shoots a frickin beam.
*/
enumflags
{
ENVLAZ_STARTON,
ENVLAZ_2,
ENVLAZ_4,
ENVLAZ_8,
ENVLAZ_STARTSPARK,
ENVLAZ_ENDSPARK,
ENVLAZ_DECALEND
};
class env_laser:CBaseTrigger
{
int m_iState;
float m_flDPS;
string m_strLaserDest;
string m_strBeamTex;
string m_strEndTex;
void() env_laser;
virtual void() think;
virtual void() Trigger;
virtual void() Respawn;
};
void env_laser::think(void)
{
entity t;
if (!m_iState) {
return;
} else {
nextthink = time + 0.1;
}
t = (CBaseTrigger)find(world, CBaseEntity::m_strTargetName, m_strLaserDest);
if (!t) {
print("env_laser without valid target. Aborting\n");
return;
}
traceline(origin, t.origin, FALSE, this);
te_beam(world, origin, t.origin);
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, this, rint(m_flDPS), 0, DMG_GENERIC);
}
}
void env_laser::Trigger(void)
{
m_iState = 1 - m_iState;
if (m_iState) {
nextthink = time;
} else {
nextthink = 0.25;
}
}
void env_laser::Respawn(void)
{
if (spawnflags & ENVLAZ_STARTON) {
m_iState = 1;
nextthink = time + 0.1;
}
}
void env_laser::env_laser(void)
{
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
switch (argv(i)) {
case "texture":
m_strBeamTex = argv(i + 1);
break;
case "EndSprite":
m_strEndTex = argv(i + 1);
break;
case "LaserTarget":
m_strLaserDest = argv(i + 1);
break;
case "damage":
m_flDPS = stof(argv(i + 1));
break;
default:
break;
}
}
CBaseTrigger::CBaseTrigger();
env_laser::Respawn();
}