Added stub for func_dustmotes, added func_lod.
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9d6611c928
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4 changed files with 204 additions and 0 deletions
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@ -6,6 +6,8 @@ client/env_glow.cpp
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client/env_sound.cpp
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client/env_soundscape.cpp
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client/env_particle.cpp
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client/func_lod.cpp
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client/func_dustmotes.cpp
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client/sky_camera.cpp
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server/func_ladder.cpp
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server/trigger_gravity.cpp
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45
src/gs-entbase/client/func_dustmotes.cpp
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45
src/gs-entbase/client/func_dustmotes.cpp
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@ -0,0 +1,45 @@
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_dustmotes (1 0 0) (-8 -8 -8) (8 8 8) ?
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Dustmote emitting brush volume.
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*/
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class func_dustmotes:CBaseEntity
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{
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void() func_dustmotes;
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virtual void(string, string) SpawnKey;
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};
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void func_dustmotes::customphysics(void)
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{
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}
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void func_dustmotes::func_dustmotes(void)
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{
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drawmask = MASK_ENGINE;
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Init();
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}
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void func_dustmotes::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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default:
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CBaseEntity::SpawnKey(strField, strKey);
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}
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}
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103
src/gs-entbase/client/func_lod.cpp
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103
src/gs-entbase/client/func_lod.cpp
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@ -0,0 +1,103 @@
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef DEVELOPER
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var int autocvar_dev_loddistance = 0;
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#endif
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class func_lod:CBaseEntity
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{
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int m_iDisappearDist;
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vector m_vecTestPos;
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void() func_lod;
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virtual void() Init;
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virtual float() predraw;
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virtual void(string,string) SpawnKey;
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};
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float func_lod::predraw(void)
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{
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vector vecPlayer;
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#ifdef WASTES
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vecPlayer = viewClient.vecPlayerOrigin;
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#else
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &seats[s];
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vecPlayer = pSeat->vPlayerOrigin;
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#endif
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if (checkpvs(vecPlayer, this) == FALSE) {
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return PREDRAW_NEXT;
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}
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#ifdef DEVELOPER
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if (autocvar_dev_loddistance != 0) {
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if (vlen(vecPlayer - m_vecTestPos) > autocvar_dev_loddistance) {
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return PREDRAW_NEXT;
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}
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} else {
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if (vlen(vecPlayer - m_vecTestPos) > m_iDisappearDist) {
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return PREDRAW_NEXT;
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}
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}
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#else
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if (vlen(vecPlayer - m_vecTestPos) > m_iDisappearDist) {
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return PREDRAW_NEXT;
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}
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#endif
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addentity(self);
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return PREDRAW_NEXT;
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}
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void func_lod::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "DisappearDist":
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m_iDisappearDist = stoi(strKey);
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break;
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case "Solid":
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case "solid":
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solid = stoi(strKey) == 1 ? SOLID_NOT : SOLID_BSP;
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break;
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default:
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CBaseEntity::SpawnKey(strField, strKey);
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}
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}
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void func_lod::Init(void)
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{
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CBaseEntity::Init();
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precache_model(model);
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setmodel(this, model);
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setorigin(this, origin);
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movetype = MOVETYPE_NONE;
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drawmask = MASK_ENGINE;
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m_vecTestPos[0] = absmin[0] + ( 0.5 * ( absmax[0] - absmin[0] ) );
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m_vecTestPos[1] = absmin[1] + ( 0.5 * ( absmax[1] - absmin[1] ) );
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m_vecTestPos[2] = absmin[2] + ( 0.5 * ( absmax[2] - absmin[2] ) );
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}
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void func_lod::func_lod(void)
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{
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m_iDisappearDist = 2000;
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solid = SOLID_BSP;
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Init();
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}
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54
src/gs-entbase/server/func_lod.cpp
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54
src/gs-entbase/server/func_lod.cpp
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@ -0,0 +1,54 @@
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_lod (0 .5 .8) ?
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"targetname" Name
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Brush that lets light to pass through it.
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On idTech 2 BSPs, it will change texture variants when triggered.
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*/
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class func_lod : CBaseEntity
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{
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void() func_lod;
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virtual float(entity, float) SendEntity;
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};
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float func_lod :: SendEntity ( entity a, float b )
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{
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return FALSE;
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}
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void func_lod :: func_lod ( void )
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{
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CBaseEntity::CBaseEntity();
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for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
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switch (argv(i)) {
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case "Solid":
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case "solid":
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solid = stoi(argv(i+1)) == 1 ? SOLID_NOT : SOLID_BSP;
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break;
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default:
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break;
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}
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}
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precache_model( model );
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movetype = MOVETYPE_PUSH;
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setmodel( this, model );
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setorigin(this, origin);
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}
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