Valve: WEAPON_HANDGRENADE gets even fancier idle animations.
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@ -207,6 +207,15 @@ void w_handgrenade_release(void)
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pl.w_attack_next = 0.5f;
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pl.w_idle_next = 0.5f;
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pl.a_ammo3 = 0;
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} else {
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int r = (float)input_sequence % 8;
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if (r == 1) {
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Weapons_ViewAnimation(HANDGRENADE_FIDGET);
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pl.w_idle_next = 2.5f;
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} else {
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Weapons_ViewAnimation(HANDGRENADE_IDLE);
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pl.w_idle_next = 3.0f;
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}
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}
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}
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