Nuclide SDK - an idTech based game development framework
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Marco Hladik cfe0094c28 - Added early Poke646 entries.
- Added missing Shock-Rifle particle file.
- Fixed monster_scientist behaviour in SciHunt that broke.
- Added parenting functionality for entities (The Wastes uses this.)
- More updates to BasePhysics. Requires plugins/bullet.
  I want to make it work with primitive physics however.
- Updated prop_rope entity. The Wastes uses this and requires an updated
  engine.
- Changed the way env_sound works. This may be more accurate.
2019-12-22 12:13:49 +01:00
cstrike Remove FreeCS' gfx.wad, as we're grayscaling fonts in-engine now. 2019-09-17 20:44:48 +02:00
gearbox - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
logos - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
poke646 - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
rewolf Saturday cleanup operation. 2019-09-01 04:18:15 +02:00
scihunt Scientist Hunt: Add default.cfg that I forgot to commit ages ago 2019-09-11 08:02:41 +02:00
src - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
tfc Team Fortress: Initial commit. Rough framework for the weapons, build 2019-09-11 08:45:41 +02:00
valve Fix wrong hashtable creation call for materials. 2019-10-19 04:30:29 +02:00
.gitignore - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
default.fmf Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00