Nuclide SDK - an idTech based game development framework
- Added missing Shock-Rifle particle file. - Fixed monster_scientist behaviour in SciHunt that broke. - Added parenting functionality for entities (The Wastes uses this.) - More updates to BasePhysics. Requires plugins/bullet. I want to make it work with primitive physics however. - Updated prop_rope entity. The Wastes uses this and requires an updated engine. - Changed the way env_sound works. This may be more accurate. |
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cstrike | ||
gearbox | ||
logos | ||
poke646 | ||
rewolf | ||
scihunt | ||
src | ||
tfc | ||
valve | ||
.gitignore | ||
default.fmf |