Commit graph

853 commits

Author SHA1 Message Date
03ecfbabfb Menu-FN: Don't push the updater into anyones face right now until this is
rock-solid under the hood
2021-07-02 23:42:03 +02:00
3d236a64ed Client: console command 'dev_sunpos' will now also report the sunangle and
pitch values for a light_environment entity.
2021-07-02 13:43:58 +02:00
dc592c1deb Client: Muzzleflash will now follow the viewmodel angle, in case it's
a 3D model (The Wastes)
2021-07-02 11:16:57 +02:00
3a69435a6b Platform: Update test_lightwarmth.bsp/map 2021-06-29 22:27:25 +02:00
334f880462 Menu-FN: Remove cvar_set line overriding scr_sshot_type 2021-06-29 19:56:20 +02:00
767f610e5a light_dynamic: normalize color values for static dlights 2021-06-29 12:16:52 +02:00
9309aef925 Client: Remove redundant addentity() calls from predraws of entity classes that
don't require drawing of a modelindex.
2021-06-29 10:53:36 +02:00
883a64b744 Remove ftebug_checkpvs(), undefined behaviour was causing things to pop
in and out of existence. There was no fault with FTE's implementation after
all. Change func_dustmotes, prop_rope and env_glow to querying player pos
more reliably.
2021-06-29 10:47:51 +02:00
97bc849abe Add cvar ftebug_checkpvs, to see work around something that hasn't been
fixed yet.
2021-06-28 19:52:36 +02:00
b0755d36cb Way-Menu: Move 'remove nearest' into the waypoint creation menu for
convenience
2021-06-27 22:13:07 +02:00
4d042ea062 Client: Font_LoadFont() will now have some credible defaults as a fallback. 2021-06-27 09:56:25 +02:00
88e5084f38 Client: Added Entities_RendererRestarted, giving entity classes a chance
to reload their assets. env_glow and prop_rope support in this commit.
2021-06-27 09:55:48 +02:00
e42b714458 Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
2021-06-26 21:45:46 +02:00
fc63f9af55 Menu-FN: disable models/spray widgets in m_customize if we've got none. 2021-06-26 17:14:00 +02:00
c0050b9798 prop_static: Only MakeStatic if avelocity isn't set. 2021-06-26 10:25:46 +02:00
c55317711c trigger_hurt: Make damage timer relative to the entity, not relative to
the trigger itself.
2021-06-18 22:59:54 +02:00
7f00e9354d Add shared/platform.h which will send hints as to what target platform
we're dealing with (pc, touch, web, console etc.)
2021-06-18 09:26:24 +02:00
75dfffaf4b func_pushable: only run physics routine when velocity is > 0 2021-06-18 09:24:58 +02:00
de63f37a52 Call Math_FixDelta before networking a bunch of different entity angles. 2021-06-16 11:56:28 +02:00
12e02bd019 multi_manager: clean up the way we trigger our sub-triggers, avoid string
tokenization
2021-06-16 11:53:29 +02:00
dabe93a9ce func_wall_toggle: Fix networking bug, we weren't using SetModelindex() 2021-06-16 11:52:59 +02:00
ef66642c7f Server: Prevent the engine from handling spawnflags or else it'll remove
entities depending on mode/difficulty
2021-06-16 11:52:36 +02:00
ff39eda49d Menu-FN: Keep track of where games got their gameinfo from and accomodate
the different game/mod switching methods in case of manifests
2021-06-15 10:49:57 +02:00
971b76f938 Menu-FN: Added support for parsing gameinfo.txt from Source Engine games 2021-06-13 09:04:29 +02:00
95707a005b Menu-FN: If the engine somehow doesn't report the game we're currently
playing as a valid dir, append it at the end manually.
2021-06-13 07:55:58 +02:00
64749cddda Menu-FS: Add support for gameinfo parsing via manifests 2021-06-12 20:39:56 +02:00
17368be5e7 Moved the PMove code into the base_player class, so mods can override
sections at will
2021-06-08 15:30:47 +02:00
3efae50481 GS-Entbase: Make use of setmodelindex() instead of directly assigning
modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
2021-06-08 09:17:35 +02:00
cc3a652119 GS-Entbase: Remove duplicate func_lod definition for QUAKED 2021-06-07 11:39:02 +02:00
b2c15d8fa4 build_editor.sh: Add check for env variable BUILD_CLEAN 2021-06-04 13:03:26 +02:00
0a5e254963 Menu-FN: Fix typo in strings.cpp, thanks to 'unsettled'! 2021-06-04 12:59:32 +02:00
af139751e0 setmodel(): verify if model exists in PATH and set it to an error one if
it's not present.
2021-06-01 12:40:53 +02:00
243c875a3f CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
inputs/outputs.
2021-05-29 10:52:47 +02:00
a4a40be8ae Menu-FN: Parse "minversion" command from liblist.gam.
Base: Document example liblist heavily.
2021-05-28 21:24:57 +02:00
407e2deb89 Menu-FN: Allow GAME_DIR to be overriden at a progs.src level 2021-05-28 19:35:41 +02:00
2082f1355a Menu-FN: Parse liblist.gam files instead of relying on manifests outright. 2021-05-28 10:26:42 +02:00
42960cda05 GS-Entbase: Initial func_pushable implementation 2021-05-27 09:44:01 +02:00
03b16ff905 Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
4964ba3859 Shared: Give base_player class a constructor. 2021-05-25 08:35:22 +02:00
6c59c47c93 Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
nomodels is 0.
2021-05-25 08:34:35 +02:00
c821112d05 Menu-FN: Store top and bottomcolor in a global and recalculate the RGB values only
when the sliders are used.
2021-05-22 15:42:41 +02:00
4e20200f46 Menu-FN: Set platform defaults upon init, in case the engine does not exec
platform_defaults.cfg - however only crucial ones that should not be
touched anyway.
2021-05-22 15:21:28 +02:00
09528c2944 Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
2d17321554 Small fix to avoid spam in my inbox. 2021-05-17 20:15:49 +02:00
fbbcfd5d5f BotLib: Attempt to duck when we're between 512 and 1024 units 2021-05-16 23:08:41 +02:00
448b9bd20d Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
2021-05-16 23:08:08 +02:00
c5cea7a162 Base: Weapons now track weight (for Weapons_SwitchBest)
BotLib: Add CreateObjective() method that can be overridden
2021-05-12 15:42:20 +02:00
eb3603335e GS-EntBase: func_ladder moved into shared/, will now avoid networking
entirely if it can be avoided.
2021-05-10 19:05:57 +02:00
728b261471 func_wall: Change MOVETYPE_NONE to MOVETYPE_PUSH 2021-05-10 14:52:41 +02:00
aef65b5749 Shared: Add frametime parameter to Animation_TimerUpdate(). 2021-05-10 12:22:12 +02:00