Menu-FN: Parse "minversion" command from liblist.gam.
Base: Document example liblist heavily.
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2 changed files with 46 additions and 12 deletions
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@ -1,18 +1,51 @@
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game "Nuclide Base"
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// Nuclide Base liblist.gam file
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// Take this one and adjust for your game
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// window title
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game "Nuclide Base Game"
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// main game directory
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gamedir "base"
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base_dir ""
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// folder to also include in the path (before game dir)
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fallback_dir ""
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mpentity "info_player_deathmatch"
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size "1000080"
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// first folder to include, before gamedir and fallback_dir
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base_dir ""
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// author information
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url_info "www.vera-visions.com"
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// download location (.zip/pk3)
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url_dl
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// version string
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version "1.0"
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url_dl ""
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type "Both"
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nomodels 1
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gamedll "progs.dat"
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startmap "test_shader"
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trainingmap "map test_hdr"
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// size of game in bytes
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size 10519918
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// whether this game is only for dedicated servers
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svonly 0
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// whether this game has a client-side progs
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cldll 1
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svonly "0"
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menutrack ""
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// if we're singleplayer, multiplayer or both
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type "Both"
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// minimum game-revision required to play
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minversion 0
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// if we should show player model selection in the multiplayer options
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nomodels 1
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// if we should allow spraylogos in the multiplayer options
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nosprays 0
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// name of the entity used for multiplayer map identifcation
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mpentity "info_player_deathmatch"
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// which server progs.dat to use
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gamedll "progs.dat"
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// which map we'll start a new singleplayer game on
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startmap "test_shaders"
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// which map the training button will go to
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trainingmap "map test_hdr"
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// names of the packages this game needs
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pkgname ""
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// name of file inside the packages we should check for
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pkgfile ""
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// which chat-room to join by default
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chatroom "lobby"
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// which file is to view when clicking the readme menu button
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readme "readme.txt"
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// what movie to play when starting the game
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introvideo ""
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// whether to use a steam styled resource background cut into multiple parts
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steambg 0
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@ -194,6 +194,7 @@ customgame_liblist_parse(int id, string strKey, string strValue)
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games[id].type = "Both";
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}
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break;
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case "minversion":
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case "hlversion":
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games[id].hlversion = strValue;
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break;
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