|
0207b52d0f
|
func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment
|
2021-03-13 04:57:06 +01:00 |
|
|
b49815872c
|
Sound Shaders: Exit out when we attempt to play a shader that hasn't been
precached.
|
2021-03-13 04:24:53 +01:00 |
|
|
923f0f424b
|
func_door_rotating: Don't touch door when it's inbetween two positions.
FIXME: How does HL handle this? Test that out.
|
2021-03-13 04:24:16 +01:00 |
|
|
47149d46f0
|
func_door_rotating: Handle possible NAN on calculating an avelocity, this
fixes the door from freezing in rare situations
|
2021-03-12 02:49:26 +01:00 |
|
|
d58e653e08
|
func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
|
2021-03-12 02:48:08 +01:00 |
|
|
0645b98036
|
vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT
|
2021-03-09 14:25:59 +01:00 |
|
|
79382f833e
|
Get rid of the src/worldspawn submodule.
It shouldn't be referenced that way.
|
2021-03-09 11:59:17 +01:00 |
|
|
46f9e1be0f
|
Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
|
2021-03-08 01:45:15 +01:00 |
|
|
f13754a8c3
|
CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
|
2021-03-06 17:43:08 +01:00 |
|
|
7dcebd140d
|
Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo
manifest info. This avoids the headache of engine threading getting in the
way and messing up package manager and what have you on ~some~ systems
|
2021-03-06 00:23:59 +01:00 |
|
|
fc75a1be11
|
Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
|
2021-02-28 02:31:27 +01:00 |
|
|
71f7e024c9
|
Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something
|
2021-02-23 05:55:57 +01:00 |
|
|
d3cfedaab2
|
GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
|
2021-02-22 21:56:34 +01:00 |
|
|
ef88557fbf
|
func_recharge: Add depletion logic to the entity, same as func_healthcharger
|
2021-02-22 18:05:34 +01:00 |
|
|
099b516236
|
func_healthcharger: Add the depletion logic to the entity
|
2021-02-22 18:05:11 +01:00 |
|
|
c26d4d0c45
|
Client/Server: Add server controllable fogparms using serverinfo
|
2021-02-22 17:49:55 +01:00 |
|
|
20a67bf418
|
Client/Server: Make the server control the sky.
|
2021-02-22 17:29:34 +01:00 |
|
|
110ce2b607
|
GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
|
2021-02-17 16:21:17 +01:00 |
|
|
e1df585677
|
Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms.
|
2021-02-17 13:28:26 +01:00 |
|
|
5e181c1128
|
Menu-FN: Spray-logo precaching optimisation
|
2021-02-17 11:59:38 +01:00 |
|
|
adc951dd96
|
Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
|
2021-02-17 11:34:55 +01:00 |
|
|
82a501c0be
|
Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
|
2021-02-17 11:28:09 +01:00 |
|
|
40bbca0dc4
|
Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
|
2021-02-17 11:17:28 +01:00 |
|
|
a902b702ae
|
Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
|
|
89be1ea628
|
PMove: Fixed water movement code a bit so we don't sink while moving
|
2021-02-16 11:02:39 +01:00 |
|
|
ce2185ff02
|
Plugins: Added a callback for when a client is done connecting to a server
|
2021-02-14 21:05:10 +01:00 |
|
|
d5ae0c8dfd
|
func_train: Fix the moving sound from not stopping on certain variations
of this entity
|
2021-02-14 00:21:35 +01:00 |
|
|
8d262c9eb2
|
Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
|
2021-02-14 00:20:32 +01:00 |
|
|
086e8e5a37
|
Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys.
|
2021-02-13 23:08:58 +01:00 |
|
|
0fe863aabc
|
Server: Add water stepping, wading and swimming sounds + script definitions
|
2021-02-13 23:06:06 +01:00 |
|
|
2834b49f12
|
env_sprite: Turns out the default scale is not 0.25f.
|
2021-02-13 10:12:17 +01:00 |
|
|
2449fa492e
|
Half-Life: Fix viewmodel still drawing when dead, player moving
|
2021-02-13 10:07:52 +01:00 |
|
|
97f90ae72c
|
Scientist Hunt: Clean up w_cannon a little
|
2021-02-13 10:06:34 +01:00 |
|
|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |
|
Marco Hladik
|
550203d019
|
rename src/mk_mapdef.sh to make_mapdef.sh
|
2021-02-07 09:13:23 +01:00 |
|
|
8085ae6db8
|
Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest
|
2021-02-03 09:32:15 +01:00 |
|
|
42002128a3
|
Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
|
2021-01-30 01:45:28 +01:00 |
|
|
1952c05890
|
materials.txt support: Make sure we convert the material identifer to upper-case.
|
2021-01-25 15:01:26 +01:00 |
|
|
aeae39fc9a
|
Materials_FixName: Fix typo
|
2021-01-25 12:09:43 +01:00 |
|
|
baaa68069d
|
Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner)
|
2021-01-24 20:26:10 +01:00 |
|
|
bb0c78cb0a
|
Plugins: Added IRC bridge plugin for the server as another example
|
2021-01-24 10:13:11 +01:00 |
|
|
31cf4e5b10
|
Client: Fix double free properly for Vox_Shutdown
|
2021-01-24 03:03:36 +01:00 |
|
|
4e7829de53
|
Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id
|
2021-01-24 02:42:37 +01:00 |
|
|
70268440ee
|
games_updatesavailable: check for -1 to avoid bad pointer errors
|
2021-01-24 01:54:14 +01:00 |
|
|
bf8f8e24cb
|
game_updateinstallcount: Always return 1 when no packagenames are given
|
2021-01-24 00:13:01 +01:00 |
|
|
085607e022
|
Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
|
2021-01-24 00:11:08 +01:00 |
|
|
9cf5cc016b
|
env_laser: update ParentUpdate() to check for the right attributes
|
2021-01-23 22:08:17 +01:00 |
|
|
ab1e5408df
|
func_button: Unstuck the 'health' trigger method.
|
2021-01-23 22:07:41 +01:00 |
|
|
8b013035e3
|
trigger_camera: Support for 'wait' to be -1.
|
2021-01-23 21:20:19 +01:00 |
|
|
cc240fefb2
|
Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
|
2021-01-23 15:24:49 +01:00 |
|
|
dfbb153946
|
Menu-FN: get rid of autocvar_menu_installedpackages
|
2021-01-23 14:57:21 +01:00 |
|
|
178f988167
|
Menu-FN: Change the way we install custom game data. It should be way more
stable and consistent now.
|
2021-01-23 14:54:31 +01:00 |
|
|
dbb53d151a
|
Let the menu progs know when we're actually in a single/multi-player game.
It seems that the maxclients serverinfo key lies to the client, so we work
around that by setting our own
|
2021-01-23 12:56:22 +01:00 |
|
|
9f13450b01
|
Menu-FN: Add the option to disconnect a multiplayer game from the menu.
|
2021-01-22 22:57:26 +01:00 |
|
|
c17515fe98
|
Menu-FN: List packages in the updater that are listed in pkgname, not just
any data/addon package. Also commented some entry-points.
|
2021-01-22 22:37:06 +01:00 |
|
|
4cf229d946
|
CBaseEntity: Don't send origin/size info when 0 upon entering PVS
|
2021-01-22 16:05:40 +01:00 |
|
|
93728d283c
|
Added Materials_FixName() for preparing materials.txt lookups
|
2021-01-22 15:54:06 +01:00 |
|
|
5ff673cbae
|
func_train: Fix TELEPORT spawn-flag from the path-corner. Previously we
acted the next frame, but this causes the move action to be made nil.
|
2021-01-22 12:07:42 +01:00 |
|
|
4b5125d97f
|
CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
|
2021-01-21 01:29:26 +01:00 |
|
|
297741eac1
|
func_breakable: Force angles to be 0. Map editors generally don't support setting angles on brush entities anyway.
|
2021-01-19 11:17:47 +01:00 |
|
|
f8606ae7e7
|
Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
|
2021-01-19 10:37:28 +01:00 |
|
|
7e2aab4cad
|
func_rotating: Work around Q1 BSP bug in which rotating brush entities may call blocked() on ents they couldn't possibly be touching
|
2021-01-19 10:35:18 +01:00 |
|
|
544da0ef15
|
env_shake: Fixed parameters being received wrong on the client-side. Stupid oversight.
|
2021-01-19 08:12:25 +01:00 |
|
|
6a48c18171
|
BotLib: Add support for the AIM linkflag, to control when a bot is forced
to look ahead to the current waypoint node.
|
2021-01-16 17:34:04 +01:00 |
|
|
1f78814d1e
|
Menu: Only list maps in the Create Game maplist that belong to the current gamedir, replicating WON behaviour
|
2021-01-15 01:04:51 +01:00 |
|
|
75adc63665
|
Menu: Blacklist any test_* prefixed maps in the Create game menu
|
2021-01-14 15:41:01 +01:00 |
|
|
3662565879
|
Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
|
2021-01-06 15:54:17 +01:00 |
|
|
ae6f3ebdfb
|
Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
|
2021-01-06 13:58:37 +01:00 |
|
|
ae70642f14
|
Server: Disallow the 'pause' command to any game with more than 1 client-slot.
|
2021-01-06 12:38:35 +01:00 |
|
|
507a10eec5
|
Client: Allow game-specific model event overrides.
|
2021-01-05 15:51:49 +01:00 |
|
|
6c3814a2b1
|
Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
|
2021-01-03 12:52:51 +01:00 |
|
|
6dc054f94b
|
Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
|
2021-01-02 21:52:35 +01:00 |
|
|
8933452364
|
BotLib: Add a visual line indicator for the link you'll be making.
|
2021-01-02 21:31:56 +01:00 |
|
|
523b1df3de
|
Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
|
2021-01-02 21:22:56 +01:00 |
|
|
6638e7324d
|
BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
|
2021-01-02 18:52:09 +01:00 |
|
|
58be8e2170
|
BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
|
2021-01-02 11:17:14 +01:00 |
|
|
829757d415
|
Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
|
2020-12-31 05:10:07 +01:00 |
|
|
dd741c1c39
|
Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
|
2020-12-30 17:19:21 +01:00 |
|
|
53ed1962eb
|
BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
|
2020-12-29 09:10:21 +01:00 |
|
|
1dd2547fe2
|
Client: Added improvements to the waypoint-editor, more options, features... etc.
|
2020-12-29 07:17:41 +01:00 |
|
|
d1b1431b8a
|
BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
|
2020-12-28 19:59:37 +01:00 |
|
|
f52638c715
|
Half-Life: Auto-reload for the few weapons it applies for (when empty)
|
2020-12-28 19:57:47 +01:00 |
|
|
5edcdb892c
|
BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
|
2020-12-26 07:27:34 +01:00 |
|
|
c76cdc5903
|
BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
|
2020-12-23 07:53:43 +01:00 |
|
|
86daed3eec
|
Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
|
2020-12-22 01:56:44 +01:00 |
|
|
d04d2a83ef
|
Nodes: Only bother saving a node .way file when we've got nodes to dump.
|
2020-12-22 01:15:22 +01:00 |
|
|
3d700a4fd7
|
sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
|
2020-12-20 02:19:52 +01:00 |
|
|
b7ebea2401
|
func_door_rotating: Document entity via QUAKED comment
|
2020-12-17 23:07:36 +01:00 |
|
|
0e46b76042
|
Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
|
2020-12-13 04:46:04 +01:00 |
|
|
daaf6a1974
|
Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
|
2020-12-13 03:50:35 +01:00 |
|
|
6583a42a87
|
Change magic numbers of BSP version checks to macro defines.
|
2020-12-13 00:56:11 +01:00 |
|
|
74192c2f78
|
Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
|
2020-12-12 06:24:48 +01:00 |
|
|
f38bf28b9e
|
Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
|
2020-12-12 01:54:00 +01:00 |
|
|
a95440b9f9
|
env_projectedtexture: Add custom pattern support and show it off in test_dlights
|
2020-12-11 21:18:30 +01:00 |
|
|
fbc2aaeeec
|
light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
|
2020-12-09 16:47:43 +01:00 |
|
|
c130ab2c38
|
PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
|
2020-12-08 12:00:10 +01:00 |
|
|
3195b4c196
|
light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
|
2020-12-07 18:16:45 +01:00 |
|
|
00a5a55202
|
dynamic_light: Added custom pattern support, which is custom to Nuclide.
|
2020-12-07 15:59:22 +01:00 |
|
|
4688742264
|
func_detail: Add QUAKED comment.
|
2020-12-03 23:09:15 +01:00 |
|
|
23c5d14420
|
Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
|
2020-12-01 20:43:25 +01:00 |
|
|
2fa4fd159c
|
Move CLASSEXPORT from server/defs.h to shared/defs.h
|
2020-12-01 12:32:42 +01:00 |
|
|
31099eb2e9
|
prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant.
|
2020-11-30 20:21:20 +01:00 |
|
|
172a4476f9
|
Platform: Add test_hdr level to show off iris adaption.
|
2020-11-30 12:32:41 +01:00 |
|
|
d2c7885842
|
GS-Entbase: Added func_group.cpp, for QUAKEED comment sake
|
2020-11-30 01:34:54 +01:00 |
|
|
1d02dccbb5
|
trigger_camera: Misc improvements, plus added test map.
|
2020-11-28 22:52:56 +01:00 |
|
|
e0f5124cce
|
func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked
|
2020-11-28 13:58:51 +01:00 |
|
|
0c7d5e7512
|
env_projectedtexture: Add support for FarZ, NearZ and updated QUAKED comment
|
2020-11-28 12:31:01 +01:00 |
|
|
b3b2d14e27
|
Remove obsolete info_particle_system.cpp from gs-entbase/client/
|
2020-11-28 12:12:48 +01:00 |
|
|
82f1d841cb
|
env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
|
2020-11-27 22:44:11 +01:00 |
|
|
1429abc223
|
env_projectedtexture: Add 'SpotlightTexture' Input.
|
2020-11-27 22:30:29 +01:00 |
|
|
ac607637e5
|
test_dlights: Add shadow flag to the prop_dynamic.
|
2020-11-27 22:04:16 +01:00 |
|
|
1a3dca71ec
|
env_projectedtexture: Initial implementation, updated map test_dlights.
|
2020-11-27 19:23:21 +01:00 |
|
|
2cef5d76ec
|
light: Make sure we can't start a light dark when it has no targetname.
This is to work around a bug present in a custom map that was suggested
that had an untriggerable light with no style - thus turning all lights off
|
2020-11-27 17:52:51 +01:00 |
|
|
3187bc0ffa
|
light_dynamic: Use float's instead of coords for networking angles.
|
2020-11-27 17:50:11 +01:00 |
|
|
c021be95b7
|
Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single
shared/light_dynamic.cpp
|
2020-11-27 13:53:54 +01:00 |
|
|
5eae768a9b
|
light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
|
2020-11-27 13:12:08 +01:00 |
|
|
8caa8d171f
|
info_particle_system: Make sure to respect the 'start_active' key.
|
2020-11-27 03:10:59 +01:00 |
|
|
b6f9242752
|
info_particle_system: Initial implementation, along with example map test_particles.
|
2020-11-27 03:05:21 +01:00 |
|
|
2418480af4
|
func_button: Add support for the 'OnPressed' output.
|
2020-11-27 03:03:39 +01:00 |
|
|
a6b192a2c7
|
Update doc file for building the source tree, as that's now changed.
|
2020-11-25 13:12:39 +01:00 |
|
|
6073f73979
|
Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
|
2020-11-25 10:32:42 +01:00 |
|
|
92fa031b28
|
env_sun: Fix r_shadows_throwdirection angle calculation.
|
2020-11-25 00:07:23 +01:00 |
|
|
a8ee403f81
|
Change launch scripts for engine/tools to resolve symbolic links properly
|
2020-11-24 17:21:34 +01:00 |
|
|
2c1bd865c0
|
GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
|
2020-11-24 13:55:57 +01:00 |
|
|
8ab685b7b2
|
ambient_generic: Document and catch some unimplemented attributes.
|
2020-11-24 12:47:39 +01:00 |
|
|
bc753f944e
|
light: Document some known fields the compiler likes to leave behind.
|
2020-11-24 12:47:08 +01:00 |
|
|
fea005ba96
|
GS-Entbase: Add some QUAKED comments for the base spawn point entities,
info_player_start, info_player_deathmatch and info_player_coop.
|
2020-11-24 12:29:29 +01:00 |
|
|
31c7354dda
|
env_sun: Make pitch/angles compatible with Source's way of handling them.
|
2020-11-24 02:24:30 +01:00 |
|
|
ce2b16bb2e
|
scripted_sequence: Make sure m_iMState is reset when a sequence overtakes
an entity.
|
2020-11-24 00:51:51 +01:00 |
|
|
1bcaba26a3
|
Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
|
2020-11-23 22:33:55 +01:00 |
|
|
a9d87aa590
|
Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
|
2020-11-23 21:39:40 +01:00 |
|
|
9245ae809b
|
Platform: Added example model into test_dlights.
|
2020-11-21 16:07:35 +01:00 |
|
|
11d52abec3
|
Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1.
|
2020-11-19 10:46:09 +01:00 |
|
|
df1388f9fc
|
Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
|
2020-11-18 13:17:43 +01:00 |
|
|
ba6824a602
|
Client: Added two developer commands, dev_measure and dev_sunpos.
|
2020-11-17 11:21:13 +01:00 |
|
|
3658719b3f
|
CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms.
|
2020-11-17 10:25:21 +01:00 |
|
|
ebc287f2e8
|
Make sure 'valve' compiles without GS_RENDERFX.
|
2020-11-13 11:17:42 +01:00 |
|
|
1cbd41f66b
|
Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
|
2020-11-08 04:45:52 +01:00 |
|
|
afa9f0719c
|
Update cstrike.fmf and mk_mapdef.sh
|
2020-11-07 10:41:27 +01:00 |
|
|
678d7bf124
|
Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
|
2020-11-06 13:04:22 +01:00 |
|
|
2618d47ff3
|
GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
|
2020-11-01 05:25:43 +01:00 |
|
|
b48ce4d2ce
|
trigger_autosave: Query GetMaster() before triggering
|
2020-10-31 14:37:05 +01:00 |
|
|
422741a295
|
GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
|
2020-10-31 14:32:23 +01:00 |
|
|
69fa528822
|
Server: Move footstep precaches into Footsteps_Init
|
2020-10-30 13:29:37 +01:00 |
|
|
97d19c1b37
|
Add shared/include.src, so we touch gamename/include.src less for global
changes.
|
2020-10-30 12:21:00 +01:00 |
|
|
c100554dcc
|
Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
|
2020-10-30 11:28:59 +01:00 |
|
|
6502eeddc0
|
Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
|
2020-10-28 08:29:24 +01:00 |
|
|
624a68bf7f
|
Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
|
2020-10-27 05:02:41 +01:00 |
|
|
a536f7b6cc
|
light_dynamic: Respect the right radius key
|
2020-10-27 04:49:38 +01:00 |
|
|
90478acec4
|
Menu-FN: Make the Internet server browser refresh more useful
|
2020-10-27 00:21:53 +01:00 |
|