Commit graph

853 commits

Author SHA1 Message Date
368e19f784 Spectator: Make sure we set spec_mode and spec_ent in the constructor to
some in-bound defaults. Fixes crash in HUD_Spectator()
2021-05-10 12:21:40 +02:00
1485544b91 Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
a3ecd78f17 CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64). 2021-05-10 08:14:10 +02:00
f4bbfe2e69 Revert commit 29e0e82f48 2021-05-09 22:02:19 +02:00
29e0e82f48 Server: Don't network RM_TRIGGER ents unless the developer cvar is 1. 2021-05-09 10:03:10 +02:00
e0a2f47f4d Dereference pSeat and pSeatLocal to __NULL__ instead, it's not like we ever
caught an error with the previous assignment anyway.
2021-05-08 23:06:11 +02:00
64745eb23c Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
2021-05-08 17:44:16 +02:00
8e4ec974e0 Menu: Add gameinfo_steambg manifest setting, so we can support background
images for games designed for the SteamUI-era
2021-05-08 17:20:30 +02:00
76507b3e9e Client: Handle EFX_Shutdown() for OpenAL Environmental FX 2021-05-07 16:29:24 +02:00
31ae020cba Plugins: Add example plugins.txt config, add support for inline comments,
move searchpath to gamedir/plugins/
2021-05-07 14:15:08 +02:00
df2525aae6 GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
2021-04-27 17:45:13 +02:00
eaff488dc2 Client: Add an OSD for various EFX debug info when s_al_debug is enabled. 2021-04-27 12:53:21 +02:00
69caffe91c Fix typo where flReflectionsPan isn't getting set in the EFX loader. 2021-04-23 11:43:40 +02:00
96a748f189 Server: Flush 'skyname' serverinfo before setting the .bsp one, to prevent
it from bleeding to maps that don't define 'skyname' from old configs.
2021-04-22 12:14:56 +02:00
ead2ab6a6b EFX/env_sound: Add bound checks for legacy roomtypes. 2021-04-22 11:44:53 +02:00
f09f5833e0 Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
2021-04-22 11:33:48 +02:00
74f6d1a033 Client: Remove the last reference to g_iWorldInitialized 2021-04-22 01:59:37 +02:00
ce8731079f func_door(_rotating): Support for separate sound shaders handling opening
and closing of doors. See QUAKED comment in WorldSpawn for details.
2021-04-21 10:03:18 +02:00
d37c4d9d0a env_sound: Remove antiquated check for g_iWorldInitialized and change an
ifdef'd print to a dprint.
2021-04-20 19:54:11 +02:00
8ec9960264 Revert "Materials: Support for Opposing Force its SNOW identifer for surfaces in"
This reverts commit b0bc59a49c.
2021-04-19 11:30:50 +02:00
b0bc59a49c Materials: Support for Opposing Force its SNOW identifer for surfaces in
materials.txt
2021-04-19 11:23:30 +02:00
27b5b59f0d Server: Precache step_sand.left/right, add to footsteps.sndshd.
Fix some botlib waypointing strings.
2021-04-18 08:24:55 +02:00
da62296b9c Menu-FN: Added cvar menu_helptext_size, don't expect this one to be around
forever, it'll be used to detect quirks in freetype scaling.
2021-04-15 20:46:54 +02:00
07094f1cb4 CBaseMonster: Cancel out of AttackThink if m_eEnemy is not set 2021-04-10 23:25:06 +02:00
929a8f8630 GS-Entbase: Fix missing return on SendFlags in func_wall and func_illusionary 2021-04-10 23:06:59 +02:00
25f657532c Server: Limit hitbody sound in traceattacks to entities that can actually bleed, not just take damage 2021-04-10 22:49:30 +02:00
6da1f3c4fa GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
2021-04-10 09:35:06 +02:00
fca8620cba Server: Physics variables are now controlled via sv_ cvars like they
usually are in idTech, however we're now checking them every frame and
updating the networked infokeys in question
2021-04-06 12:22:32 +02:00
6e38bac564 Server: add support for more ways of loading HLBSP material definitions.
Explanation is provided under docs/hlmaterials, about the ways you can go
about this and which methods provided by the community are supported
2021-04-06 10:43:38 +02:00
44ab18793c Rearrange how we execute and time our player animation logic 2021-04-06 09:18:17 +02:00
94762dfa89 Merge branch 'master' of ssh://git.code.sf.net/p/freecs-1-5/code 2021-04-04 23:18:44 +02:00
dffc8f9ac5 GS-EntBase: RM_NORMAL and RM_SOLID no longer respect colormod and alpha overrides. Maps like de_railstation will
now look proper.
2021-04-04 23:17:35 +02:00
eeda69f6d2 Client: Damage indicators now use the spriteframe() builtin for precaches 2021-04-02 08:35:54 +02:00
e5ba0406fd Added pSeatLocal, which is like pSeat but games no longer break if upstream
Nuclide expects new fields. You might have to migrate some fields over.
2021-03-31 13:40:27 +02:00
14e3690cd4 Create platform/masters.lst and change it so menu-fn doesn't change the
sv_public cvar all the time.
2021-03-31 11:54:41 +02:00
9319e63619 View_AddEvent: Add hack to cache and verify we're playing the event only on our frame of choice 2021-03-30 07:30:33 +02:00
b043b57ed5 Get rid of the View_EjectShell* functions I added last week and replace it
with the much cooler View_AddEvent() which allows for much more.
2021-03-29 21:52:53 +02:00
9c4487b2e9 Weapons_AddItem: Don't assign bitflag to inventory if pickup() returns 0 2021-03-28 12:16:31 +02:00
075033e93c func_breakable: fix typo in sound shader name 2021-03-27 09:15:02 +01:00
5b07ee41a9 Add damage_bullet sound shader definitions. Those are played when a bullet
successfully hits a hurtable body.
2021-03-27 09:09:10 +01:00
08a4080c66 Some minor spectate input code cleanup, make it so that we cache the last
valid player position so we don't get warped to [0,0,0] when a player being
tracked dies.
2021-03-27 07:50:40 +01:00
ab355d6a52 Add drawrect(), a simple helper for drawing rectangles with specified
thickness
2021-03-27 07:49:13 +01:00
2c7f540787 botlib: add USER linkflag. When a bot passes that link, he'll USE the
closest func_button nearby.
2021-03-27 07:48:46 +01:00
cec4872994 Add modelevent_shell sound shader definitions, so mods can set shell eject
sounds.
2021-03-27 07:47:56 +01:00
95739c7a20 Basic spectator implementation for all games. 2021-03-24 07:50:30 +01:00
48d1b1ad0d Client: View_EjectShell is now replaced by three different variations. 2021-03-17 14:34:26 +01:00
69b087c7e4 Client: add View_EjectShell(); and integrate it. 2021-03-17 13:24:00 +01:00
f553a79250 Util_FixModel: Add another hack to fix hostages spawning on cs_747. 2021-03-17 11:49:41 +01:00
3d1041fcf6 Added ClientGame callbacks for PreDraw and PostDraw calls. 2021-03-17 06:24:38 +01:00
00141d5ab0 Add View_PreDraw() and move View_Stairsmooth() into that. 2021-03-17 06:12:50 +01:00
0207b52d0f func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment 2021-03-13 04:57:06 +01:00
b49815872c Sound Shaders: Exit out when we attempt to play a shader that hasn't been
precached.
2021-03-13 04:24:53 +01:00
923f0f424b func_door_rotating: Don't touch door when it's inbetween two positions.
FIXME: How does HL handle this? Test that out.
2021-03-13 04:24:16 +01:00
47149d46f0 func_door_rotating: Handle possible NAN on calculating an avelocity, this
fixes the door from freezing in rare situations
2021-03-12 02:49:26 +01:00
d58e653e08 func_train: Make sure we trigger PathDone() BEFRE switching to the new node
and remove the targetname check for PC_WAIT/TRAIN_WAIT spawnflags
2021-03-12 02:48:08 +01:00
0645b98036 vmap script: Add check for the env vars VMAP_NOVIS/BSP/LIGHT 2021-03-09 14:25:59 +01:00
79382f833e Get rid of the src/worldspawn submodule.
It shouldn't be referenced that way.
2021-03-09 11:59:17 +01:00
46f9e1be0f Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
called upon CSQC_RendererRestarted.
2021-03-08 01:45:15 +01:00
f13754a8c3 CBaseNPC: Add ::StartleAllies() and ::TalkPanic() methods. Which handle
behaviour related to the MONSTER_FEAR flag.
2021-03-06 17:43:08 +01:00
7dcebd140d Menu-FN: Add proper caching (non-CVAR based) for pkgfile and introvideo
manifest info. This avoids the headache of engine threading getting in the
way and messing up package manager and what have you on ~some~ systems
2021-03-06 00:23:59 +01:00
fc75a1be11 Base, Half-Life, Counter-Strike, Opposing Force and Scientist Hunt have
now been reworked to have fully networked ammo that's also fully affected
by rollback netcode. Big diff, mods WILL break. Beware.
2021-02-28 02:31:27 +01:00
71f7e024c9 Server: Add serverinfo set for skyname into worldspawn... I must have been on drugs or something 2021-02-23 05:55:57 +01:00
d3cfedaab2 GS-Entbase: Fix hiccup that happens with infodecal entities, we now make
sure to only network them when they are targetname'd.
2021-02-22 21:56:34 +01:00
ef88557fbf func_recharge: Add depletion logic to the entity, same as func_healthcharger 2021-02-22 18:05:34 +01:00
099b516236 func_healthcharger: Add the depletion logic to the entity 2021-02-22 18:05:11 +01:00
c26d4d0c45 Client/Server: Add server controllable fogparms using serverinfo 2021-02-22 17:49:55 +01:00
20a67bf418 Client/Server: Make the server control the sky. 2021-02-22 17:29:34 +01:00
110ce2b607 GS-EntBase: Add func_detail_illusionary definition.
Half-Life: Add sound/trail for Egon, WIP
2021-02-17 16:21:17 +01:00
e1df585677 Menu-FN: Check TCP_GetState() before allowing a message to be sent to chatrooms. 2021-02-17 13:28:26 +01:00
5e181c1128 Menu-FN: Spray-logo precaching optimisation 2021-02-17 11:59:38 +01:00
adc951dd96 Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
2021-02-17 11:34:55 +01:00
82a501c0be Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
2021-02-17 11:28:09 +01:00
40bbca0dc4 Menu-FN: Add support for gameinfo_introvideo, check for gameinfo_pkgfile
to determine if a file exists before force-opening the update page.
2021-02-17 11:17:28 +01:00
a902b702ae Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
89be1ea628 PMove: Fixed water movement code a bit so we don't sink while moving 2021-02-16 11:02:39 +01:00
ce2185ff02 Plugins: Added a callback for when a client is done connecting to a server 2021-02-14 21:05:10 +01:00
d5ae0c8dfd func_train: Fix the moving sound from not stopping on certain variations
of this entity
2021-02-14 00:21:35 +01:00
8d262c9eb2 Counter-Strike: Make the text-menu use the new Textmenu_Toggle call, so
players can exit e.g. the team choice menu.
2021-02-14 00:20:32 +01:00
086e8e5a37 Server: We forgot to call Vote_Init(), which clears a bunch of serverinfo keys. 2021-02-13 23:08:58 +01:00
0fe863aabc Server: Add water stepping, wading and swimming sounds + script definitions 2021-02-13 23:06:06 +01:00
2834b49f12 env_sprite: Turns out the default scale is not 0.25f. 2021-02-13 10:12:17 +01:00
2449fa492e Half-Life: Fix viewmodel still drawing when dead, player moving 2021-02-13 10:07:52 +01:00
97f90ae72c Scientist Hunt: Clean up w_cannon a little 2021-02-13 10:06:34 +01:00
02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Marco Hladik
550203d019 rename src/mk_mapdef.sh to make_mapdef.sh 2021-02-07 09:13:23 +01:00
8085ae6db8 Plugins: Make p_ircbridge join the mod's preferred channel when specified in the manifest 2021-02-03 09:32:15 +01:00
42002128a3 Client: Add input fixes to make the game controllable with a SEGA Saturn
controller. Added cvar in_saturnmode 0/1
2021-01-30 01:45:28 +01:00
1952c05890 materials.txt support: Make sure we convert the material identifer to upper-case. 2021-01-25 15:01:26 +01:00
aeae39fc9a Materials_FixName: Fix typo 2021-01-25 12:09:43 +01:00
baaa68069d Plugins: Fixed InitEnts not being called, added another example plugin (Server Banner) 2021-01-24 20:26:10 +01:00
bb0c78cb0a Plugins: Added IRC bridge plugin for the server as another example 2021-01-24 10:13:11 +01:00
31cf4e5b10 Client: Fix double free properly for Vox_Shutdown 2021-01-24 03:03:36 +01:00
4e7829de53 Plugin-VoxAnnouncer: Include events.h to properly choose the vox-say event id 2021-01-24 02:42:37 +01:00
70268440ee games_updatesavailable: check for -1 to avoid bad pointer errors 2021-01-24 01:54:14 +01:00
bf8f8e24cb game_updateinstallcount: Always return 1 when no packagenames are given 2021-01-24 00:13:01 +01:00
085607e022 Menu-FN: Show the updater only when we've got 0/X packages installed for
the current game.
2021-01-24 00:11:08 +01:00
9cf5cc016b env_laser: update ParentUpdate() to check for the right attributes 2021-01-23 22:08:17 +01:00
ab1e5408df func_button: Unstuck the 'health' trigger method. 2021-01-23 22:07:41 +01:00
8b013035e3 trigger_camera: Support for 'wait' to be -1. 2021-01-23 21:20:19 +01:00
cc240fefb2 Menu-FN: Small fix to avoid an infinite loop of menu_restarts in case
the cvars don't get set fast enough, somehow
2021-01-23 15:24:49 +01:00