Menu-FN: Set platform defaults upon init, in case the engine does not exec
platform_defaults.cfg - however only crucial ones that should not be touched anyway.
This commit is contained in:
parent
09528c2944
commit
4e20200f46
1 changed files with 35 additions and 0 deletions
|
@ -79,6 +79,41 @@ m_init(void)
|
|||
{
|
||||
vector g_btnsize;
|
||||
|
||||
/* things that should really be default. platform_default.cfg is supposed to set
|
||||
* them the first time - however FTE doesn't do that when switching manifests
|
||||
* for unknown reasons. It'll be fixed */
|
||||
cvar_set("r_ignoreentpvs", "0");
|
||||
cvar_set("sv_stepheight", "18");
|
||||
cvar_set("sv_airstepheight", "18");
|
||||
cvar_set("sv_friction", "4");
|
||||
cvar_set("sv_edgefriction", "1");
|
||||
cvar_set("sv_stopspeed", "75");
|
||||
cvar_set("sv_gravity", "800");
|
||||
cvar_set("sv_airaccelerate", "10");
|
||||
cvar_set("sv_wateraccelerate", "8");
|
||||
cvar_set("sv_accelerate", "8");
|
||||
cvar_set("sv_maxspeed", "270");
|
||||
cvar_set("_pext_infoblobs", "1");
|
||||
cvar_set("_q3bsp_bihtraces", "1");
|
||||
cvar_set("sv_gameplayfix_setmodelsize_qw", "1");
|
||||
cvar_set("sv_gameplayfix_setmodelrealbox", "1");
|
||||
cvar_set("cl_bob", "0");
|
||||
cvar_set("maxpitch", "89");
|
||||
cvar_set("minpitch", "-89");
|
||||
cvar_set("r_meshpitch", "1");
|
||||
cvar_set("v_bob", "0.01");
|
||||
cvar_set("v_bobcycle", "0.8");
|
||||
cvar_set("v_bobup", "0.5");
|
||||
cvar_set("v_contentblend", "0");
|
||||
cvar_set("gl_mindist", "4");
|
||||
cvar_set("con_textsize", "-12");
|
||||
cvar_set("scr_conalpha", "1");
|
||||
cvar_set("scr_sshot_type", "tga");
|
||||
cvar_set("con_notifylines", "0");
|
||||
cvar_set("cfg_save_auto", "1");
|
||||
cvar_set("r_imageextensions", "tga bmp pcx png jpg");
|
||||
cvar_set("cl_cursor_scale", "1");
|
||||
|
||||
print(LICENSE_TEXT);
|
||||
print("\n\n");
|
||||
|
||||
|
|
Loading…
Reference in a new issue