Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
nomodels is 0.
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19065e4810
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6c59c47c93
1 changed files with 13 additions and 14 deletions
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@ -219,19 +219,6 @@ menu_customize_init(void)
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cz_tbNetname.SetPos(212,160);
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cz_tbNetname.SetText(cvar_string("name"));
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Widget_Add(fn_customize, cz_tbNetname);
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cz_sldTopcolor = spawn(CSlider);
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cz_sldTopcolor.SetPos(420,400);
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cz_sldTopcolor.SetValue(cvar("_cl_topcolor"));
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cz_sldTopcolor.SetCallback(cz_sldTopcolorChanged);
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Widget_Add(fn_customize, cz_sldTopcolor);
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cz_sldBottomcolor = spawn(CSlider);
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cz_sldBottomcolor.SetPos(420,420);
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cz_sldBottomcolor.SetValue(cvar("_cl_bottomcolor"));
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cz_sldBottomcolor.SetCallback(cz_sldBottomcolorChanged);
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Widget_Add(fn_customize, cz_sldBottomcolor);
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if (games[gameinfo_current].nosprays == 0) {
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cz_psSpray = spawn(CPictureSwitch);
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@ -255,7 +242,19 @@ menu_customize_init(void)
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cz_psModel.SetMax(g_modelcount);
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cz_psModel.SetCallback(cz_cbModelChanged);
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cz_psModel.SetValueS(sprintf("models/player/%s/%s", cvar_string("_cl_playermodel"), cvar_string("_cl_playermodel")));
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Widget_Add(fn_customize, cz_psModel);
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Widget_Add(fn_customize, cz_psModel);
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cz_sldTopcolor = spawn(CSlider);
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cz_sldTopcolor.SetPos(420,400);
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cz_sldTopcolor.SetValue(cvar("_cl_topcolor"));
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cz_sldTopcolor.SetCallback(cz_sldTopcolorChanged);
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Widget_Add(fn_customize, cz_sldTopcolor);
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cz_sldBottomcolor = spawn(CSlider);
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cz_sldBottomcolor.SetPos(420,420);
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cz_sldBottomcolor.SetValue(cvar("_cl_bottomcolor"));
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cz_sldBottomcolor.SetCallback(cz_sldBottomcolorChanged);
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Widget_Add(fn_customize, cz_sldBottomcolor);
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g_vecTopcolor = hsv2rgb(cvar("_cl_topcolor") * 360, 100, 100) / 255;
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g_vecBottomcolor = hsv2rgb(cvar("_cl_bottomcolor") * 360, 100, 100) / 255;
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