build_editor.sh: Add check for env variable BUILD_CLEAN
This commit is contained in:
parent
0a5e254963
commit
b2c15d8fa4
3 changed files with 14 additions and 11 deletions
|
@ -50,7 +50,10 @@ else
|
|||
cd ./worldspawn
|
||||
fi
|
||||
|
||||
gmake clean
|
||||
if [ "$BUILD_CLEAN" ]; then
|
||||
gmake clean
|
||||
fi
|
||||
|
||||
CC=$WS_CC CXX=$WS_CXX CFLAGS="$WS_CFLAGS" LDFLAGS="$WS_LDFLAGS" gmake -j $BUILD_PROC
|
||||
|
||||
mkdir -p ../../bin/bitmaps
|
||||
|
|
|
@ -272,9 +272,9 @@ CBaseEntity::ReceiveEntity(float flChanged)
|
|||
origin[2] = readcoord();
|
||||
}
|
||||
if (flChanged & BASEFL_CHANGED_ANGLES) {
|
||||
angles[0] = readfloat();
|
||||
angles[1] = readfloat();
|
||||
angles[2] = readfloat();
|
||||
angles[0] = readshort() / (65535/360);
|
||||
angles[1] = readshort() / (65535/360);
|
||||
angles[2] = readshort() / (65535/360);
|
||||
}
|
||||
if (flChanged & BASEFL_CHANGED_MODELINDEX) {
|
||||
modelindex = readshort();
|
||||
|
@ -470,9 +470,9 @@ CBaseEntity::SendEntity(entity ePEnt, float fChanged)
|
|||
WriteCoord(MSG_ENTITY, origin[2]);
|
||||
}
|
||||
if (fChanged & BASEFL_CHANGED_ANGLES) {
|
||||
WriteFloat(MSG_ENTITY, angles[0]);
|
||||
WriteFloat(MSG_ENTITY, angles[1]);
|
||||
WriteFloat(MSG_ENTITY, angles[2]);
|
||||
WriteShort(MSG_ENTITY, angles[0] * (65535/360));
|
||||
WriteShort(MSG_ENTITY, angles[1] * (65535/360));
|
||||
WriteShort(MSG_ENTITY, angles[2] * (65535/360));
|
||||
}
|
||||
if (fChanged & BASEFL_CHANGED_MODELINDEX) {
|
||||
WriteShort(MSG_ENTITY, modelindex);
|
||||
|
|
|
@ -49,9 +49,9 @@ base_player::ReceiveEntity(float new, float fl)
|
|||
if (fl & PLAYER_ORIGIN_Z)
|
||||
origin[2] = readcoord();
|
||||
if (fl & PLAYER_ANGLES_X)
|
||||
pitch = readfloat();
|
||||
pitch = readshort() / (65535/360);
|
||||
if (fl & PLAYER_ANGLES_Y)
|
||||
angles[1] = readfloat();
|
||||
angles[1] = readshort() / (65535/360);
|
||||
if (fl & PLAYER_COLORMAP)
|
||||
colormap = readfloat();
|
||||
|
||||
|
@ -281,9 +281,9 @@ base_player::SendEntity(entity ePEnt, float fChanged)
|
|||
WriteCoord(MSG_ENTITY, origin[2]);
|
||||
|
||||
if (fChanged & PLAYER_ANGLES_X)
|
||||
WriteFloat(MSG_ENTITY, v_angle[0]);
|
||||
WriteShort(MSG_ENTITY, v_angle[0] * (65535/360));
|
||||
if (fChanged & PLAYER_ANGLES_Y)
|
||||
WriteFloat(MSG_ENTITY, angles[1]);
|
||||
WriteShort(MSG_ENTITY, angles[1] * (65535/360));
|
||||
if (fChanged & PLAYER_COLORMAP)
|
||||
WriteFloat(MSG_ENTITY, colormap);
|
||||
|
||||
|
|
Loading…
Reference in a new issue