Shared: Add frametime parameter to Animation_TimerUpdate().
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2 changed files with 2 additions and 2 deletions
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@ -15,7 +15,7 @@
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*/
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void
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Animation_TimerUpdate(player pl)
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Animation_TimerUpdate(player pl, float ftime)
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{
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}
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@ -786,7 +786,7 @@ PMove_Run(void)
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pl.punchangle[2] *= punch;
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/* player animation code */
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Animation_TimerUpdate(pl);
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Animation_TimerUpdate(pl, input_timelength);
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Animation_PlayerUpdate(pl);
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/* allow vehicles to prevent weapon logic from happening */
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