Commit graph

2278 commits

Author SHA1 Message Date
Zack Middleton
a167110f43 Don't mix sfx with NULL soundData
Caused a crash. Already done for looping sounds.
2014-03-11 16:44:50 -05:00
Zack Middleton
63d1911c18 Parse q3map_sunExt in OpenGL1 too
Used for drawing sun, which is supported by both OpenGL1 and OpenGL2.
OpenGL2 already parses it.
2014-03-11 12:38:53 -05:00
Zack Middleton
07290a7d52 Fix typo in animMap and videoMap warnings 2014-03-10 19:58:55 -05:00
Zack Middleton
c8c7bb1dc3 Fix R_GetEntityToken ending prematurely
If spawn var key or value is "" it caused R_GetEntityToken (available to
cgame, used by opengl2) to stop parsing, whereas game VM would continue.

Changed it to match parsing used for game VM
(see G_GET_ENTITY_TOKEN in code/server/sv_game.c).

The map poq3dm5 has a "wait" key with value "".
2014-03-10 16:27:31 -05:00
Zack Middleton
5a3e10d716 Don't say cubemap is outside lightgrid 6 times 2014-03-10 16:12:49 -05:00
Zack Middleton
b98e6d5cc0 Fix error handling in R_ParseSpawnVars
When R_GetEntityToken returns qfalse it resets pointer for parsing, by
R_ParseSpawnVars not returning qfalse it could cause an infinite loop.

Also add newlines to printfs.
2014-03-10 15:57:26 -05:00
MAN-AT-ARMS
5e1011bf70 Update SDL 1.2.15 to Revision 8040 2014-03-09 09:24:54 -04:00
MAN-AT-ARMS
dafed0fd66 Update SDL2 to 2.0.2 2014-03-08 21:33:02 -06:00
Zack Middleton
9ec7931c54 Merge branch 'master' into sdl2 2014-03-08 21:32:47 -06:00
Zack Middleton
e7f43545ed Don't wash out HDR vertex lite surfaces in OpenGL2
Vertex lite surfaces being brighter than light maps looks bad,
they're meant to look the same. Especially in ET, which mixes
them fequently. It's noticeable in Q3 too though.

BSP lightmaps (i.e. not external HDR lightmaps) use
R_ColorShiftLightingBytes, now *Floats (used by vertex colors)
has the same behavior.

This may be a problem for HDR lightmaps, as the RGB will always be
scaled to 0.0 to 1.0 range.

I had enabled this for non-HDR before, but now HDR needs it too.
2014-03-08 12:30:47 -06:00
MAN-AT-ARMS
11ed883298 OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage 2014-03-04 20:31:31 -05:00
SmileTheory
ee67d0a981 OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. 2014-03-03 21:02:39 -08:00
SmileTheory
ea2810c085 OpenGL2: Minor GLSL shader improvements. 2014-03-03 17:32:07 -08:00
MAN-AT-ARMS
89fab090d7 Fix s_alDopplerSpeed default value 2014-03-02 23:00:46 -06:00
Ensiform
950dc7254a Fix native trap_BotMutateGoalFuzzyLogic 2014-03-02 22:53:15 -06:00
MAN-AT-ARMS
8661e0509b Release netowrk bindings on shutdown 2014-02-22 21:18:34 -05:00
MAN-AT-ARMS
94e36c288c Fix colored name padding and allow IPv6 address to fit in output of
'status' command
2014-02-22 20:47:18 -05:00
MAN-AT-ARMS
71386beaac OpenGL2: Fix pshadows for MDR models 2014-02-22 18:09:48 -06:00
Zack Middleton
5bf4f26d5f Remove references to alDopplerVelocity
Let's load driver even if it doesn't have the deprecated alDopplerVelocity.
2014-02-22 18:06:04 -06:00
MAN-AT-ARMS
6887a69064 Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec 2014-02-22 18:02:22 -06:00
SmileTheory
3740c55dec OpenGL2: Remove and force r_softOverbright. 2014-02-20 17:01:50 -08:00
Tim Angus
1250b352be Merge branch 'master' into sdl2 2014-02-18 10:30:35 +00:00
SmileTheory
5fabc28dff OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 2014-02-14 22:41:25 -08:00
Zack Middleton
3cfc1bb1f9 Rebuilt Windows libcurl-7.35.0 static libraries
Fix linking with mingw32.
Enable FTPS and HTTPS.
2014-02-14 20:08:48 -06:00
SmileTheory
78f8100d74 OpenGL2: Oops, set lightmap alpha to 1. 2014-02-14 03:31:54 -08:00
SmileTheory
7a23bb1c59 OpenGL2: Fix bug in ColorToRGBM(). 2014-02-14 02:52:22 -08:00
SmileTheory
79e9baedf8 OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. 2014-02-13 18:04:23 -08:00
Zack Middleton
6beab9cf58 Merge pull request #45 from xhairball/features/upgrade-curl-7.35.0
Upgrade libcurl to the latest release (7.35.0).
2014-02-13 16:50:25 -06:00
Zack Middleton
718d0a0d11 Fix sending pk3 download error messages to clients
Disabled in e52a492f61.
2014-02-09 20:23:48 -06:00
user
922d7044f6 Merge branch 'master' into features/upgrade-curl-7.35.0 2014-02-10 00:28:57 +00:00
Zack Middleton
90eb32c5ab Clear referenced paks when disconnecting
After playing Team Arena, if you switch to Q3A and try to play a demo with
cl_allowDownload enabled it would print "Need Paks: blah blah" and not play the demo.
2014-02-08 22:09:30 -06:00
hairball
1435e78454 Upgrade from libcurl 7.15.5 (2006-08-07) to 7.35.0 (2014-01-29)
Note: This uses the generic curlbuild.h because it is used by multiple platforms.
A system curl would have a configure generated one.

The libraries for win32 and win64 were cross compiled with these options:

  --disable-shared --enable-static --disable-ares --enable-http \
  --enable-ftp --disable-ldap --disable-ldaps --disable-rtsp \
  --disable-dict --disable-file --disable-telnet --disable-tftp \
  --disable-pop3 --disable-imap --disable-smtp --disable-gopher \
  --enable-ipv6 --without-ssl \
  --disable-manual --disable-libcurl-option

This effectively enables only HTTP and FTP protocol support.
2014-02-08 17:33:56 +00:00
hairball
cc40051839 Add vorbis 1.3.4 build support 2014-02-08 08:26:03 +00:00
Zack Middleton
ed087bb89e Merge branch 'master' into sdl2 2014-02-07 23:24:12 -06:00
Zack Middleton
d0b1fb4fed Merge branch 'features/upgrade-opus-1.1' of https://github.com/xhairball/ioq3 into opus_update
Conflicts:
	Makefile
2014-02-07 22:12:59 -06:00
Zack Middleton
166f5ab90c Merge branch 'features/upgrade-opusfile-0.5' of https://github.com/xhairball/ioq3 into opus_update 2014-02-07 22:11:31 -06:00
hairball
2de340895f Upgrade libogg 1.3.0 to 1.3.1
This is a minor bugfix release with few changes
2014-02-08 03:38:01 +00:00
hairball
b0aed02823 Upgrade opusfile 0.2 to 0.5 2014-02-08 03:29:10 +00:00
hairball
9e0c602795 Upgrade opus 1.0.2 -> 1.1 2014-02-08 03:21:02 +00:00
Zack Middleton
d8e42cf02f Merge pull request #35 from inolen/no_renderer_restart
don't restart renderer in SV_SpawnServer unless client running dedicated
2014-02-01 16:22:24 -08:00
Zack Middleton
aedb151d94 Merge pull request #33 from inolen/widescreen_clear_fix
don't clear screen during CA_LOADING and CA_PRIMED
2014-02-01 15:51:41 -08:00
Anthony Pesch
278d7533e5 restart the renderer after the hunk mark has been set 2014-02-01 09:58:49 -08:00
Zack Middleton
36a4075a8d Try default OpenAL driver if user set one fails to load 2014-01-27 20:09:55 -06:00
robo9k
1611188ef7 Fix check for jpeg_mem_ to work with libjpeg-turbo 2014-01-27 23:41:51 +01:00
Zack Middleton
cc9072d098 Check for buffer overflow for rail/lightning surfaces 2014-01-25 21:15:36 -06:00
Anthony Pesch
280b5269f8 don't clear screen during CA_LOADING and CA_PRIMED 2014-01-23 13:44:36 -08:00
Zack Middleton
dde36d91ce Fix OpenGL2 non-HDR map surface over brighting
Vertex lit map surfaces were saturating to white when
r_mapOverBrightBits was increased and r_hdr was disabled.

Now the color is normalized like lightmaps and lightgrid
when r_hdr is disabled. Which is the same as OpenGL1.

Noticeable on misc_model trisoup.
2014-01-16 00:12:21 -06:00
Zack Middleton
aa92f7e76a Merge pull request #30 from inolen/nova_fix
don't call va each frame in GLSL_VertexAttribPointers
2014-01-14 13:23:37 -08:00
Anthony Pesch
3603102088 don't call va each frame in GLSL_VertexAttribPointers 2014-01-14 13:19:15 -08:00
SmileTheory
eea652f5c5 Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
Zack Middleton
0698817a7f Remove unused code path from S_Base_StartBackgroundTrack
We make sure intro isn't NULL. Then if loop is NULL, set it to intro.
2014-01-12 18:16:39 -06:00
Zack Middleton
ebac005c9e Don't read clc.voipIncomingSequence until range checked sender 2014-01-12 18:01:02 -06:00
Zack Middleton
581b6316b7 Fix GL2 deluxemap 0,0,0 to 127,127,127
Checked if first byte was 0 twice instead of checking second byte.
2014-01-12 17:02:21 -06:00
Zack Middleton
52e72408d9 Fix demoName Com_sprintf size larger than buffer
Maybe this is why demoName is a static global with the comment 'compiler bug workaround'?
2014-01-12 16:22:46 -06:00
Zack Middleton
43c6ebee8d Fix music studder in base sound when starting silent cinematics 2014-01-12 15:14:38 -06:00
Anthony Pesch
25bde423b5 fixed formatting of a few GLSL float constants
remove unneeded version number from texturecolor shader
call GLSL_VertexAttribPointers after attribute arrays have been enabled
2014-01-11 17:43:19 -08:00
Zack Middleton
a889d7a14f Remove extra client_t::csUpdated[] slot
sv.configstrings[] is limited to 0 to MAX_CONFIGSTRINGS-1, make client_t::csUpdated[] the same.
2014-01-11 17:37:06 -06:00
Zack Middleton
4520857fc9 Make GL2 MDR code use R_VboPackNormal for normal 2014-01-10 12:48:17 -06:00
Zack Middleton
fda03ee4ca Fix PNG tRNS length checks 2014-01-10 12:34:48 -06:00
SmileTheory
bc2efc4870 #6077: OpenGL2: Add r_ignoreDstAlpha. 2013-12-17 04:08:25 -08:00
Zack Middleton
1a86229538 Fix playback of stereo sounds in Base sound system
Already works correctly in OpenAL.
2013-12-15 00:23:10 -06:00
SmileTheory
623d107f42 OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
Amanieu d'Antras
efe8437cde Fix crash in OpenAL when no input devices are available 2013-12-10 16:40:28 -06:00
SmileTheory
f6f3a19f73 OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs 2013-12-09 17:33:54 -08:00
Zack Middleton
2ba7a33715 Have ui_test cmd in missionpack ui return qtrue 2013-12-07 21:27:17 -06:00
Zack Middleton
fa9fd1b1fc Support spatialized raw streams in base sound, e.g. for VoIP 2013-12-07 00:15:29 -06:00
Zack Middleton
7c0491d7fd Add latch to r_centerWindow and r_allowResize 2013-12-06 23:42:23 -06:00
IR4T4
ca23b626a0 r_noborder changes require a restart 2013-12-06 23:29:47 -06:00
Zack Middleton
973a616061 Fix white flash levelshot bug in OpenGL1
If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.

Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
2013-12-06 23:06:52 -06:00
Zack Middleton
37de879211 Add cvar_modified command
Based on cvarlist command, it only lists modified cvars.
2013-12-01 23:16:51 -06:00
James Canete
c02528cf1d Merge pull request #21 from cmf028/master
Fix glsl DEFORM_BULGE calculation
2013-12-01 19:33:51 -08:00
cmf028
e01b66aef5 Fix glsl DEFORM_BULGE calculation 2013-12-01 21:19:26 -06:00
Zack Middleton
0a4da32d62 Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes 2013-11-30 03:16:05 -06:00
SmileTheory
ecc1f23b1d OpenGL2: Remove redundant GLS_* enum.
Thanks Xycaleth for pointing out.
2013-11-29 23:40:48 -08:00
SmileTheory
6f3edb20b8 #6069: Remove md4 model support. 2013-11-29 16:13:47 -08:00
Zack Middleton
952fd0489c Readd backspace char event for UI VM text fields
UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event.
Revert cl_keys.c to master branch (it would cause backspace to happen twice in console).
2013-11-26 17:03:15 -06:00
Zack Middleton
ad514c9689 Merge branch 'master' into sdl2 2013-11-26 16:57:10 -06:00
Zack Middleton
2044bcb12d Silence warnings about unused static functions in opengl2 2013-11-25 15:27:09 -06:00
Zack Middleton
1633ac5b93 Make kamikaze timer loops use level.num_entities instead of MAX_GENTITIES
Optimization. Many other loops use level.num_entities, there was no
special reason that MAX_GENTITIES was used for these.
2013-11-21 02:26:31 -06:00
Zack Middleton
57eae5da91 Fix signal 6 in S_Base_StartBackgroundTrack on OS X 10.9
In S_UpdateBackgroundTrack, s_backgroundLoop was passed to
S_Base_StartBackgroundTrack and tried to copy to itself using Q_strncpyz.
2013-11-20 23:19:17 -06:00
Zack Middleton
8af9516e88 End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
2013-11-20 21:37:17 -06:00
SmileTheory
d63d7ba6bf OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
2013-11-20 00:48:18 -08:00
SmileTheory
e686010d73 #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
SmileTheory
c350963bf2 OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
Zack Middleton
3736968943 Merge branch 'master' into sdl2 2013-11-17 19:01:35 -06:00
SmileTheory
6e5f8cc918 OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
Zack Middleton
a53e7c3074 Fix comparing unsigned values to < 0 in gl2 2013-11-11 01:12:42 -06:00
Ensiform
93be2655f8 Remove unused cvar_t variable cl_trn 2013-11-11 01:09:10 -06:00
Zack Middleton
203ab7b9af Fix cinematics often being silent on OS X
If OpenAL source isn't playing, often what happens is: queued buffers is 0 and processed buffers is non-0.
S_AL_StreamUpdate won't play the steam if queued buffers 0.
So start the stream in S_AL_RawSamples.
2013-11-11 00:21:53 -06:00
Zack Middleton
b3bd74fce7 Fix restoring loop sound position on OS X
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing.
2013-11-10 23:28:54 -06:00
Zack Middleton
5795be68f6 Make OpenAL buffer management work on OS X
Don't assume we have unlimited OpenAL buffers.
Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers.
Free unprocessed stream and music buffers.
Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail).
2013-11-10 22:55:35 -06:00
Zack Middleton
d526eacd10 Fix flares being invisible after vid_restart
flareCoeff was only set if r_flareCoeff cvar was set as modified.
Cvars are set as modified when created or changed.
2013-11-09 16:57:58 -06:00
SmileTheory
ae57eebf52 Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes 2013-11-08 22:19:32 -08:00
Zack Middleton
baf5737779 Remove function prototypes for non-existant Sys_* DLL functions 2013-11-08 18:44:04 -06:00
Zack Middleton
028f0f1ac4 Remove old comment that FS_Seek doesn't work on zipped files 2013-11-08 18:43:48 -06:00
Zack Middleton
2d45e57068 Support FS_SEEK_END and negative offset for zipped files in FS_Seek
Use FS_SEEK_END in sound code instead of working around it.
If FS_SEEK_SET and going to current position, just return.
2013-11-08 18:43:34 -06:00
Zack Middleton
c69db4a400 Remove unused variable baseOffset from fsh[] 2013-11-08 18:43:20 -06:00
Zack Middleton
90c98c90a3 Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek 2013-11-08 18:42:56 -06:00
SmileTheory
ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
SmileTheory
d295db747c OpenGL2: Small optimizations and comments in world VBO creation and surface merging. 2013-11-07 04:03:52 -08:00
Zack Middleton
fd4cd6612d Fix running if built on OS X 10.9
strncpy with in == out causes signal 6 if built on OS X 10.9.
(If built on older OS X versions, the game works on 10.9 though.)

It was happening in COM_StripExtension during map load.
2013-11-06 22:23:40 -06:00
SmileTheory
7672533e8f OpenGL2: Prefer VBO/IBO sizes of around 4MB. 2013-11-05 20:07:10 -08:00
SmileTheory
8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. 2013-11-05 00:08:59 -08:00
SmileTheory
a7c5fc0ee7 OpenGL2: Some small shader optimizations. 2013-11-04 22:50:53 -08:00
SmileTheory
0e25d0357b OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting. 2013-11-04 21:53:05 -08:00
SmileTheory
3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. 2013-11-03 19:34:22 -08:00
Tim Angus
779ebfacfd Merge branch 'master' into sdl2 2013-11-02 19:12:52 +00:00
Tim Angus
7ae49cc237 Fix video recording sync drift (patch refactored but original author unknown) 2013-11-02 19:11:14 +00:00
Zack Middleton
ae0e09aba9 Remove vertexLightmap from textureBundle_t, it's never qtrue 2013-11-02 02:59:31 -05:00
Zack Middleton
6bd52de44e Remove unused shader state code from tr_local.h 2013-11-02 02:35:59 -05:00
Zack Middleton
0f30dad10a Merge last two commits into renderergl2 2013-10-29 23:22:02 -05:00
Zack Middleton
611d913443 Initialize blendIndexesType and blendWeightsType 2013-10-29 23:18:05 -05:00
Zack Middleton
f55bb272b6 Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE 2013-10-29 23:11:32 -05:00
Zack Middleton
c28fabf505 IQM int/float vertex arrays were already swapped 2013-10-29 23:07:15 -05:00
Zack Middleton
0bf1f3d0ba Add support for IQM int blend indices and float blend weights
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.

Heavily based on code by @zippers.
2013-10-29 22:09:06 -05:00
Zack Middleton
1515841b38 Support IQMs with joints and no poses 2013-10-29 20:47:33 -05:00
Zack Middleton
e0a42885d9 Clear more variables in CL_InitServerInfo
Have cls.localServers use CL_InitServerInfo.
Don't set cls.localServers netType to from.type, it's the wrong value.

Note: server->visible is not cleared in CL_InitServerInfo, as stated by a comment below a place where CL_InitServerInfo is used.
2013-10-28 15:23:01 -05:00
Zack Middleton
5fdff01d1b Check #ifdef MACOS_X not #if MACOS_X 2013-10-20 13:58:30 -05:00
Zack Middleton
8c1d3c635c Use bundle icon on Mac OS X instead of internal 32x32 window icon 2013-10-19 01:54:58 -05:00
Zack Middleton
983ebbb4a6 Ignore -psn* arguments on Mac OS X
Mac OS X adds an argument starting with "-psn" when launched using Finder, Dock,
or a terminal using open command and not specifying arguments.

It caused the opening videos to be skipped.

This change mimics SDL 1.2.
2013-10-19 01:10:24 -05:00
Zack Middleton
cb153f2aaa Fix warning that SDL_GetKeyboardState return value is used non-const 2013-10-19 00:39:07 -05:00
Zack Middleton
c6a61d212a Fix SDL2 losing event subsystem
Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2.
SDL keeps track of number of init and shutdown calls for each subsystem.
Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown.

Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work.

If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events.

IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown.
2013-10-18 16:31:19 -05:00
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. 2013-10-14 03:58:13 -07:00
SmileTheory
08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
Zack Middleton
a836c2db89 Drop sounds starting with * before allocating sfx slot
Causes handle 0 to be returned by S_RegisterSound.
2013-10-09 09:51:32 -05:00
Zack Middleton
e4227d1cd5 Revert "5097 - Menu corrupted on start (on IRIX)"
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.

This reverts commit 92573270de.
2013-10-08 08:01:00 -05:00
SmileTheory
c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. 2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
cmf028
11c3bed74d Send key up events for the mouse wheel
Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event
2013-09-23 12:21:21 -05:00
cmf028
7d83bba2d0 Set com_minimized to 0 when the window is restored 2013-09-23 12:21:21 -05:00
cmf028
d7444b8ca1 Don't set the window title twice 2013-09-23 12:21:20 -05:00
SmileTheory
82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware 2013-09-20 17:20:36 -07:00
Zack Middleton
fcaab903d1 Fix UI parse message for menu files
Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory
3ab895d1cd OpenGL2: reduce varying usage in lightall shader. 2013-09-17 23:52:40 -07:00
SmileTheory
cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
SmileTheory
42501db862 OpenGL2: Some shader cleanup 2013-09-16 23:41:04 -07:00
SmileTheory
5985cca2e6 OpenGL2: Speed up fog shader slightly. 2013-09-16 23:20:44 -07:00
Tim Angus
76e49b668e Merge branch 'master' into sdl2 2013-09-16 22:34:51 +01:00
SmileTheory
a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. 2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. 2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Tim Angus
58b8cfa0b3 Various fixes from Fuma 2013-09-15 23:54:52 +01:00
Zack Middleton
68a616c7f1 Free bot client if cannot load bot
Introduced by commit a57a5cfd9b.
2013-09-08 21:59:58 -05:00
Zack Middleton
27ddba9c2e Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00
Razish
61dd609aee Fix warning message in animation.cfg parsing functions
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus
462694763e Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich) 2013-09-04 17:56:11 +01:00
Zack Middleton
99317a9e9a Make cgame's tcmd use trap_SendClientCommand for "gc"
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.

(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton
c79e0dfc25 Fix targetNum check in cgame's tcmd 2013-09-01 20:58:51 -05:00
Tim Angus
fb9270306b Fix initial window position being top left 2013-08-29 19:15:35 +01:00
Thilo Schulz
daf71ca502 Fix recursive crash when home path cannot be created 2013-08-25 12:00:30 +02:00
SmileTheory
311376af8a Fix upside-down SSAO. 2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. 2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. 2013-08-23 00:55:28 -07:00
Tim Angus
273b9ab77e Update SDL2 headers... oops 2013-08-20 18:30:56 +01:00
Tim Angus
32a859c680 More updates to SDL2 libs from MAN-AT-ARMS 2013-08-19 23:19:29 +01:00
Tim Angus
e13773de69 Update prebuilt SDL2 libs for Windows 2013-08-18 18:23:14 +01:00
Tim Angus
e6d075e165 SDL2 libs for OSX, thanks to MAN-AT-ARMS 2013-08-18 18:08:03 +01:00
Tim Angus
bde7665462 Merge branch 'master' into sdl2
Conflicts:
	code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Zack Middleton
d4c6711e51 Fix "bind <key>" message for unbound keys
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton
3d69ae9995 Fix OpenAL music stop issues using stream stop code
S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton
81909bb266 Fix text getting appended to vid_restart in command buffer
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
3518e7b22e Fix bind commands getting run when closing UI
Introduced in commit "Add togglemenu command" bf2b04.

Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.

Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III
db85b61e94 Add assignment below declarations otherwise compiling fails with msvc
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
43ea1aebb3 Fix Windows server history scrolling
Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
Anthony Pesch
b0f0376a4f Misc fixes to IBO code to correctly use sizeof(glIndex_t) 2013-07-19 14:16:49 -07:00
morturp
7b47c6cf36 out seems to be unnecessarily large for one byte per pixel 2013-07-18 03:00:39 +03:00
Zack Middleton
690b281e4d Remove unused models from server_t 2013-07-11 23:26:30 -05:00
Zack Middleton
30fcabec65 SDL Mouse Button clean up
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton
4776fb4767 (bug #5984) Unload renderer lib 2013-07-08 16:36:30 -06:00
Zack Middleton
6b13806066 Fix getting servers from and being listed on id's q3 master server
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton
608e852ac6 Free Team Arena fonts/fontImage_X.dat buffer
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.

May have caused other issues as well.
2013-07-04 15:34:05 -05:00
morturp
213b8e2435 Prevent the skip of the glyph if it does not fit 2013-06-26 11:42:59 +03:00
Zack Middleton
d79fe65878 Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton
872465500e Fix r_nocurves in OpenGL2 renderer
Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton
323e8b9921 Fix r_speeds 4 in OpenGL2 renderer 2013-06-20 16:21:26 -05:00
Zack Middleton
aa2ea68741 Fix IQM tess buffer overflow
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!

Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton
cb2fa48d65 Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
Zack Middleton
00c1831edb Don't try to fog flares with fogNum 0
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.

This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2013-06-11 15:47:00 -05:00
Tim Angus
7b15415042 Rate limit getchallenge 2013-06-10 20:31:15 +01:00
Zack Middleton
2937ac7661 Allow adjusting VoIP gain and mute during SP demo playback 2013-06-04 23:19:47 -05:00
Zack Middleton
e89a1b9f8e Allow adjusting VoIP gain and mute during demo playback 2013-06-04 23:02:23 -05:00
Zack Middleton
21c93736b8 Allow recording VoIP in SP for demo commentaries 2013-06-04 22:28:46 -05:00
Zack Middleton
1315d62491 Make COM_ParseWarning report starting line number of multi-line tokens
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00
Zack Middleton
d4f785c465 Improve warning for shader missing opening brace 2013-06-02 21:59:01 -05:00
Zack Middleton
3ec2b02dce Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton
c0a21d0898 Fix setting COM_Parse current line number
Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.
2013-06-02 21:21:45 -05:00
Zack Middleton
6c4d010f29 Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
Zack Middleton
eb73dcb7f4 Catch more bad shader syntax cases
Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-30 22:58:58 -05:00
/dev/humancontroller
120e296a74 fix some OOB enumerator usages
(should be no-op with usual compiler workings)
2013-05-30 15:48:49 -05:00
/dev/humancontroller
9e9d6fa52c clean up return statements a bit more 2013-05-30 15:43:21 -05:00
/dev/humancontroller
9d626b6a12 drop some useless return statements 2013-05-30 15:43:21 -05:00
/dev/humancontroller
bbd17d75ce reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00
/dev/humancontroller
1d0a044de3 when using the condump command, do not say "dumped console text" prematurely, before trying to open the file 2013-05-30 15:41:19 -05:00
/dev/humancontroller
a8ce30163e make the fread() success-check code in Sys_RandomBytes() more secure 2013-05-30 15:41:19 -05:00
/dev/humancontroller
f0b43aba35 remove some unused stuff 2013-05-30 15:41:19 -05:00
/dev/humancontroller
8cc817b5a3 remove some redundant exit() calls 2013-05-30 15:41:18 -05:00
/dev/humancontroller
830d93aa38 add some noreturn annotations 2013-05-30 15:39:22 -05:00
/dev/humancontroller
2d54a12615 fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus
242dcf9cf8 Suppress warning 2013-05-29 14:24:09 +01:00
Zack Middleton
0c3ec34db9 Allow drawing sun in OpenGL1 renderer
Removed #if 0 ... #endif around RB_DrawSun().
Merged improvements and changes from OpenGL2 renderer.
2013-05-27 14:52:18 -05:00
Tim Angus
ab4c602374 Fix Freetype build problems 2013-05-27 20:45:42 +01:00
Zack Middleton
d5b046186a Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
Zack Middleton
71b804a096 Remove RF_SUNFLARE from OpenGL2 renderer
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s".
2013-05-24 12:26:45 -05:00
Zack Middleton
0448f68a13 Fix predicting touching items in CTF and 1FCTF
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG.
In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG.
2013-05-23 00:55:32 -05:00
Svante Signell
540e4225cc Add support for the GNU/Hurd architecture
[As with GNU/kFreeBSD, it's treated as "Linux": all three use the GNU libc
and runtime linker, which is mostly what matters for ioquake3. -smcv]

Bug-Debian: http://bugs.debian.org/679330
Reviewed-by: Simon McVittie <smcv@debian.org>
2013-05-19 21:50:40 +01:00
Ensiform
53bbfc2cd6 Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
Tim Angus
d9d52f0306 Merge branch 'master' into sdl2
Conflicts:
	Makefile
	code/renderercommon/qgl.h
	code/renderergl1/tr_local.h
	code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Jonathan Gray
3234d2b141 dlopen libopenal.so not libopenal.so.1 on OpenBSD 2013-05-05 11:28:54 +10:00
Zack Middleton
ee7bd0cae6 Show surface names in excessive vertexes and triangles warnings
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
SmileTheory
3a47192ba8 Use specular texture RGB as specular reflectance, multiplied by per-material value. 2013-05-03 00:32:59 -07:00
SmileTheory
aff3f18101 #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
Zack Middleton
b6d64b7dc4 Correct TeamCount return type and team argument type 2013-04-26 15:46:12 -05:00
Harley Laue
1b2a6abed9 Rename FS_CheckFilenameIsNotImmutable to ..IsMutable 2013-04-24 14:45:37 -05:00
Zack Middleton
6c88bf8aee Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable 2013-04-24 14:14:13 -05:00
Zack Middleton
936db459ee Don't allow modifying qvms or pk3s
Exception for allowing pk3s to be downloaded.
2013-04-24 14:11:18 -05:00
SmileTheory
8270d54a25 Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
Zack Middleton
feb012152c Give botlib com_basegame for botlib.log path
Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
Zack Middleton
b95d8a91aa Fix referencing pk3 with only qagame QVM 2013-04-22 16:21:46 -05:00
Zack Middleton
a7317ac0d5 Add fallback for __func__ (ioq3 isn't compiled as c99 by default)
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-04-20 21:28:21 -05:00
Mikael Pettersson
1c66e30e7e Fix memmove()
[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.

GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.

[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8]
2013-04-14 20:08:08 +01:00
Tim Angus
6983187a99 Remove old .mak files from botlib 2013-04-13 11:26:42 +01:00
Zack Middleton
319df2d4d7 Fix zone memory leak in OpenGL2 renderer
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
Tim Angus
230af8c9e9 Fix shfolder.dll not getting freed 2013-04-09 21:43:01 +01:00
Zack Middleton
0f62a565f9 Fix setting CVAR_VM_CREATED flag on user created cvars
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.

trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
SmileTheory
6a763f0671 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546 Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
12115c28cd Fix the warning caused by fixing the warnings 2013-03-26 18:32:36 +00:00
Tim Angus
98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654 s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS 2013-03-25 14:28:01 -07:00
Tim Angus
8d70929d12 Ditch 'historical compatibility' and use 'logic' instead 2013-03-22 11:33:27 +00:00
SmileTheory
8b23985358 Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
Zack Middleton
9bfff1363e Fix NET_IPSocket and NET_IP6Socket return type
It was causing a warning on Windows x64.
2013-03-18 16:04:53 -05:00
Zack Middleton
98dda7758f Always initialize joint_names in R_LoadIQM
Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Ensiform
9a752ce8cd Use PATH_SEP for a debug message in FS_FOpenFileReadDir 2013-03-18 14:44:34 -05:00
Zack Middleton
bf962c516d Fix loading and rendering IQMs with no joints 2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2 Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
SmileTheory
e14a814ba2 Support more tcgens in lightall shader. 2013-03-14 23:11:27 -07:00
SmileTheory
9eef320c91 Remove some more automatic sRGB image flags. 2013-03-12 22:00:51 -07:00
Tim Angus
dfbad1360f Fix some clang warnings 2013-03-12 21:50:59 +00:00
Tim Angus
bf25c27105 Oops missed a bit 2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100 Fix USE_FREETYPE breakage 2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
SmileTheory
41985945f6 Always reset vertex attrib pointers with animated meshes. 2013-03-11 22:46:21 -07:00
Tim Angus
78132cf829 Remove old x86_64 JIT compiler 2013-03-11 22:20:10 +00:00
Zack Middleton
b009528e6a Fix displaying demo name when loading demo 2013-03-09 15:58:35 -06:00
Zack Middleton
89ee8b050f Fix size reserved for IQM jointMats (allocated more than used) 2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6 Fix origin returned by IQM's LerpTag
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.

Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
SmileTheory
e6e0d47099 Fix clampmapped images being always treated as sRGB. 2013-03-07 14:23:28 -08:00
SmileTheory
fb6b08bdd6 Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git 2013-03-06 21:00:21 -08:00
Zack Middleton
a737d442a0 Fix RAVENMD4 warnings in OpenGL2 2013-03-06 17:52:06 -06:00
SmileTheory
fbe56e4fa1 Some minor cleanup. 2013-03-06 02:02:01 -08:00
SmileTheory
027af8e6cc Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
SmileTheory
11e83b2ee3 Oops, fix typo. 2013-03-05 20:21:03 -08:00
SmileTheory
7c04002b87 Simplify previous patch. 2013-03-05 19:52:11 -08:00
SmileTheory
2153fc4671 Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889. 2013-03-05 01:41:51 -08:00
Ensiform
e7753f9acf Fix vote Y/1 and teamvote Y/1 2013-03-03 21:53:14 -06:00
Zack Middleton
fe0a65e52e Show lowercased ascii in bind command 2013-03-03 19:14:36 -06:00
Zack Middleton
a18ae32a5e Fix Key_StringToKeynum to return lowercased ascii
Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.

keycodes.h states "normal keys should be passed as lowercased ascii"
2013-03-03 19:07:44 -06:00
Zack Middleton
db68f59281 Fix comment for gametype parsing in ui 2013-02-27 16:09:10 -06:00
Zack Middleton
4cd60e5af7 Fix BotExportTest's args for BotGetReachabilityToGoal 2013-02-27 15:57:55 -06:00
Zack Middleton
b9a33f84be Remove unused config string code from botlib 2013-02-27 15:55:01 -06:00
Zack Middleton
57cb0b2d89 be_ai_weap.c: s/move state/weapon state/g 2013-02-27 15:39:28 -06:00
Zack Middleton
c7059fbf28 Move noise function declations to tr_common.h
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton
eb7e554c46 Fix comment in snd_codec_opus.c 2013-02-27 15:31:26 -06:00
Zack Middleton
eef897b3c1 Remove Sys_SnapVector 2013-02-18 19:05:37 -06:00
James Canete
5b5f7f5c0a Fix compiling opusfile on mingw32 2013-02-18 19:00:41 -06:00
Zack Middleton
7987b71a9d Fix last commit 2013-02-17 20:42:18 -06:00
Zack Middleton
a41354f3f7 Add missing config_types.h for libogg
It's usally generated by configure, most platform cases are handled in os_types.h
2013-02-17 20:34:45 -06:00
Zack Middleton
5c3d76665f Fix compiling opus using mingw 2013-02-17 18:56:31 -06:00
Zack Middleton
2a31f33fc6 Add libogg 1.3.0 2013-02-17 18:56:06 -06:00
Zack Middleton
6d56d8bb33 Add libopus 1.0.2 and libopusfile 0.2 2013-02-17 18:33:39 -06:00
Zack Middleton
3dd5c5d862 Add Ogg Opus support 2013-02-17 18:32:05 -06:00
Zack Middleton
1b0fb6e8d8 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
Zack Middleton
f4d56e5429 Add GPL header to tr_common.h 2013-02-16 15:46:09 -06:00
Tim Angus
d201443350 Remove a few name tags 2013-02-16 21:03:56 +00:00
Tim Angus
2da0fd6de8 Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
Tim Angus
93e6183ce3 Move some things into renderercommon 2013-02-16 12:15:36 +00:00
Zack Middleton
372b07a97a Fix freeing source while parsing botfiles/items.c 2013-02-16 04:40:27 -06:00
Ensiform
3041eee0cf condump improvements
Default output file extension to ".txt"
Show output filename in error message.
Use Windows line endings on Windows.
Dynamically allocate line buffer. (by ZTM)
2013-02-15 22:49:08 -06:00
Ensiform
e5f7e1de52 Remove unneeded variable extern 2013-02-15 22:03:34 -06:00
Zack Middleton
2e45edb550 5717 - Gamecode can open file "" for reading 2013-02-15 21:08:47 -06:00
Zack Middleton
92573270de 5097 - Menu corrupted on start (on IRIX) 2013-02-15 20:14:02 -06:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
SmileTheory
bff574e04e #5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list. 2013-02-12 20:53:59 -08:00
Zack Middleton
c0d5ba9e06 Fix compiling 2013-02-11 20:45:17 -06:00
Zack Middleton
91194bfc3e Fix possible delta from invalid entity 2013-02-11 20:36:14 -06:00
Zack Middleton
62cef99b28 Extend Team Arena name edit fields to MAX_NAME_LENGTH 2013-02-11 19:51:36 -06:00
Zack Middleton
6f88df262c Don't add pk3dirs if connecting to a pure server
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton
ebee21157c Change pk3dir README / comments to fit in better 2013-02-11 18:02:40 -06:00
Andrew Browne
37a9614179 5289 - Support for .pk3dir 2013-02-11 17:58:24 -06:00
Zack Middleton
c9137d9d14 Update invalid g_gametype right away 2013-02-11 16:43:18 -06:00
Zack Middleton
50e85b23b3 Remove newlines from Rend2 error messages 2013-02-11 16:37:00 -06:00
Zack Middleton
eab1f9720a Add missing traps to cg_local.h 2013-02-11 16:28:41 -06:00
Tobias Kuehnhammer
2147f2b7c2 Adds Z checking to CanDamage function. 2013-02-11 16:02:01 -06:00
Zack Middleton
ac621642ac Unify/cleanup max snapshot entities on client and server 2013-02-11 15:49:47 -06:00
Zack Middleton
d815052df0 Fix renderering TrueType Fonts in Rend2
Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton
75598f1a2b Fix IPv6 favorites in q3_ui
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton
81f92fe7f0 Extend Team Arena Favorite Address edit field to hold an IPv6 address 2013-02-08 18:10:22 -06:00
Zack Middleton
7b34987823 Fix resolving IPv6 favorites in Team Arena UI 2013-02-08 16:47:27 -06:00
Zack Middleton
2b7bf5b37e Merge branch 'master' of https://github.com/ioquake/ioq3 2013-02-07 21:04:28 -06:00
Zack Middleton
7ccdff6e12 Fix creating favorite when not on view favorite servers 2013-02-07 21:03:33 -06:00
Zack Middleton
fe47952bf5 Increase favorite address buffer size in Team Arena UI
Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
SmileTheory
649f0c351f Merge branch 'reactionmerge' 2013-02-04 20:34:58 -08:00
SmileTheory
9bace5bac7 Merge Reaction renderer features, remove "#ifdef REACTION"s 2013-02-04 20:33:58 -08:00
Zack Middleton
80b0792980 Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd 2013-02-02 22:26:22 -06:00
Jeremy Davis
617107429d Use Q_strncpyz in G_AddRandomBot 2013-02-02 21:58:01 -06:00
Zack Middleton
9c741f95ea Remove some unused defines from msg.c 2013-02-02 21:40:03 -06:00
Zack Middleton
b4ad5a8411 Fix MSG_ReadDeltaKey setting bit 1<<bits often
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
SmileTheory
cda1c46e3a Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-01-30 17:28:34 -08:00
SmileTheory
974b938f8f Starting sunlight experimentation branch 2013-01-30 17:27:36 -08:00
Tim Angus
b9355c5f12 The in_mouse stuff makes no sense in SDL2 2013-01-28 09:25:38 +00:00
Tim Angus
51df89ab13 Remove the SMP renderer feature 2013-01-24 22:53:08 +00:00
Tim Angus
b43f766141 Update bundled SDL headers/libs 2013-01-21 22:40:05 +00:00
Tim Angus
42586b782b Improve console key situation 2013-01-21 22:20:15 +00:00
Tim Angus
9b8711d2e1 Fix wacky patch for r_ignorehwgamma 2013-01-19 21:39:35 +00:00
Tim Angus
aaea838d39 Convert SDL text input to UTF-32 2013-01-19 21:35:09 +00:00
Tim Angus
3105d62027 Allow hardware gamma, in theory 2013-01-18 21:53:37 +00:00
Jeremy Davis
3f489fe5f2 Make UI_CVAR_CREATE use VM specific code
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Tim Angus
61ed67bd1a Make the mousewheel work 2013-01-17 19:04:27 +00:00
Tim Angus
f478761e07 Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00
Zack Middleton
9c701a781b Run toggleconsole in binds while in menu or message mode 2013-01-16 23:06:35 -06:00
Zack Middleton
4ba14425ed Add togglemenu to q3_ui controls menu 2013-01-16 23:04:50 -06:00
Zack Middleton
bf2b04254a Add togglemenu command
Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Jeremy Davis
4de32b1c1a Fix error message in BG_EvaluateTrajectory 2013-01-14 14:50:12 -06:00
Jeremy Davis
76f906703e Fix error message in BG_EvaluateTrajectoryDelta 2013-01-14 00:22:57 -06:00
Tim Angus
70b165ee33 Fix screwed up whitespace in files.c
Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus
5fd456ff7c Fix FS_FOpenFileRead corner case
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton
693e51c654 Remove old FIXME, pmove_framecount isn't networked 2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8 Fix win32 console partial print being overwritten 2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993 Make win32 console cursor visible 2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be Fix win32 input left on buffer and overwritten
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.

Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab Merge branch 'master' of https://github.com/ioquake/ioq3 2013-01-09 23:18:41 -06:00
Mark
a99a214589 Fix #5849 - broken snapvector inverts player speed
Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77 #5866: Fix surface culling through portals, and use the correct number of frustum planes. 2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913 Don't look for colors past win32 input line length 2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f Fix win32 dedicated input line printing to backlog
Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.

"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a Colorize text on win32 console
Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3 #5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass. 2013-01-07 21:29:19 -08:00
SmileTheory
af77b93597 #5818 - Modular renderer and Rend2 support for MSVC. 2013-01-07 20:30:49 -08:00
Zachary Slater
20a77764dd Increase various arbitrary limits - Bug #5463 2013-01-06 01:36:39 -08:00
Richard Allen
6a7a67a497 More fixes to the macosx buildsystem. This removes the SDL Framework and makes use of a SDL library that is position independant. This also brings back PPC builds into the UB and also as a standa alone build choice. 2012-12-31 01:32:15 +00:00
Zack Middleton
45bb0f7b53 Fix bot skill format so it doesn't always have a space at the beginning of it. 2012-12-29 03:35:48 +00:00
Zack Middleton
a57a5cfd9b Changes from Ensiform:
- In G_AddBot, try to allocate clientNum before doing anything else.
- In G_AddBot, don't set SVF_BOT and inuse. It's done in ClientConnect, plus inuse causes ClientDisconnect to be run for no reason.
- In G_AddBot, only set skill in bot useinfo once.
- Avoid using cl->ps.clientNum to check if cl is a bot.
2012-12-29 03:33:00 +00:00
Zack Middleton
b791040f42 - Fix spectator client being switched from follow to free after map_restart if following a client with a higher client number.
- Fix client unlinking issue caused by ent->s.number being set to followed client's ps->clientNum after map_restart. Reported by Ensiform.
2012-12-29 01:45:11 +00:00
Richard Allen
1c8fa31c0d Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries 2012-12-20 00:15:17 +00:00
James Canete
98677b1c72 Missed a file in the previous commit. 2012-12-18 06:21:47 +00:00
James Canete
78b4a3bb7a Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1. 2012-12-18 06:15:38 +00:00