mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-23 20:52:54 +00:00
Fix some of the things clang --analyze flagged
This commit is contained in:
parent
352cd151e0
commit
98360bcd57
34 changed files with 58 additions and 112 deletions
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@ -3237,8 +3237,10 @@ aas_lreachability_t *AAS_FindFaceReachabilities(vec3_t *facepoints, int numpoint
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//
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if (towardsface) VectorCopy(bestend, testpoint);
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else VectorCopy(beststart, testpoint);
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testpoint[2] = 0;
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testpoint[2] = (bestfaceplane->dist - DotProduct(bestfaceplane->normal, testpoint)) / bestfaceplane->normal[2];
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if (bestfaceplane != NULL)
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testpoint[2] = (bestfaceplane->dist - DotProduct(bestfaceplane->normal, testpoint)) / bestfaceplane->normal[2];
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else
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testpoint[2] = 0;
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//
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if (!AAS_PointInsideFace(bestfacenum, testpoint, 0.1f))
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{
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@ -3786,7 +3788,7 @@ int AAS_Reachability_Grapple(int area1num, int area2num)
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aas_face_t *face2;
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aas_area_t *area1, *area2;
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aas_lreachability_t *lreach;
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vec3_t areastart, facecenter, start, end, dir, down = {0, 0, -1};
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vec3_t areastart = {0, 0, 0}, facecenter, start, end, dir, down = {0, 0, -1};
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vec_t *v;
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//only grapple when on the ground or swimming
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@ -168,12 +168,11 @@ void AAS_InitTravelFlagFromType(void)
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//===========================================================================
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static ID_INLINE int AAS_TravelFlagForType_inline(int traveltype)
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{
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int tfl;
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int tfl = 0;
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tfl = 0;
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if (tfl & TRAVELFLAG_NOTTEAM1)
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if (traveltype & TRAVELFLAG_NOTTEAM1)
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tfl |= TFL_NOTTEAM1;
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if (tfl & TRAVELFLAG_NOTTEAM2)
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if (traveltype & TRAVELFLAG_NOTTEAM2)
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tfl |= TFL_NOTTEAM2;
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traveltype &= TRAVELTYPE_MASK;
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if (traveltype < 0 || traveltype >= MAX_TRAVELTYPES)
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@ -673,7 +673,7 @@ bot_synonymlist_t *BotLoadSynonyms(char *filename)
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else if (!strcmp(token.string, "["))
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{
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size += sizeof(bot_synonymlist_t);
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if (pass)
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if (pass && ptr)
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{
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syn = (bot_synonymlist_t *) ptr;
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ptr += sizeof(bot_synonymlist_t);
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@ -705,7 +705,7 @@ bot_synonymlist_t *BotLoadSynonyms(char *filename)
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len = strlen(token.string) + 1;
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len = PAD(len, sizeof(long));
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size += sizeof(bot_synonym_t) + len;
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if (pass)
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if (pass && ptr)
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{
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synonym = (bot_synonym_t *) ptr;
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ptr += sizeof(bot_synonym_t);
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@ -725,7 +725,7 @@ bot_synonymlist_t *BotLoadSynonyms(char *filename)
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FreeSource(source);
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return NULL;
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} //end if
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if (pass)
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if (pass && ptr)
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{
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synonym->weight = token.floatvalue;
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syn->totalweight += synonym->weight;
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@ -1003,7 +1003,7 @@ bot_randomlist_t *BotLoadRandomStrings(char *filename)
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len = strlen(token.string) + 1;
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len = PAD(len, sizeof(long));
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size += sizeof(bot_randomlist_t) + len;
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if (pass)
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if (pass && ptr)
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{
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random = (bot_randomlist_t *) ptr;
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ptr += sizeof(bot_randomlist_t);
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@ -1034,7 +1034,7 @@ bot_randomlist_t *BotLoadRandomStrings(char *filename)
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len = strlen(chatmessagestring) + 1;
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len = PAD(len, sizeof(long));
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size += sizeof(bot_randomstring_t) + len;
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if (pass)
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if (pass && ptr)
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{
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randomstring = (bot_randomstring_t *) ptr;
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ptr += sizeof(bot_randomstring_t);
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@ -2113,7 +2113,7 @@ bot_chat_t *BotLoadInitialChat(char *chatfile, char *chatname)
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return NULL;
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} //end if
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StripDoubleQuotes(token.string);
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if (pass)
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if (pass && ptr)
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{
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chattype = (bot_chattype_t *) ptr;
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strncpy(chattype->name, token.string, MAX_CHATTYPE_NAME);
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@ -2136,7 +2136,7 @@ bot_chat_t *BotLoadInitialChat(char *chatfile, char *chatname)
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} //end if
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len = strlen(chatmessagestring) + 1;
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len = PAD(len, sizeof(long));
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if (pass)
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if (pass && ptr)
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{
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chatmessage = (bot_chatmessage_t *) ptr;
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chatmessage->time = -2*CHATMESSAGE_RECENTTIME;
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@ -2583,7 +2583,6 @@ void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *v
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strcat(match.string, var7);
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match.variables[7].offset = index;
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match.variables[7].length = strlen(var7);
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index += strlen(var7);
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}
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//
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BotConstructChatMessage(cs, message, mcontext, &match, 0, qfalse);
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@ -2766,7 +2765,6 @@ int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char
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strcat(bestmatch.string, var7);
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bestmatch.variables[7].offset = index;
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bestmatch.variables[7].length = strlen(var7);
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index += strlen(var7);
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}
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if (LibVarGetValue("bot_testrchat"))
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{
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@ -446,12 +446,6 @@ void BotResetWeaponState(int weaponstate)
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ws = BotWeaponStateFromHandle(weaponstate);
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if (!ws) return;
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weaponweightconfig = ws->weaponweightconfig;
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weaponweightindex = ws->weaponweightindex;
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//Com_Memset(ws, 0, sizeof(bot_weaponstate_t));
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ws->weaponweightconfig = weaponweightconfig;
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ws->weaponweightindex = weaponweightindex;
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} //end of the function BotResetWeaponState
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//========================================================================
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//
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@ -272,7 +272,6 @@ fuzzyseperator_t *ReadFuzzySeperators_r(source_t *source)
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fs->child = NULL;
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if (lastfs) lastfs->next = fs;
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else firstfs = fs;
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lastfs = fs;
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} //end if
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//
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return firstfs;
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@ -414,7 +414,6 @@ int PC_ReadDefineParms(source_t *source, define_t *define, token_t **parms, int
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if (indent <= 0)
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{
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if (lastcomma) SourceWarning(source, "too many comma's");
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lastcomma = 1;
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break;
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} //end if
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} //end if
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@ -783,7 +782,7 @@ int PC_ExpandBuiltinDefine(source_t *source, token_t *deftoken, define_t *define
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int PC_ExpandDefine(source_t *source, token_t *deftoken, define_t *define,
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token_t **firsttoken, token_t **lasttoken)
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{
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token_t *parms[MAX_DEFINEPARMS], *dt, *pt, *t;
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token_t *parms[MAX_DEFINEPARMS] = { NULL }, *dt, *pt, *t;
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token_t *t1, *t2, *first, *last, *nextpt, token;
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int parmnum, i;
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@ -1209,12 +1208,6 @@ int PC_Directive_define(source_t *source)
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//unread the define name before executing the #undef directive
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PC_UnreadSourceToken(source, &token);
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if (!PC_Directive_undef(source)) return qfalse;
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//if the define was not removed (define->flags & DEFINE_FIXED)
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#if DEFINEHASHING
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define = PC_FindHashedDefine(source->definehash, token.string);
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#else
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define = PC_FindDefine(source->defines, token.string);
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#endif //DEFINEHASHING
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} //end if
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//allocate define
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define = (define_t *) GetMemory(sizeof(define_t));
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@ -2096,7 +2089,6 @@ int PC_EvaluateTokens(source_t *source, token_t *tokens, signed long int *intval
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if (v->prev) v->prev->next = v->next;
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else firstvalue = v->next;
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if (v->next) v->next->prev = v->prev;
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else lastvalue = v->prev;
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//FreeMemory(v);
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FreeValue(v);
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} //end if
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@ -2104,7 +2096,6 @@ int PC_EvaluateTokens(source_t *source, token_t *tokens, signed long int *intval
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if (o->prev) o->prev->next = o->next;
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else firstoperator = o->next;
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if (o->next) o->next->prev = o->prev;
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else lastoperator = o->prev;
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//FreeMemory(o);
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FreeOperator(o);
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} //end while
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@ -615,8 +615,6 @@ void Con_DrawNotify (void)
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Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
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SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue, qtrue );
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v += BIGCHAR_HEIGHT;
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}
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}
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@ -310,7 +310,7 @@ void S_AdpcmEncodeSound( sfx_t *sfx, short *samples ) {
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newchunk = SND_malloc();
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if (sfx->soundData == NULL) {
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sfx->soundData = newchunk;
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} else {
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} else if (chunk != NULL) {
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chunk->next = newchunk;
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}
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chunk = newchunk;
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@ -1452,7 +1452,6 @@ void S_UpdateBackgroundTrack( void ) {
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r = S_CodecReadStream(s_backgroundStream, fileBytes, raw);
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if(r < fileBytes)
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{
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fileBytes = r;
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fileSamples = r / (s_backgroundStream->info.width * s_backgroundStream->info.channels);
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}
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@ -598,7 +598,7 @@ void S_PaintChannelFromMuLaw( channel_t *ch, sfx_t *sc, int count, int sampleOff
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samp[i].left += (data * leftvol)>>8;
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samp[i].right += (data * rightvol)>>8;
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samples++;
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if (samples == (byte *)chunk->sndChunk+(SND_CHUNK_SIZE*2)) {
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if (chunk != NULL && samples == (byte *)chunk->sndChunk+(SND_CHUNK_SIZE*2)) {
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chunk = chunk->next;
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samples = (byte *)chunk->sndChunk;
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}
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@ -2496,8 +2496,6 @@ qboolean S_AL_Init( soundInterface_t *si )
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devicelist += curlen + 1;
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}
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}
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else
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devicelist = "";
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s_alAvailableDevices = Cvar_Get("s_alAvailableDevices", devicenames, CVAR_ROM | CVAR_NORESTART);
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}
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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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void daub4(float b[], unsigned long n, int isign)
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{
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float wksp[4097];
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float wksp[4097] = { 0.0f };
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float *a=b-1; // numerical recipies so a[1] = b[0]
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unsigned long nh,nh1,i,j;
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@ -146,7 +146,7 @@ void encodeWavelet( sfx_t *sfx, short *packets) {
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newchunk = SND_malloc();
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if (sfx->soundData == NULL) {
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sfx->soundData = newchunk;
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} else {
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} else if (chunk != NULL) {
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chunk->next = newchunk;
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}
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chunk = newchunk;
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@ -215,7 +215,7 @@ void encodeMuLaw( sfx_t *sfx, short *packets) {
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newchunk = SND_malloc();
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if (sfx->soundData == NULL) {
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sfx->soundData = newchunk;
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} else {
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} else if (chunk != NULL) {
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chunk->next = newchunk;
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}
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chunk = newchunk;
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@ -309,8 +309,8 @@ ClipWindingEpsilon
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void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
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vec_t epsilon, winding_t **front, winding_t **back)
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{
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vec_t dists[MAX_POINTS_ON_WINDING+4];
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int sides[MAX_POINTS_ON_WINDING+4];
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vec_t dists[MAX_POINTS_ON_WINDING+4] = { 0 };
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int sides[MAX_POINTS_ON_WINDING+4] = { 0 };
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int counts[3];
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static vec_t dot; // VC 4.2 optimizer bug if not static
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int i, j;
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@ -421,8 +421,8 @@ ChopWindingInPlace
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void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon)
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{
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winding_t *in;
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vec_t dists[MAX_POINTS_ON_WINDING+4];
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int sides[MAX_POINTS_ON_WINDING+4];
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vec_t dists[MAX_POINTS_ON_WINDING+4] = { 0 };
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int sides[MAX_POINTS_ON_WINDING+4] = { 0 };
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int counts[3];
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static vec_t dot; // VC 4.2 optimizer bug if not static
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int i, j;
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@ -650,8 +650,12 @@ void CM_TraceThroughBrush( traceWork_t *tw, cbrush_t *brush ) {
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enterFrac = 0;
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}
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tw->trace.fraction = enterFrac;
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tw->trace.plane = *clipplane;
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tw->trace.surfaceFlags = leadside->surfaceFlags;
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if (clipplane != NULL) {
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tw->trace.plane = *clipplane;
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}
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if (leadside != NULL) {
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tw->trace.surfaceFlags = leadside->surfaceFlags;
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}
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tw->trace.contents = brush->contents;
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}
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}
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@ -887,9 +887,6 @@ void Z_Free( void *ptr ) {
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block->size += other->size;
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block->next = other->next;
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block->next->prev = block;
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if (other == zone->rover) {
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zone->rover = block;
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}
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}
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}
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@ -1671,7 +1671,6 @@ int FS_Seek( fileHandle_t f, long offset, int origin ) {
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_origin = SEEK_SET;
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break;
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default:
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_origin = SEEK_CUR;
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Com_Error( ERR_FATAL, "Bad origin in FS_Seek" );
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break;
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}
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@ -405,7 +405,6 @@ void Huff_Compress(msg_t *mbuf, int offset) {
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huff.tree->weight = 0;
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huff.lhead->next = huff.lhead->prev = NULL;
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huff.tree->parent = huff.tree->left = huff.tree->right = NULL;
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huff.loc[NYT] = huff.tree;
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seq[0] = (size>>8);
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seq[1] = size&0xff;
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@ -442,6 +441,5 @@ void Huff_Init(huffman_t *huff) {
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huff->compressor.tree->weight = 0;
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huff->compressor.lhead->next = huff->compressor.lhead->prev = NULL;
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huff->compressor.tree->parent = huff->compressor.tree->left = huff->compressor.tree->right = NULL;
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huff->compressor.loc[NYT] = huff->compressor.tree;
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}
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@ -713,18 +713,13 @@ local int unzlocal_GetCurrentFileInfoInternal (file,
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if (lSeek!=0)
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{
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if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0)
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lSeek=0;
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else
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if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)!=0)
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err=UNZ_ERRNO;
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}
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if ((file_info.size_file_comment>0) && (commentBufferSize>0))
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if (ZREAD(s->z_filefunc, s->filestream,szComment,uSizeRead)!=uSizeRead)
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err=UNZ_ERRNO;
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lSeek+=file_info.size_file_comment - uSizeRead;
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}
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else
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lSeek+=file_info.size_file_comment;
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if ((err==UNZ_OK) && (pfile_info!=NULL))
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*pfile_info=file_info;
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@ -1144,13 +1139,12 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
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pfile_in_zip_read_info->stream.next_in = (voidpf)0;
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pfile_in_zip_read_info->stream.avail_in = 0;
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err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS);
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if (err == Z_OK)
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if (inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS) == Z_OK)
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pfile_in_zip_read_info->stream_initialised=1;
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else
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{
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TRYFREE(pfile_in_zip_read_info);
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return err;
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return UNZ_INTERNALERROR;
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}
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/* windowBits is passed < 0 to tell that there is no zlib header.
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* Note that in this case inflate *requires* an extra "dummy" byte
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@ -1197,7 +1191,7 @@ extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
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# endif
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return UNZ_OK;
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return err;
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}
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extern int ZEXPORT unzOpenCurrentFile (file)
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@ -119,7 +119,6 @@ void R_LoadBMP( const char *name, byte **pic, int *width, int *height )
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ri.Error( ERR_DROP, "LoadBMP: header too short (%s)", name );
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Com_Memcpy( bmpHeader.palette, buf_p, sizeof( bmpHeader.palette ) );
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buf_p += sizeof(bmpHeader.palette);
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}
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if (buffer.b + bmpHeader.bitmapDataOffset > end)
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@ -540,7 +540,6 @@ static uint32_t DecompressIDATs(struct BufferedFile *BF, uint8_t **Buffer)
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*/
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DecompressedData = NULL;
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DecompressedDataLength = 0;
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*Buffer = DecompressedData;
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CompressedData = NULL;
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@ -192,11 +192,6 @@ void R_LoadTGA ( const char *name, byte **pic, int *width, int *height)
|
|||
else if (targa_header.image_type==10) { // Runlength encoded RGB images
|
||||
unsigned char red,green,blue,alphabyte,packetHeader,packetSize,j;
|
||||
|
||||
red = 0;
|
||||
green = 0;
|
||||
blue = 0;
|
||||
alphabyte = 0xff;
|
||||
|
||||
for(row=rows-1; row>=0; row--) {
|
||||
pixbuf = targa_rgba + row*columns*4;
|
||||
for(column=0; column<columns; ) {
|
||||
|
|
|
@ -53,7 +53,9 @@ void GL_Bind( image_t *image ) {
|
|||
}
|
||||
|
||||
if ( glState.currenttextures[glState.currenttmu] != texnum ) {
|
||||
image->frameUsed = tr.frameCount;
|
||||
if ( image ) {
|
||||
image->frameUsed = tr.frameCount;
|
||||
}
|
||||
glState.currenttextures[glState.currenttmu] = texnum;
|
||||
qglBindTexture (GL_TEXTURE_2D, texnum);
|
||||
}
|
||||
|
@ -215,7 +217,7 @@ void GL_State( unsigned long stateBits )
|
|||
//
|
||||
if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
|
||||
{
|
||||
GLenum srcFactor, dstFactor;
|
||||
GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
|
||||
|
||||
if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
|
||||
{
|
||||
|
@ -249,7 +251,6 @@ void GL_State( unsigned long stateBits )
|
|||
srcFactor = GL_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
srcFactor = GL_ONE; // to get warning to shut up
|
||||
ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" );
|
||||
break;
|
||||
}
|
||||
|
@ -281,7 +282,6 @@ void GL_State( unsigned long stateBits )
|
|||
dstFactor = GL_ONE_MINUS_DST_ALPHA;
|
||||
break;
|
||||
default:
|
||||
dstFactor = GL_ONE; // to get warning to shut up
|
||||
ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" );
|
||||
break;
|
||||
}
|
||||
|
@ -545,8 +545,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
// change the tess parameters if needed
|
||||
// a "entityMergable" shader is a shader that can have surfaces from seperate
|
||||
// entities merged into a single batch, like smoke and blood puff sprites
|
||||
if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
|
||||
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
|
||||
if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted
|
||||
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
|
||||
if (oldShader != NULL) {
|
||||
RB_EndSurface();
|
||||
}
|
||||
|
|
|
@ -326,7 +326,6 @@ static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *
|
|||
for (i=0 ; i<outheight ; i++, out += outwidth) {
|
||||
inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
|
||||
inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
|
||||
frac = fracstep >> 1;
|
||||
for (j=0 ; j<outwidth ; j++) {
|
||||
pix1 = (byte *)inrow + p1[j];
|
||||
pix2 = (byte *)inrow + p2[j];
|
||||
|
|
|
@ -812,10 +812,6 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
|
|||
// translate the original plane
|
||||
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = originalPlane;
|
||||
}
|
||||
|
||||
// locate the portal entity closest to this plane.
|
||||
// origin will be the origin of the portal, origin2 will be
|
||||
|
|
|
@ -41,8 +41,8 @@ Out must have space for two more vertexes than in
|
|||
static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY],
|
||||
int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY],
|
||||
vec3_t normal, vec_t dist, vec_t epsilon) {
|
||||
float dists[MAX_VERTS_ON_POLY+4];
|
||||
int sides[MAX_VERTS_ON_POLY+4];
|
||||
float dists[MAX_VERTS_ON_POLY+4] = { 0 };
|
||||
int sides[MAX_VERTS_ON_POLY+4] = { 0 };
|
||||
int counts[3];
|
||||
float dot;
|
||||
int i, j;
|
||||
|
|
|
@ -1590,7 +1590,7 @@ static qboolean ParseShader( char **text )
|
|||
// light <value> determines flaring in q3map, not needed here
|
||||
else if ( !Q_stricmp(token, "light") )
|
||||
{
|
||||
token = COM_ParseExt( text, qfalse );
|
||||
(void)COM_ParseExt( text, qfalse );
|
||||
continue;
|
||||
}
|
||||
// cull <face>
|
||||
|
|
|
@ -530,7 +530,7 @@ R_ClusterPVS
|
|||
==============
|
||||
*/
|
||||
static const byte *R_ClusterPVS (int cluster) {
|
||||
if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
|
||||
if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
|
||||
return tr.world->novis;
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,9 @@ void GL_Bind2( image_t *image, GLenum type ) {
|
|||
}
|
||||
|
||||
if ( glState.currenttextures[glState.currenttmu] != texnum ) {
|
||||
image->frameUsed = tr.frameCount;
|
||||
if ( image ) {
|
||||
image->frameUsed = tr.frameCount;
|
||||
}
|
||||
glState.currenttextures[glState.currenttmu] = texnum;
|
||||
qglBindTexture (type, texnum);
|
||||
}
|
||||
|
@ -251,7 +253,7 @@ void GL_State( unsigned long stateBits )
|
|||
//
|
||||
if ( diff & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
|
||||
{
|
||||
GLenum srcFactor, dstFactor;
|
||||
GLenum srcFactor = GL_ONE, dstFactor = GL_ONE;
|
||||
|
||||
if ( stateBits & ( GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS ) )
|
||||
{
|
||||
|
@ -285,7 +287,6 @@ void GL_State( unsigned long stateBits )
|
|||
srcFactor = GL_SRC_ALPHA_SATURATE;
|
||||
break;
|
||||
default:
|
||||
srcFactor = GL_ONE; // to get warning to shut up
|
||||
ri.Error( ERR_DROP, "GL_State: invalid src blend state bits" );
|
||||
break;
|
||||
}
|
||||
|
@ -317,7 +318,6 @@ void GL_State( unsigned long stateBits )
|
|||
dstFactor = GL_ONE_MINUS_DST_ALPHA;
|
||||
break;
|
||||
default:
|
||||
dstFactor = GL_ONE; // to get warning to shut up
|
||||
ri.Error( ERR_DROP, "GL_State: invalid dst blend state bits" );
|
||||
break;
|
||||
}
|
||||
|
@ -607,7 +607,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
oldDlighted = qfalse;
|
||||
oldPshadowed = qfalse;
|
||||
oldSort = -1;
|
||||
depthRange = qfalse;
|
||||
|
||||
depth[0] = 0.f;
|
||||
depth[1] = 1.f;
|
||||
|
@ -630,8 +629,8 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
// change the tess parameters if needed
|
||||
// a "entityMergable" shader is a shader that can have surfaces from seperate
|
||||
// entities merged into a single batch, like smoke and blood puff sprites
|
||||
if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || pshadowed != oldPshadowed
|
||||
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) {
|
||||
if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || pshadowed != oldPshadowed
|
||||
|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
|
||||
if (oldShader != NULL) {
|
||||
RB_EndSurface();
|
||||
}
|
||||
|
@ -756,7 +755,6 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
}
|
||||
|
||||
if (inQuery) {
|
||||
inQuery = qfalse;
|
||||
qglEndQueryARB(GL_SAMPLES_PASSED_ARB);
|
||||
}
|
||||
|
||||
|
|
|
@ -2123,8 +2123,6 @@ static void R_CreateWorldVBO(void)
|
|||
}
|
||||
|
||||
|
||||
startTime = ri.Milliseconds();
|
||||
|
||||
ri.Free(surfacesSorted);
|
||||
|
||||
ri.Hunk_FreeTempMemory(triangles);
|
||||
|
@ -2151,7 +2149,6 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
|||
numTriSurfs = 0;
|
||||
numFlares = 0;
|
||||
|
||||
in = (void *)(fileBase + surfs->fileofs);
|
||||
if (surfs->filelen % sizeof(*in))
|
||||
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
||||
count = surfs->filelen / sizeof(*in);
|
||||
|
|
|
@ -326,7 +326,6 @@ static void ResampleTexture( byte *in, int inwidth, int inheight, byte *out,
|
|||
for (i=0 ; i<outheight ; i++) {
|
||||
inrow = in + 4*inwidth*(int)((i+0.25)*inheight/outheight);
|
||||
inrow2 = in + 4*inwidth*(int)((i+0.75)*inheight/outheight);
|
||||
frac = fracstep >> 1;
|
||||
for (j=0 ; j<outwidth ; j++) {
|
||||
pix1 = inrow + p1[j];
|
||||
pix2 = inrow + p2[j];
|
||||
|
@ -957,7 +956,7 @@ static void DoLinear(byte *in, byte *out, int width, int height)
|
|||
|
||||
for (y = 1; y < height - 1; y += 2)
|
||||
{
|
||||
byte sd[4], se[4], sh[4], si[4];
|
||||
byte sd[4] = {0}, se[4] = {0}, sh[4] = {0}, si[4] = {0};
|
||||
byte *line2, *line3;
|
||||
|
||||
x = 1;
|
||||
|
@ -1572,8 +1571,8 @@ static void RawImage_ScaleToPower2( byte **data, int *inout_width, int *inout_he
|
|||
{
|
||||
int width = *inout_width;
|
||||
int height = *inout_height;
|
||||
int scaled_width = *inout_scaled_width;
|
||||
int scaled_height = *inout_scaled_height;
|
||||
int scaled_width;
|
||||
int scaled_height;
|
||||
qboolean picmip = flags & IMGFLAG_PICMIP;
|
||||
qboolean mipmap = flags & IMGFLAG_MIPMAP;
|
||||
qboolean clampToEdge = flags & IMGFLAG_CLAMPTOEDGE;
|
||||
|
@ -1769,7 +1768,6 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, qboolean light
|
|||
}
|
||||
else if(lightMap)
|
||||
{
|
||||
samples = 4;
|
||||
if(r_greyscale->integer)
|
||||
internalFormat = GL_LUMINANCE;
|
||||
else
|
||||
|
|
|
@ -1557,10 +1557,6 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
|
|||
// translate the original plane
|
||||
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
plane = originalPlane;
|
||||
}
|
||||
|
||||
// locate the portal entity closest to this plane.
|
||||
// origin will be the origin of the portal, origin2 will be
|
||||
|
|
|
@ -41,8 +41,8 @@ Out must have space for two more vertexes than in
|
|||
static void R_ChopPolyBehindPlane( int numInPoints, vec3_t inPoints[MAX_VERTS_ON_POLY],
|
||||
int *numOutPoints, vec3_t outPoints[MAX_VERTS_ON_POLY],
|
||||
vec3_t normal, vec_t dist, vec_t epsilon) {
|
||||
float dists[MAX_VERTS_ON_POLY+4];
|
||||
int sides[MAX_VERTS_ON_POLY+4];
|
||||
float dists[MAX_VERTS_ON_POLY+4] = { 0 };
|
||||
int sides[MAX_VERTS_ON_POLY+4] = { 0 };
|
||||
int counts[3];
|
||||
float dot;
|
||||
int i, j;
|
||||
|
|
|
@ -1766,7 +1766,7 @@ static qboolean ParseShader( char **text )
|
|||
// light <value> determines flaring in q3map, not needed here
|
||||
else if ( !Q_stricmp(token, "light") )
|
||||
{
|
||||
token = COM_ParseExt( text, qfalse );
|
||||
COM_ParseExt( text, qfalse );
|
||||
continue;
|
||||
}
|
||||
// cull <face>
|
||||
|
@ -2907,7 +2907,6 @@ static shader_t *FinishShader( void ) {
|
|||
//
|
||||
if ( stage > 1 && ( (r_vertexLight->integer && !r_uiFullScreen->integer) || glConfig.hardwareType == GLHW_PERMEDIA2 ) ) {
|
||||
VertexLightingCollapse();
|
||||
stage = 1;
|
||||
hasLightmapStage = qfalse;
|
||||
}
|
||||
|
||||
|
|
|
@ -635,7 +635,7 @@ R_ClusterPVS
|
|||
==============
|
||||
*/
|
||||
static const byte *R_ClusterPVS (int cluster) {
|
||||
if (!tr.world || !tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
|
||||
if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) {
|
||||
return tr.world->novis;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue