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Remove unused shader state code from tr_local.h
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2 changed files with 0 additions and 40 deletions
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@ -41,10 +41,6 @@ typedef unsigned int glIndex_t;
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#define SHADERNUM_BITS 14
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#define MAX_SHADERS (1<<SHADERNUM_BITS)
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//#define MAX_SHADER_STATES 2048
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#define MAX_STATES_PER_SHADER 32
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#define MAX_STATE_NAME 32
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typedef struct dlight_s {
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@ -370,27 +366,11 @@ typedef struct shader_s {
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float clampTime; // time this shader is clamped to
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float timeOffset; // current time offset for this shader
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int numStates; // if non-zero this is a state shader
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struct shader_s *currentShader; // current state if this is a state shader
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struct shader_s *parentShader; // current state if this is a state shader
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int currentState; // current state index for cycle purposes
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long expireTime; // time in milliseconds this expires
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struct shader_s *remappedShader; // current shader this one is remapped too
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int shaderStates[MAX_STATES_PER_SHADER]; // index to valid shader states
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struct shader_s *next;
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} shader_t;
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typedef struct shaderState_s {
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char shaderName[MAX_QPATH]; // name of shader this state belongs to
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char name[MAX_STATE_NAME]; // name of this state
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char stateShader[MAX_QPATH]; // shader this name invokes
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int cycleTime; // time this cycle lasts, <= 0 is forever
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shader_t *shader;
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} shaderState_t;
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// trRefdef_t holds everything that comes in refdef_t,
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// as well as the locally generated scene information
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@ -47,10 +47,6 @@ typedef unsigned int glIndex_t;
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#define SHADERNUM_BITS 14
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#define MAX_SHADERS (1<<SHADERNUM_BITS)
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//#define MAX_SHADER_STATES 2048
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#define MAX_STATES_PER_SHADER 32
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#define MAX_STATE_NAME 32
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#define MAX_FBOS 64
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#define MAX_VISCOUNTS 5
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#define MAX_VBOS 4096
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@ -486,16 +482,8 @@ typedef struct shader_s {
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float clampTime; // time this shader is clamped to
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float timeOffset; // current time offset for this shader
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int numStates; // if non-zero this is a state shader
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struct shader_s *currentShader; // current state if this is a state shader
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struct shader_s *parentShader; // current state if this is a state shader
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int currentState; // current state index for cycle purposes
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long expireTime; // time in milliseconds this expires
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struct shader_s *remappedShader; // current shader this one is remapped too
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int shaderStates[MAX_STATES_PER_SHADER]; // index to valid shader states
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struct shader_s *next;
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} shader_t;
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@ -522,14 +510,6 @@ static ID_INLINE qboolean ShaderRequiresCPUDeforms(const shader_t * shader)
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return qfalse;
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}
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typedef struct shaderState_s {
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char shaderName[MAX_QPATH]; // name of shader this state belongs to
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char name[MAX_STATE_NAME]; // name of this state
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char stateShader[MAX_QPATH]; // shader this name invokes
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int cycleTime; // time this cycle lasts, <= 0 is forever
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shader_t *shader;
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} shaderState_t;
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enum
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{
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ATTR_INDEX_POSITION = 0,
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