mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
Make OpenAL buffer management work on OS X
Don't assume we have unlimited OpenAL buffers. Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers. Free unprocessed stream and music buffers. Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail).
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d526eacd10
commit
5795be68f6
1 changed files with 105 additions and 32 deletions
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@ -312,6 +312,44 @@ static qboolean S_AL_BufferEvict( void )
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return qfalse;
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}
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/*
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=================
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S_AL_GenBuffers
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=================
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*/
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static qboolean S_AL_GenBuffers(ALsizei numBuffers, ALuint *buffers, const char *name)
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{
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ALenum error;
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S_AL_ClearError( qfalse );
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qalGenBuffers( numBuffers, buffers );
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error = qalGetError();
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// If we ran out of buffers, start evicting the least recently used sounds
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while( error == AL_INVALID_VALUE )
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{
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if( !S_AL_BufferEvict( ) )
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{
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Com_Printf( S_COLOR_RED "ERROR: Out of audio buffers\n");
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return qfalse;
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}
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// Try again
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S_AL_ClearError( qfalse );
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qalGenBuffers( numBuffers, buffers );
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error = qalGetError();
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}
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if( error != AL_NO_ERROR )
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{
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Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n",
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name, S_AL_ErrorMsg(error));
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return qfalse;
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}
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return qtrue;
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}
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/*
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=================
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S_AL_BufferLoad
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@ -354,14 +392,10 @@ static void S_AL_BufferLoad(sfxHandle_t sfx, qboolean cache)
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format = S_AL_Format(info.width, info.channels);
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// Create a buffer
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S_AL_ClearError( qfalse );
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qalGenBuffers(1, &curSfx->buffer);
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if((error = qalGetError()) != AL_NO_ERROR)
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if (!S_AL_GenBuffers(1, &curSfx->buffer, curSfx->filename))
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{
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S_AL_BufferUseDefault(sfx);
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Hunk_FreeTempMemory(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n",
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curSfx->filename, S_AL_ErrorMsg(error));
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return;
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}
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@ -383,6 +417,7 @@ static void S_AL_BufferLoad(sfxHandle_t sfx, qboolean cache)
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{
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if( !S_AL_BufferEvict( ) )
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{
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qalDeleteBuffers(1, &curSfx->buffer);
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S_AL_BufferUseDefault(sfx);
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Hunk_FreeTempMemory(data);
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Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", curSfx->filename);
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@ -397,6 +432,7 @@ static void S_AL_BufferLoad(sfxHandle_t sfx, qboolean cache)
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// Some other error condition
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if(error != AL_NO_ERROR)
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{
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qalDeleteBuffers(1, &curSfx->buffer);
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S_AL_BufferUseDefault(sfx);
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Hunk_FreeTempMemory(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n",
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@ -964,7 +1000,7 @@ static void S_AL_SrcKill(srcHandle_t src)
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curSource->isPlaying = qfalse;
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}
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// Remove the buffer
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// Detach any buffers
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qalSourcei(curSource->alSource, AL_BUFFER, 0);
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curSource->sfx = 0;
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@ -1623,9 +1659,15 @@ ALuint S_AL_SrcGet(srcHandle_t src)
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//===========================================================================
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// Q3A cinematics use up to 12 buffers at once
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#define MAX_STREAM_BUFFERS 20
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static srcHandle_t streamSourceHandles[MAX_RAW_STREAMS];
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static qboolean streamPlaying[MAX_RAW_STREAMS];
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static ALuint streamSources[MAX_RAW_STREAMS];
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static ALuint streamBuffers[MAX_RAW_STREAMS][MAX_STREAM_BUFFERS];
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static int streamNumBuffers[MAX_RAW_STREAMS];
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static int streamBufIndex[MAX_RAW_STREAMS];
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/*
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=================
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@ -1683,6 +1725,9 @@ static void S_AL_AllocateStreamChannel(int stream, int entityNum)
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streamSourceHandles[stream] = cursrc;
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streamSources[stream] = alsrc;
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streamNumBuffers[stream] = 0;
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streamBufIndex[stream] = 0;
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}
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/*
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@ -1695,6 +1740,15 @@ static void S_AL_FreeStreamChannel( int stream )
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if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
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return;
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// Detach any buffers
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qalSourcei(streamSources[stream], AL_BUFFER, 0);
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// Delete the buffers
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if (streamNumBuffers[stream] > 0) {
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qalDeleteBuffers(streamNumBuffers[stream], streamBuffers[stream]);
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streamNumBuffers[stream] = 0;
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}
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// Release the output streamSource
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S_AL_SrcUnlock(streamSourceHandles[stream]);
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S_AL_SrcKill(streamSourceHandles[stream]);
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@ -1710,6 +1764,7 @@ S_AL_RawSamples
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static
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void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum)
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{
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int numBuffers;
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ALuint buffer;
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ALuint format;
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@ -1731,8 +1786,40 @@ void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels,
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}
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}
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// Create a buffer, and stuff the data into it
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qalGenBuffers(1, &buffer);
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qalGetSourcei(streamSources[stream], AL_BUFFERS_QUEUED, &numBuffers);
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if (numBuffers == MAX_STREAM_BUFFERS)
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{
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Com_DPrintf(S_COLOR_RED"WARNING: Steam dropping raw samples, reached MAX_STREAM_BUFFERS\n");
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return;
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}
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// Allocate a new AL buffer if needed
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if (numBuffers == streamNumBuffers[stream])
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{
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ALuint oldBuffers[MAX_STREAM_BUFFERS];
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int i;
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if (!S_AL_GenBuffers(1, &buffer, "stream"))
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return;
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Com_Memcpy(oldBuffers, &streamBuffers[stream], sizeof (oldBuffers));
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// Reorder buffer array in order of oldest to newest
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for ( i = 0; i < streamNumBuffers[stream]; ++i )
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streamBuffers[stream][i] = oldBuffers[(streamBufIndex[stream] + i) % streamNumBuffers[stream]];
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// Add the new buffer to end
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streamBuffers[stream][streamNumBuffers[stream]] = buffer;
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streamBufIndex[stream] = streamNumBuffers[stream];
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streamNumBuffers[stream]++;
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}
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// Select next buffer in loop
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buffer = streamBuffers[stream][ streamBufIndex[stream] ];
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streamBufIndex[stream] = (streamBufIndex[stream] + 1) % streamNumBuffers[stream];
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// Fill buffer
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qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate);
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// Shove the data onto the streamSource
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@ -1762,13 +1849,12 @@ void S_AL_StreamUpdate( int stream )
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if(streamSourceHandles[stream] == -1)
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return;
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// Un-queue any buffers, and delete them
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// Un-queue any buffers
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qalGetSourcei( streamSources[stream], AL_BUFFERS_PROCESSED, &numBuffers );
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while( numBuffers-- )
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{
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ALuint buffer;
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qalSourceUnqueueBuffers(streamSources[stream], 1, &buffer);
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qalDeleteBuffers(1, &buffer);
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}
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// Start the streamSource playing if necessary
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@ -1799,8 +1885,6 @@ S_AL_StreamDie
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static
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void S_AL_StreamDie( int stream )
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{
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int numBuffers;
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if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
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return;
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@ -1810,15 +1894,6 @@ void S_AL_StreamDie( int stream )
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streamPlaying[stream] = qfalse;
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qalSourceStop(streamSources[stream]);
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// Un-queue any buffers, and delete them
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qalGetSourcei( streamSources[stream], AL_BUFFERS_PROCESSED, &numBuffers );
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while( numBuffers-- )
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{
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ALuint buffer;
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qalSourceUnqueueBuffers(streamSources[stream], 1, &buffer);
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qalDeleteBuffers(1, &buffer);
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}
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S_AL_FreeStreamChannel(stream);
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}
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@ -1910,22 +1985,17 @@ S_AL_StopBackgroundTrack
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static
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void S_AL_StopBackgroundTrack( void )
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{
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int numBuffers;
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if(!musicPlaying)
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return;
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// Stop playing
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qalSourceStop(musicSource);
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// Un-queue any buffers, and delete them
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qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers );
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while( numBuffers-- )
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{
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ALuint buffer;
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qalSourceUnqueueBuffers(musicSource, 1, &buffer);
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qalDeleteBuffers(1, &buffer);
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}
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// Detach any buffers
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qalSourcei(musicSource, AL_BUFFER, 0);
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// Delete the buffers
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qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
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// Free the musicSource
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S_AL_MusicSourceFree();
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@ -2058,7 +2128,8 @@ void S_AL_StartBackgroundTrack( const char *intro, const char *loop )
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}
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// Generate the musicBuffers
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qalGenBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
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if (!S_AL_GenBuffers(NUM_MUSIC_BUFFERS, musicBuffers, "music"))
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return;
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// Queue the musicBuffers up
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for(i = 0; i < NUM_MUSIC_BUFFERS; i++)
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@ -2419,6 +2490,8 @@ qboolean S_AL_Init( soundInterface_t *si )
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streamSourceHandles[i] = -1;
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streamPlaying[i] = qfalse;
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streamSources[i] = 0;
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streamNumBuffers[i] = 0;
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streamBufIndex[i] = 0;
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}
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// New console variables
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