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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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4 changed files with 10 additions and 13 deletions
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@ -44,9 +44,9 @@ R_DrawElements
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void R_DrawElementsVBO( int numIndexes, glIndex_t firstIndex, glIndex_t minIndex, glIndex_t maxIndex )
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{
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if (glRefConfig.drawRangeElements)
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qglDrawRangeElementsEXT(GL_TRIANGLES, minIndex, maxIndex, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE)));
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qglDrawRangeElementsEXT(GL_TRIANGLES, minIndex, maxIndex, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
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else
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qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE)));
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qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, BUFFER_OFFSET(firstIndex * sizeof(glIndex_t)));
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}
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@ -468,7 +468,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max
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R_DrawElementsVBO(tess.numIndexes - tess.firstIndex, tess.firstIndex, tess.minIndex, tess.maxIndex);
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//qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(GL_INDEX_TYPE)));
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//qglDrawElements(GL_TRIANGLES, tess.numIndexes - tess.firstIndex, GL_INDEX_TYPE, BUFFER_OFFSET(tess.firstIndex * sizeof(glIndex_t)));
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//R_BindNullVBO();
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//R_BindNullIBO();
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@ -437,8 +437,8 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex
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// merge this into any existing multidraw primitives
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mergeForward = -1;
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mergeBack = -1;
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firstIndexOffset = BUFFER_OFFSET(firstIndex * sizeof(GL_INDEX_TYPE));
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lastIndexOffset = BUFFER_OFFSET((firstIndex + numIndexes) * sizeof(GL_INDEX_TYPE));
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firstIndexOffset = BUFFER_OFFSET(firstIndex * sizeof(glIndex_t));
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lastIndexOffset = BUFFER_OFFSET((firstIndex + numIndexes) * sizeof(glIndex_t));
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if (r_mergeMultidraws->integer)
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{
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@ -506,12 +506,11 @@ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t *
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IBO_t *ibo;
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int i, j;
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byte *indexes;
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glIndex_t *indexes;
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int indexesSize;
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int indexesOfs;
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int indexesCount;
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srfTriangle_t *tri;
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glIndex_t index;
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int glUsage;
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switch (usage)
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@ -548,17 +547,15 @@ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t *
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Q_strncpyz(ibo->name, name, sizeof(ibo->name));
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indexesSize = numTriangles * 3 * sizeof(int);
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indexesSize = numTriangles * 3 * sizeof(glIndex_t);
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indexes = ri.Hunk_AllocateTempMemory(indexesSize);
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indexesOfs = 0;
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indexesCount = 0;
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for(i = 0, tri = triangles; i < numTriangles; i++, tri++)
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{
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for(j = 0; j < 3; j++)
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{
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index = tri->indexes[j];
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memcpy(indexes + indexesOfs, &index, sizeof(glIndex_t));
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indexesOfs += sizeof(glIndex_t);
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indexes[indexesCount++] = tri->indexes[j];
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}
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}
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