Christoph Oelckers
b2d0d7f9e5
- normalize the timer with the app start, not the epoch.
...
This ensures smaller values and less wraparounds with integer values in scripts.
2022-10-09 14:50:45 +02:00
Christoph Oelckers
00b812a5ff
- un-deprecated the integer MSTime variant.
...
Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps.
The old version is essential for these cases and must be kept around.
2022-10-09 13:47:55 +02:00
Christoph Oelckers
f53a61693b
- floatified user.pos.
...
Special care needed to be taken for two cases where it did not store a coordinate.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
f43a8d4fce
- user.pos wrapping.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
bc853d3a00
- user.zclip floatified
2022-10-09 08:21:56 +02:00
Christoph Oelckers
a93349b445
- messy pointer use cleaned up.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
a630f27a48
- wrapped user.zclip reads.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
4021d13e8d
- completed floatification of ceiling_dist and floor_dist.
2022-10-09 08:21:56 +02:00
Christoph Oelckers
5416100ba2
- trivial assignments
...
(does not compile, this commit is only supposed to reduce the noise on the next one.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
5f12f0deaa
- missed 3.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
8672a9f051
- wrapped user.floor_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
4f073dec26
- wrapped user.ceiling_dist reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
467ab9f7ee
- int_hiz/int_loz replacements.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
425f4055b4
- floatified user.z_tgt.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
65d1e5cac9
- wrapped user.z_tgt reads.
2022-10-09 08:21:55 +02:00
Christoph Oelckers
620f7c5430
- floatified user.oz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
a7d62f944b
- wrapped user.oz reads.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
306e751a51
- floatified user.hiz and user.loz
2022-10-09 08:21:54 +02:00
Christoph Oelckers
d117544da8
- wrapped user.hiz reads.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ac3f6d73e3
- wrapped all reads to user.loz.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
ade20cbfe2
- some angular stuff.
2022-10-09 08:21:54 +02:00
Christoph Oelckers
766ddeb445
- one more batch of trivial replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
6111b11359
- trivial replacements in SW.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
7152868077
- trivial replacements in Exhumed.
2022-10-09 08:21:53 +02:00
Christoph Oelckers
9314d4c774
- yet another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
d9397b3b5d
- another batch of wrapper replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
f13d9892dc
- trivial wrapper replacements in Duke
2022-10-09 08:21:53 +02:00
Christoph Oelckers
4db457f3b0
- stuff in animatesprite.cpp
2022-10-09 08:21:53 +02:00
Christoph Oelckers
91acf93c7d
- SW: fixed viewpoint interpolation
2022-10-09 08:21:53 +02:00
Christoph Oelckers
7873fd7c3c
- int_floorz/int_ceilingz in the renderer.
2022-10-09 08:21:52 +02:00
Christoph Oelckers
e5e00c98e7
- a few set_int_z in Duke/actors.cpp
2022-10-09 08:21:52 +02:00
Christoph Oelckers
93150d9e27
- partial floatification of movetransports_d
2022-10-09 08:21:52 +02:00
Christoph Oelckers
b00c8dbaee
- partial floatification of movetransports_r
2022-10-09 08:21:52 +02:00
Christoph Oelckers
a00969fbeb
- partial floatification of furthestcanseepoint.
2022-10-09 08:21:52 +02:00
Christoph Oelckers
df9f444d88
- SW: fixed bad actor parameter in SpawnShell.
...
cherry pick on master
2022-10-09 08:18:38 +02:00
Christoph Oelckers
0e38d5e52b
- SW: fixed sound owner issues with non-follow sounds.
...
These sounds were given the wrong type now.
cherry pick on master.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
96e6424772
- floatified damage logic in aibeast.StompSeqCallback
2022-10-08 19:28:57 +02:00
Christoph Oelckers
aa0080039f
- refactored coordinate display to have a single unified printing function.
...
The games will now only return the data, this has also been added for Exhumed.
Printing will now be in actual map units, not build's internal mixed format.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
4a6f9f316a
- one assignment
2022-10-08 19:28:57 +02:00
Christoph Oelckers
c0c74fca84
- fishy grenade stuff
2022-10-08 19:28:56 +02:00
Christoph Oelckers
163146250d
- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
2022-10-08 19:28:43 +02:00
Christoph Oelckers
de18371e06
- handle lasthit in Exhumed
2022-10-08 16:11:24 +02:00
Christoph Oelckers
424a58f91b
- Blood: sfxPlay3DSound
2022-10-08 16:11:23 +02:00
Christoph Oelckers
5df5520754
- one more
2022-10-08 16:11:23 +02:00
Christoph Oelckers
0ee39bfad9
- getangle cleanup
2022-10-08 16:11:23 +02:00
Christoph Oelckers
4403a6a411
- eliminated redundant and less precise GetMyAngle function
...
The engine's getangle function just works fine here.
2022-10-08 16:11:23 +02:00
Christoph Oelckers
c66c750547
- handle all constant add_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
3a77742b72
- handle most set_int_z calls in Exhumed
2022-10-08 16:11:23 +02:00
Christoph Oelckers
ae79f3e3c3
- half of GetActorHeight
2022-10-08 16:11:23 +02:00
Christoph Oelckers
f78ecd22a4
- Exhumed: eliminated several set_int_pos calls
2022-10-08 16:11:01 +02:00
Christoph Oelckers
7d9406bf01
- AngleDiff
2022-10-08 10:06:04 +02:00
Christoph Oelckers
9d5acf8350
- getangle calls
2022-10-08 10:06:04 +02:00
Christoph Oelckers
d5bcc64206
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
Christoph Oelckers
f6c7a1c41d
- final BuildAnim calls
...
This was a bit more complex.
2022-10-08 10:06:04 +02:00
Christoph Oelckers
8ee10c5488
- Exhumed: use DVector3 in BuildAnim and some related code
2022-10-08 10:06:03 +02:00
Christoph Oelckers
416be99967
- fixed: SW's intro video must not stop playing music.
2022-10-08 10:04:31 +02:00
Mitchell Richters
ca521f8a1e
- Test whether texture filtering is allowed before unconditionally allowing anisotrophy in the GLES backend.
2022-10-08 10:04:31 +02:00
Christoph Oelckers
4d02cdcce9
- use explicit types in hitscan calls
2022-10-06 20:50:47 +02:00
Christoph Oelckers
5455ce42c0
-got rid of some simple int_ppos wrappers.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
76569ffd9f
- fix constants
2022-10-06 20:50:47 +02:00
Christoph Oelckers
eedac509a2
- LadderPosition
2022-10-06 20:50:47 +02:00
Christoph Oelckers
c6af5ff9e1
- removed all quickly doable ppos wrapper calls.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
280cd8970e
- floatify all 3 player position variables.
2022-10-06 20:50:47 +02:00
Christoph Oelckers
c5414bd29c
- map to final names.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
6ced076812
- ladder stuff
2022-10-06 20:50:46 +02:00
Christoph Oelckers
72869304ea
- add_int_ppos_XY
2022-10-06 20:50:46 +02:00
Christoph Oelckers
8ff62c5a07
- sone remaining int_ppos.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
f125d615c8
-more ppos setters.
2022-10-06 20:50:46 +02:00
Christoph Oelckers
55aa981f89
- ppos.Z assignments
2022-10-06 20:50:46 +02:00
Christoph Oelckers
5db79fecd7
- more int_ppos
2022-10-06 20:50:45 +02:00
Christoph Oelckers
8e966fc575
- int_ppos replacements
2022-10-06 20:50:45 +02:00
Christoph Oelckers
da73d2bba4
- renamed player position variables.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
22dae296c6
- SW: SectorExp floatified
2022-10-06 20:50:45 +02:00
Christoph Oelckers
ed6adc33c4
- floatified SO rotations.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
e71254dfa6
- floatified some parts of the SO interface for consistent use of MAXSO.
2022-10-06 20:50:45 +02:00
Christoph Oelckers
b9dbcebe2e
- floatified SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
9393170408
- new utilities for SO floatification.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
be2f61bce2
- optimized TVector3::XY() to return a writable reference.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
48cbdeb697
- replaced all possible __int_pmid with access functions.
2022-10-06 20:50:44 +02:00
Christoph Oelckers
819297a409
- SW: renamed SECTOR_OBJECT::pmid
2022-10-06 20:50:44 +02:00
Christoph Oelckers
eef7802111
- SW: floatify some set_int_pos calls
2022-10-06 20:50:44 +02:00
Christoph Oelckers
049c6f948d
- deleted unused SpawnWallHole function.
2022-10-06 20:50:43 +02:00
Christoph Oelckers
e8d18e42d1
- SW: QueueHole
2022-10-06 20:50:43 +02:00
Christoph Oelckers
661655fb67
- SW: use a DVector3 in SpawnVis
2022-10-06 20:50:43 +02:00
Christoph Oelckers
89816f4582
- dumped broken and useless xyrand function.
...
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
32e1f07b60
- eliminate all use of integer coordinates in the sector geometry creation code.
...
This eliminates the last small remnants of texture twitching in SW as well.
2022-10-05 18:31:46 +02:00
Christoph Oelckers
3a9f9988f4
- redid clipinsidebox* functions.
...
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
2022-10-05 18:29:30 +02:00
Christoph Oelckers
0a3bd7a3a3
- walltype::fdelta
2022-10-05 18:29:04 +02:00
Christoph Oelckers
91f305125e
- floatified GetWallSpritePosition and redirected get_wallspr_points to use it.
2022-10-05 18:29:04 +02:00
Christoph Oelckers
129457044c
- redirect get_floorspr_points to the floating point variant.
2022-10-05 18:29:03 +02:00
Christoph Oelckers
c712d594e0
- fully floatified GetFlatSpritePosition
2022-10-05 18:29:03 +02:00
Christoph Oelckers
b9ea355e2e
- use math utilities to get closest point on wall in clip.cpp.
2022-10-05 18:29:03 +02:00
Christoph Oelckers
e6f1d92567
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
Christoph Oelckers
21944d5ac2
- updatesectorz with DVector3.
2022-10-05 18:22:07 +02:00
Christoph Oelckers
643d3e7eba
- SW’s BulletHitSprite
2022-10-05 18:19:56 +02:00
Christoph Oelckers
b3d9320d54
- Distance in SW
2022-10-05 18:18:27 +02:00
Christoph Oelckers
84f690654e
- hitpos replacements in spawn calls
2022-10-05 18:17:15 +02:00
Christoph Oelckers
5505c362e2
- floatified hitpos
2022-10-05 18:11:59 +02:00
Christoph Oelckers
1f96b4eac6
- Warp wrappers
2022-10-05 18:11:12 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
086c699df0
- use float coords for spawning some SW actors.
2022-10-05 18:01:57 +02:00
Christoph Oelckers
0c8ed75d54
- SW: SpawnActor with float vector
2022-10-05 18:01:21 +02:00
Christoph Oelckers
8f4c418a1b
- pos simplifications
2022-10-05 18:00:25 +02:00
Christoph Oelckers
46aa695b54
- add a float version of ActorZOfMiddle.
2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc
- renamed ActorZOfMiddle
2022-10-05 17:58:37 +02:00
Christoph Oelckers
360e01a778
another batch of set_int_pos in Exhumed.
2022-10-05 17:38:44 +02:00
Christoph Oelckers
f485f9d42e
- batch of set_int_pos in Exhumed
2022-10-05 17:36:31 +02:00
Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
5f586ee40c
- Tiny bit of abstraction in PlayerAngle
struct.
2022-10-05 00:36:32 +02:00
Mitchell Richters
2757140ad1
- Convert all remaining angle internals of PlayerAngle
into DAngle
units.
...
* With the old setup, we needed to use primitives to get the desired outcome, but since DAngle stores a proper angle in true degrees, we can use it all the way.
2022-10-05 00:36:32 +02:00
Mitchell Richters
bd7a004c4c
- Convert delta test in PlayerAngle::processhelpers()
to degrees, missed during cf2788b14b3d5c2e0533ad4cdc7912253848a5b9.
2022-10-05 00:36:32 +02:00
Mitchell Richters
69dff8658f
- Move getincangle()
from gameinput.h
to gamefuncs.h
.
...
* Should be eliminated fairly soon, anyway.
2022-10-05 00:36:32 +02:00
Mitchell Richters
3de1d2156d
- Rename binaryangle.h
to fixedhorizon.h
and sanitise places where previous header was included.
2022-10-05 00:36:31 +02:00
Mitchell Richters
442d1f3bd3
- Move Build interpolation helper inlines into new header file.
...
* Needed to be in new header to avoid some circular dependencies.
2022-10-05 00:36:31 +02:00
Mitchell Richters
1a0b8aff69
- Move Build vector angle functions from binaryangle.h
to gamefuncs.h
.
2022-10-05 00:36:31 +02:00
Mitchell Richters
7c7351db8d
- Move build sine functions from binaryangle.h
to gamefuncs.h
.
2022-10-05 00:36:31 +02:00
Mitchell Richters
478e7a6801
- Eliminate some TAngle floating point Build method usage.
2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62
- Repair interpolation issues following change of sprite angles from integer to DAngle
types.
2022-10-05 00:36:30 +02:00
Mitchell Richters
47ed6cbd61
- Restore internals of spritetypebase::norm_ang()
.
2022-10-05 00:36:30 +02:00
Mitchell Richters
7600a77641
- Fix issues with spritetypebase
int angle methods.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f
- use DAngle for actors
...
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Mitchell Richters
bd6b0eaac5
- Fix some constexpr issues with the latest DAngle works.
...
* We can't make `BAMs()` constexpr as we can't update to a C++20 compatible version of xs_Float where we use legal std::bit_cast instead of a union.
2022-10-05 00:36:29 +02:00
Mitchell Richters
0edc6024e6
- Remove superfluous use of Normalized180()
method on an angle.
2022-10-05 00:36:29 +02:00
Mitchell Richters
951734beae
- Eliminate last remaining uses of binangle
and the class itself.
...
* https://www.youtube.com/watch?v=RgKAFK5djSk
2022-10-05 00:36:29 +02:00
Christoph Oelckers
6aaee85875
- leftover binangle uses from the coordinate refactoring.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
02ce593f06
-removed leftover binangles in Blood's animatesprites.cpp
2022-10-05 00:36:28 +02:00
Mitchell Richters
abb8b87be1
- Eliminate last remaining binangle
inline utilities.
2022-10-05 00:36:28 +02:00
Mitchell Richters
dd55569915
- Eliminate getincanglebam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b
- Eliminate bvectangbam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864
- Replace binangle
usage in PlayerHorizon::calcviewpitch()
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209
- SW: Make better use of some TAngle backend utilities.
2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb
- Replace player's rotscrnang
and look_ang
angles with DAngle
objects.
...
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
728edc182d
- Remove last main usage of binangle
outside of the game's input code.
2022-10-05 00:36:26 +02:00
Mitchell Richters
4f56138027
- Change all remaining BunchDrawer
properties from binangle
to angle_t
types.
2022-10-05 00:36:25 +02:00
Mitchell Richters
e6fe9b7031
- Change all binangle
members in Clipper
struct to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
914930ff9a
- Change BunchDrawer::ang1
, BunchDrawer::ang2
and BunchDrawer::angrange
from binangle
to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
e17d24ce0b
- Change FBunch::startangle
and FBunch::endangle
from binangle
to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
36d76a71ea
- Change walltype::clipangle
from binangle
to angle_t
.
2022-10-05 00:36:25 +02:00
Mitchell Richters
d3022947eb
- Replace use of binangle
in gi->processSprites()
with DAngle
object.
2022-10-05 00:36:24 +02:00
Mitchell Richters
d6f405c229
- Blood: Remove leftover Polymost draw code prototype.
2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27
- Blood: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd
- Duke: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
aee102ba73
- Exhumed: Replace all uses of binangle
with DAngle
objects.
...
# Conflicts:
# source/games/exhumed/src/view.cpp
2022-10-05 00:36:23 +02:00
Mitchell Richters
8912d7d6cc
- SW: Change RevolveAng
, RevolveDeltaAng
and GlobSpeedSO
to DAngle
objects.
...
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
3242b8fd81
- SW: Remove leftover Polymost draw code prototype.
2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f
- SW: Replace last uses of binangle
in game's draw code with DAngle
objects.
...
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
ebac932efe
- Update render_drawrooms()
and render_camtex()
to work off DAngle
objects.
2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226
- Refactor chase cam positional code to use DAngle
input rather than binangle
.
...
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936
- SW: Change limit_ang_center
and limit_ang_delta
to DAngle
objects.
2022-10-05 00:36:22 +02:00
Mitchell Richters
303e7ddf76
- Replace binangle
in ShadowWarrior::PREDICT
with DAngle
object(s).
2022-10-05 00:36:22 +02:00
Mitchell Richters
08b10a7320
- Replace binangle
in ShadowWarrior::UpdateSounds()
with DAngle
object(s).
2022-10-05 00:36:22 +02:00
Christoph Oelckers
9a27dc2020
- handle all leftover __int_angles.
...
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8
- add_int_ang
2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5
- more angles
2022-10-04 23:56:44 +02:00
Christoph Oelckers
2533841541
- set_int_ang in SW.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
6381015229
- set_int_ang in SW, part 1.
2022-10-04 23:56:44 +02:00
Christoph Oelckers
d55a84d7eb
- set_int_ang in Exhumed
2022-10-04 23:56:44 +02:00
Christoph Oelckers
150ab95a3a
- set_int_ang in Duke.
...
Also changed SOUNDFX actor to use a different variable for its index.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
8f904c2256
- angle assignments in Blood.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
9bac3b8857
- floatified DBloodActor::basePoint.
2022-10-04 23:56:24 +02:00
Christoph Oelckers
a860a21bde
- use floats in viewInsertTSprite
2022-10-04 18:44:17 +02:00
Christoph Oelckers
06b8a9139e
- handle most int_pos calls in common code.
2022-10-04 18:44:17 +02:00
Christoph Oelckers
87ef58c07e
- DVector3 version of EGS.
2022-10-04 18:44:17 +02:00
Christoph Oelckers
25a048c62f
- fully floatified the crane data.
2022-10-04 18:44:17 +02:00
Christoph Oelckers
9392e31b33
- remove C-style struct parameters.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
ef9534d9fa
- deleted unused wrapper method.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
022f22cd10
-replaced tspritetype::set_int_x/y.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
d654f23613
- handle_se00 cleanup
2022-10-04 18:44:16 +02:00
Christoph Oelckers
838d28b934
- more simple replacements.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
3edbec4f55
- use copyXY method where possible.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
24c845f827
- remove float_pos wrapper.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
b327f7f03a
- some simple replacements.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
1ab1852af8
- do not use ovel to store a sound index.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
05d8cee911
- more cleanup.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
9d4e467268
- did some more.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
95bc8a173f
- animatesprites clear of player_int_pos.
2022-10-04 18:44:15 +02:00
Christoph Oelckers
0bf60d53ee
- another batch
2022-10-04 18:43:40 +02:00
Christoph Oelckers
3b66cd4047
- more floatification cleanup.
2022-10-02 20:47:01 +02:00
Christoph Oelckers
8bba3b24b5
- floatification access method cleanup in actors_d.cpp.
2022-10-02 20:47:01 +02:00
Christoph Oelckers
f5abeb97e4
- floatification access method cleanup in actors.cpp.
2022-10-02 20:47:01 +02:00
Christoph Oelckers
3c4e89185d
- position cleanup in actor.cpp (mainly queball and recon)
2022-10-02 20:47:01 +02:00
Christoph Oelckers
29ae7f7a02
- floatified bobpos.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
b8eb66cccf
- Duke: floatified the sector rotation code.
...
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
2022-10-02 20:47:00 +02:00
Christoph Oelckers
494653a724
- floatified rotation in handle_se00
2022-10-02 20:47:00 +02:00
Christoph Oelckers
1f49f62d75
- cleanup, part 3.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
dd7544c7a6
- cleanup, part 2.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
66acab2ca0
- cleanup, part 1.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
e878ecb511
- floatified player_struct::pos.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
86076b2871
- use player_add_int_xy and player_set_int_xy.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
44dc2a692f
- wrapped player::pos z-assignments.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
9cd57f4510
- pushmove wrapper and a few other replacements.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
8482e66caa
- __int_opos is gone.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
d6523c30f2
- one more
2022-10-02 20:46:59 +02:00
Christoph Oelckers
c5fb88e203
- another batch of utility use
2022-10-02 20:46:59 +02:00
Christoph Oelckers
8ba7cb0ddb
- use the player position utilities in actor*.cpp
2022-10-02 20:46:59 +02:00
Christoph Oelckers
3f33719c36
- added position utilities to player_struct.
2022-10-02 20:46:59 +02:00
Christoph Oelckers
fb4da6bbd4
- added some utilities.
...
This also had to use explicit types in a few places to clear ambiguities.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
312ee075d2
- use wrapper functions for pos/opos where possible.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
591dcc995a
- added a float version of gs.playerheight.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
1e1188ae73
- use gs.playerheight consistently.
...
There were still several cases using the game specific constants.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518
- renamed player_struct::opos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa
- renamed player_struct::pos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
6bd854da88
- floatified player_struct::truecz/truefz.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae
- renamed truefz and truecz
2022-10-02 20:46:57 +02:00
Christoph Oelckers
8f64518637
- Duke: cleanup on z-checks, part 4.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
665ee69eba
- Duke: cleanup on z-checks, part 3.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
6eabe4e152
- Duke: cleanup on z-checks, part 2.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
b853e9caa0
- Duke: cleanup on z-checks, part 1.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4506b5cb08
- cleaned up the remaining uses of the integer floorz/ceilingz variables.
...
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
89c0e4234c
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
...
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
e3d5397d7e
- floating point getslope functions.
...
# Conflicts:
# source/build/include/build.h
2022-10-02 20:46:57 +02:00
Christoph Oelckers
4787bddddd
- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
793e9b7623
- renamed DDukeActor::floorz, ceilingz.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
4c80a19458
- removed unused __interpolatedvec3 function.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
6816e32d23
- call float 'interpolated' functions for setting tsprite's pos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
7745701d4b
- floatified opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
5df4caa82f
- renamed interpolate functions as preparation for floatifying opos.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
403e1ad3b3
- Blood: floatified baseFloor and baseCeil.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
41ba829665
- fixed compile
2022-10-02 20:45:53 +02:00
Christoph Oelckers
c1d603e1e9
- backend update from GZDoom.
2022-10-02 20:33:18 +02:00
Christoph Oelckers
5a27390eaf
- Blood: don't crash when trying to render from outside a sector.
2022-10-02 09:52:13 +02:00
Christoph Oelckers
631bea6a98
- v3df_follow cannot be disabled.
...
This caused the sound field to deteriorate. Fortunately the flag was already ignored for player sounds so hopefully it's ok like this.
2022-10-01 16:09:53 +02:00
Christoph Oelckers
f1bdee015d
- SW: fixed Bouncing Betty not spawning on Twin Dragon's $outpost.map
2022-10-01 15:57:40 +02:00
Christoph Oelckers
de81bb18c8
- Exhumed: fixed vertical aiming for hitscan weapons.
...
This code originally did some inept parameter merging which got broken in an earlier refactoring.
2022-10-01 14:35:20 +02:00
Christoph Oelckers
1482052c8a
- fixed: chickens in RRRA did not autoaim in hitscan-only mode.
...
since these are homing missiles they always need to acquire a target, regardless of autoaim mode.
2022-10-01 14:34:55 +02:00
Christoph Oelckers
f307e22f4b
- fixed SW's flash bomb.
2022-10-01 14:33:56 +02:00
Christoph Oelckers
9627f00f32
- Duke: added emulation for a sound system bug that prevents certain duplicate sounds from playing.
...
Since our sound system does not reject this case, the calling code must check for the relevant condition.
2022-10-01 12:59:43 +02:00
Christoph Oelckers
d1b4bef98d
- don't draw invalid shadow sprites.
2022-10-01 10:01:56 +02:00
Christoph Oelckers
e2a1190e32
- SW: disabled 'dontpan' and force 'follow' sound flag.
...
While these may theoretically be useful, their use in SW is so poor that we are better off playing everything except ambients as a positioned world sound.
2022-10-01 09:39:49 +02:00
Christoph Oelckers
64a96e1b94
- fixed: RR: save the current track for the "8-track player"
...
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Christoph Oelckers
57228f12a3
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
2022-10-01 09:10:13 +02:00
Christoph Oelckers
fdb13ffdfd
- first simple batch of wrapper removal.
2022-08-27 10:50:11 +02:00
Christoph Oelckers
a59a771209
- use floats for ceilingz/floorz storage.
2022-08-27 10:49:59 +02:00
Christoph Oelckers
367a998b40
- removed the scripting wrappers for floorz and ceilingz.
...
These won't be needed anymore with floating point values
2022-08-27 10:16:57 +02:00
Christoph Oelckers
044929ad06
- replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers.
2022-08-27 10:13:15 +02:00
Christoph Oelckers
47a594a96c
- renamed setPosFromLoad to setPosFromMap.
2022-08-27 10:03:31 +02:00
Christoph Oelckers
109684c029
- renamed a few things to make searching easier.
2022-08-27 10:03:10 +02:00
Christoph Oelckers
8325e7369f
- removed floorzptr and ceilingzptr.
...
These were obstacles for further changes.
2022-08-27 10:01:01 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
02ae6476de
- changed the pos vector of spritetype to floating point.
2022-08-27 09:26:13 +02:00
Christoph Oelckers
825d94f5a5
- SW: rewrote sound code to avoid using a position pointer-
2022-08-27 09:22:42 +02:00
Christoph Oelckers
9407fa549d
- SW: made ANIM value type independent.
2022-08-27 08:49:38 +02:00
Christoph Oelckers
fa53fcd085
- undid the fix that allocated one byte too many for loading a complete file into an FString.
...
Without this padding byte the voxel loader does not work.
2022-08-27 00:02:57 +02:00
Christoph Oelckers
2e63453cd0
- added missing range check to secret hack for WT.
2022-08-26 21:46:16 +02:00
Christoph Oelckers
b1cbecf268
- Duke/RR: do not spawn sprites with invalid picnums.
...
RRRA E1L7 has a respawner that will spawn an invalid sprite crashing the game.
2022-08-26 20:05:28 +02:00
Christoph Oelckers
07656251d9
- fixes bad assignments in the property parser.
...
They were added to the wrong flag word.
2022-08-26 19:53:11 +02:00
Christoph Oelckers
c15aeec9f7
- late __int_pos additions
2022-08-26 19:53:11 +02:00
Christoph Oelckers
4c6976baca
- looks I missed one last place...
2022-08-26 19:53:10 +02:00
Christoph Oelckers
1231f6025d
- handle the last remaining uses of __int_pos that can be done with the function interface.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
8ccaa0ab8c
- more tsprite position stuff
2022-08-26 19:53:10 +02:00
Christoph Oelckers
810e722e5e
- tspritetype::pos access wrappers, part 2.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
170387ab26
- tspritetype::pos access wrappers, part 1.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
dc94dedc6b
- renaming spritetype::pos
2022-08-26 19:53:10 +02:00
Christoph Oelckers
ad9931081e
-fix some bugs, handle occurences in recently changed code
2022-08-26 19:53:10 +02:00
Christoph Oelckers
99188b52e9
- eliminated sprite pointers in clip.cpp.
2022-08-26 19:53:10 +02:00
Christoph Oelckers
3420032f02
- replace most spr.pos in the global code.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
e732e2f947
- SW: replaced spr.pos globally (except two functions)
...
# Conflicts:
# source/games/sw/src/_polymost.cpp
2022-08-26 19:53:09 +02:00
Christoph Oelckers
d35b131dd5
- SW: handle pos in _PlaySound
2022-08-26 19:53:09 +02:00
Christoph Oelckers
b74355fcee
- SW: almost the last wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
b49aed6620
- SW: more spr.pos write wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
6a5384f39e
- SW: eighth batch of spr.pos wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
1101a8c9e8
- SW: seventh batch of spr.pos wraps.
2022-08-26 19:53:09 +02:00
Christoph Oelckers
9ace89ad53
- SW: sixth batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
2d91ea29ce
- SW: fifth batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
212b9e8bab
- SW: fourth batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
53ce186e7b
- SW: third batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
8ca4d85069
- SW: second batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
871f0c4ec6
- SW: first batch of spr.pos wraps.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
43bd8acb31
- Exhumed: renamed all spr.pos.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
78720f93b2
- Exhumed: refactored all write accesses to spr.pos
2022-08-26 19:53:07 +02:00
Christoph Oelckers
2e0c62a2c7
- Exhumed: fourth batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
255e12872c
- Exhumed: third batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
24101f8e92
- Exhumed: second batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
4131451a1a
- Exhumed: first batch of refactoring writes to spr.pos.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
75ab0cf018
- handle a few leftovers in Blood.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
204d6018f4
- Duke: renamed all spr.pos
...
This was pure search&replace with no other code edits.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
f629ec1916
- Duke: full pos assignments
2022-08-26 19:53:06 +02:00
Christoph Oelckers
b9568aa372
- missed this in Blood
2022-08-26 19:53:06 +02:00
Christoph Oelckers
0ad571b72d
- Duke: wrapped remaining write access to spr.pos
2022-08-26 19:53:06 +02:00
Christoph Oelckers
f4ed59ccb7
- Duke: ninth batch.
2022-08-26 19:53:06 +02:00
Christoph Oelckers
9bf94cbc1c
- Duke: eighth batch
2022-08-26 19:53:06 +02:00
Christoph Oelckers
f97bae8d23
- Duke: refactored sound API to receive its position by reference.
2022-08-26 19:53:06 +02:00
Christoph Oelckers
b4e18e8255
- Duke: seventh batch of refactoring writes to spr.pos.
2022-08-26 19:53:06 +02:00
Christoph Oelckers
99b9b01d6a
- Duke: sixth batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Christoph Oelckers
5c31568184
- Duke: fifth batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Christoph Oelckers
82095b435f
- Duke: fourth batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Christoph Oelckers
236b1cf4e0
- Duke: third batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Christoph Oelckers
6d21552d6c
- Duke: second batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Christoph Oelckers
378d126114
- Duke: first batch of refactoring writes to spr.pos.
2022-08-26 19:53:05 +02:00
Christoph Oelckers
58f573e578
- Blood: replaced the remaining spr.pos with int_pos() in nnexts
2022-08-26 19:53:05 +02:00
Christoph Oelckers
0c0a33da8e
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:05 +02:00
Christoph Oelckers
f291a943a4
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
0f8bf5f743
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
5296051fef
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
6fe27b4fe5
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
4a3e9f6df1
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
458fc219ed
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
2642018bac
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
702a73ff6c
- Blood: handled the remaining write accesses to 'pos'
2022-08-26 19:53:03 +02:00
Christoph Oelckers
04c9422db8
- Blood: don't pass an actor's position directly to ClipMove
2022-08-26 19:53:03 +02:00
Christoph Oelckers
4f391e46ce
- added GetSoundPos variant taking a reference instead of pointer.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
efc832ca5c
- Blood: wrapped most write accesses to spr.pos
2022-08-26 19:53:03 +02:00
Christoph Oelckers
32dd061ab1
- Blood: wrapped write accesses to spr.pos in nnexts.cpp
2022-08-26 19:53:03 +02:00
Christoph Oelckers
70d5ba6abe
- Blood: first part of wrapping spr.pos write access.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
29d0f86726
- utilities for wrapping actor coordinates.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
111dbd7a7d
- backend update from GZDoom.
...
mainly TAngle overhaul and needed code adjustments.
2022-08-26 18:28:22 +02:00
Christoph Oelckers
ca1171187f
- hack to fix bad door definition in RR E2L7.
2022-08-25 21:45:03 +02:00
Mitchell Richters
03fd5c2ebe
- Repair frame timer in tileAnimateOfs()
following consolidation in 4f2170655c
.
...
* All games that aren't Blood depend on Build's original 120Hz timer for this, not the playsim's clock.
2022-08-25 21:44:14 +02:00
Christoph Oelckers
b196e67f40
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
...
* - Change gBusyCount limit to a higher value since xsector limit raised.
gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.
# Conflicts:
# source/games/blood/src/actor.cpp
# source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
0139ac5e4a
ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796
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- (gModernMap) Add a way to move sprites that are close to outside walls of sector
- (gModernMap) Add loadsave construct
- (gModernMap) Fix movement direction for reverse moving sprites in TranslateSector
2022-08-17 20:45:43 +02:00
Christoph Oelckers
97b7f4b46a
- Exhumed: exported a handful of missed messages to the string table
2022-08-17 20:39:00 +02:00
Christoph Oelckers
4aee3bef47
- Exhumed: fixed coordinate bug with queen
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# Conflicts:
# source/games/exhumed/src/queen.cpp
2022-08-17 20:38:55 +02:00
Christoph Oelckers
77bc5999ce
- Backend update from GZDoom.
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* ZScript compiler fixes for type promotion
* FileSystem.FindLumpFullName
* Statusbar text scaling fixes.
* removed scalar addition operators from vectors.
2022-08-17 20:38:46 +02:00
Christoph Oelckers
9c107049fd
Revert "- blood: fix velCeil calculation"
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This reverts commit d85a8b6507
.
This broke player view height on elevators.
2022-08-17 20:19:58 +02:00
Christoph Oelckers
864c0b71e0
-removed some xs_float casts that are not really necessary.
2022-08-07 10:54:52 +02:00
Christoph Oelckers
8aa96777b0
- allow FModel::FindFrame to not pick a default.
2022-08-07 10:42:07 +02:00
Christoph Oelckers
4d423004e9
- unlimited the displayable sprites.
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Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
Christoph Oelckers
3ca9052b7a
- deleted updateanimation function for models.
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It is currently unused and will certainly have to redone once model support is added for the new renderer.
Since this tries to guess game state from purely engine-side data it has its share of major problems, most importantly it is not compatible with games other than Duke.
2022-08-07 08:58:59 +02:00
Christoph Oelckers
4260d334e2
- do not overwrite a textures sky cap color.
2022-08-06 09:26:08 +02:00
Christoph Oelckers
10b9d41d57
-forgot to save this...
2022-08-06 09:15:47 +02:00
Christoph Oelckers
fddb4d2330
- fixed bad sector validation in DoUpdateSector.
2022-08-06 09:12:00 +02:00
Christoph Oelckers
738c133d05
- animation precaching cleanup.
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No need to handle animations on the,game side. markTileForPrecache already handles this - now also for oscillating animations.
2022-08-05 23:48:43 +02:00
Christoph Oelckers
4f2170655c
- animateoffs cleanup and consolidation
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This was rewritten based on specs alone - it still doesn’t look that different due to its simplicity.
2022-08-05 23:32:16 +02:00
Christoph Oelckers
83c0ad55f2
- rewrote nextsectorneighborzptr with a better parameter interface
2022-08-05 18:43:48 +02:00
Christoph Oelckers
ec66f39535
- replaced a few naked chars with better types.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
48b6ce2f4d
- replaced spriteheightofsptr with a method in DCoreActor.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
6b318c89b6
- removed unused engine_priv.h
2022-08-05 17:04:46 +02:00
Christoph Oelckers
dcb4e1e39b
- updatesector* cleanup.
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got rid of all remaining Build code in here, stripped down the wrapper interface and moved everything into a separate header file.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
e1eb54ecda
- replaced sectordist with a floating point variant with better precision.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
b31e6c0bdf
- replaced getclosestpointonwall_internal with a floating point version based on NearestPointLine.
2022-08-05 17:04:46 +02:00
Christoph Oelckers
c2fc7577db
- cleanup of 3D viewport code.
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Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
4ec748a92b
- removed some unused variables and declarations.
2022-08-05 17:04:45 +02:00
Christoph Oelckers
c5ec2af020
- Exhumed: fix position init in BuildfRat
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This is only the cheat case, which is why this wasn’t detected earlier.
2022-08-05 09:41:25 +02:00
Christoph Oelckers
7e36e57639
- fix dangerous pointer arithmetic in ParseCommandLine
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Should be rewritten entirely to sanitize, though.
2022-08-05 09:40:37 +02:00
Christoph Oelckers
8d423fdc6f
- toned down the fov change a bit.
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With real projection math it was a bit extreme.
2022-08-03 19:59:46 +02:00
Christoph Oelckers
e6ca0f4817
- made fov change for RRRA's drug mode work.
2022-08-03 19:41:30 +02:00