raze/source
2022-10-05 00:36:32 +02:00
..
build - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
common - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
core - Tiny bit of abstraction in PlayerAngle struct. 2022-10-05 00:36:32 +02:00
games - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
platform
thirdparty
CMakeLists.txt
g_pch.h