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- SW: fixed bad actor parameter in SpawnShell.
cherry pick on master
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1 changed files with 1 additions and 1 deletions
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@ -2249,7 +2249,7 @@ int SpawnShell(DSWActor* actor, int ShellNum)
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actorNew->user.jump_speed += RandomRange(400);
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actorNew->user.jump_speed = -actorNew->user.jump_speed;
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DoBeginJump(actor);
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DoBeginJump(actorNew);
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actorNew->user.jump_grav = ACTOR_GRAVITY;
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return 0;
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