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- Remove superfluous use of Normalized180()
method on an angle.
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1 changed files with 1 additions and 1 deletions
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@ -191,7 +191,7 @@ struct PlayerAngle
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{
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if (targetset())
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{
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auto delta = deltaangle(ang, target).Normalized180().Degrees();
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auto delta = deltaangle(ang, target).Degrees();
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if (abs(delta) > 1)
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{
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