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- SW: seventh batch of spr.pos wraps.
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9ace89ad53
commit
1101a8c9e8
1 changed files with 11 additions and 28 deletions
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@ -3829,10 +3829,7 @@ int DoVomitSplash(DSWActor* actor)
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int DoFastShrapJumpFall(DSWActor* actor)
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{
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actor->spr.pos.X += actor->user.change.X*2;
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actor->spr.pos.Y += actor->user.change.Y*2;
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actor->spr.pos.Z += actor->user.change.Z*2;
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actor->add_int_pos({ actor->user.change.X * 2, actor->user.change.Y * 2, actor->user.change.Z * 2 });
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actor->user.WaitTics -= MISSILEMOVETICS;
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if (actor->user.WaitTics <= 0)
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KillActor(actor);
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@ -3842,9 +3839,7 @@ int DoFastShrapJumpFall(DSWActor* actor)
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int DoTracerShrap(DSWActor* actor)
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{
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actor->spr.pos.X += actor->user.change.X;
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actor->spr.pos.Y += actor->user.change.Y;
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actor->spr.pos.Z += actor->user.change.Z;
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actor->add_int_pos({ actor->user.change.X, actor->user.change.Y, actor->user.change.Z });
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actor->user.WaitTics -= MISSILEMOVETICS;
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if (actor->user.WaitTics <= 0)
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@ -8930,9 +8925,7 @@ int DoMine(DSWActor* actor)
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int DoPuff(DSWActor* actor)
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{
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actor->spr.pos.X += actor->user.change.X;
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actor->spr.pos.Y += actor->user.change.Y;
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actor->spr.pos.Z += actor->user.change.Z;
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actor->add_int_pos({ actor->user.change.X, actor->user.change.Y, actor->user.change.Z });
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return 0;
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}
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@ -10464,8 +10457,7 @@ int DoMineExp(DSWActor* actor)
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int DoSectorExp(DSWActor* actor)
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{
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actor->spr.pos.X += actor->user.change.X;
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actor->spr.pos.Y += actor->user.change.Y;
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actor->add_int_pos({ actor->user.change.X, actor->user.change.Y, 0 });
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return 0;
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}
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@ -10895,8 +10887,7 @@ int DoBloodWorm(DSWActor* actor)
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by = actor->spr.pos.Y;
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amt = RANDOM_P2(2048) - 1024;
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actor->spr.pos.X += MulScale(amt,xvect, 15);
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actor->spr.pos.Y += MulScale(amt,yvect, 15);
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actor->add_int_pos({ MulScale(amt,xvect, 15), MulScale(amt,yvect, 15), 0 });
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auto sect = actor->sector();
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updatesectorz(actor->spr.pos.X, actor->spr.pos.Y, actor->spr.pos.Z, §);
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@ -11193,10 +11184,8 @@ int DoRing(DSWActor* actor)
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actor->spr.ang = NORM_ANGLE(actor->spr.ang + (4 * RINGMOVETICS) + RINGMOVETICS);
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// put it out there
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actor->spr.pos.X += MulScale(actor->user.Dist, bcos(actor->spr.ang), 14);
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actor->spr.pos.Y += MulScale(actor->user.Dist, bsin(actor->spr.ang), 14);
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if (pp)
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actor->spr.pos.Z += (actor->user.Dist * (-pp->horizon.horiz.asq16() >> 9)) >> 9;
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actor->add_int_pos({ MulScale(actor->user.Dist, bcos(actor->spr.ang), 14), MulScale(actor->user.Dist, bsin(actor->spr.ang), 14),
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pp ? (actor->user.Dist * (-pp->horizon.horiz.asq16() >> 9)) >> 9 : 0 });
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SetActor(actor, &actor->spr.pos);
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@ -11266,9 +11255,8 @@ void InitSpellRing(PLAYER* pp)
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actorNew->user.floor_dist = Z(10);
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// put it out there
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actorNew->spr.pos.X += MulScale(actorNew->user.Dist, bcos(actorNew->spr.ang), 14);
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actorNew->spr.pos.Y += MulScale(actorNew->user.Dist, bsin(actorNew->spr.ang), 14);
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actorNew->spr.pos.Z = pp->pos.Z + Z(20) + ((actorNew->user.Dist * (-pp->horizon.horiz.asq16() >> 9)) >> 9);
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actorNew->add_int_pos({ MulScale(actorNew->user.Dist, bcos(actorNew->spr.ang), 14), MulScale(actorNew->user.Dist, bsin(actorNew->spr.ang), 14),
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pp->pos.Z + Z(20) + ((actorNew->user.Dist * (-pp->horizon.horiz.asq16() >> 9)) >> 9) });
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actorNew->spr.ang = NORM_ANGLE(actorNew->spr.ang + 512);
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@ -11323,8 +11311,7 @@ int DoSerpRing(DSWActor* actor)
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actor->spr.ang = NORM_ANGLE(actor->spr.ang - (28 * RINGMOVETICS));
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// put it out there
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actor->spr.pos.X += MulScale(actor->user.Dist, bcos(actor->user.slide_ang), 14);
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actor->spr.pos.Y += MulScale(actor->user.Dist, bsin(actor->user.slide_ang), 14);
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actor->add_int_pos({ MulScale(actor->user.Dist, bcos(actor->user.slide_ang), 14), MulScale(actor->user.Dist, bsin(actor->user.slide_ang), 14), 0 });
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SetActor(actor, &actor->spr.pos);
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@ -17169,11 +17156,7 @@ DSWActor* SpawnBubble(DSWActor* actor)
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int DoVehicleSmoke(DSWActor* actor)
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{
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actor->spr.pos.Z -= actor->spr.zvel;
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actor->spr.pos.X += actor->user.change.X;
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actor->spr.pos.Y += actor->user.change.Y;
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actor->add_int_pos({ actor->user.change.X, actor->user.change.Y, -actor->spr.zvel });
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return false;
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}
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