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- removed unused engine_priv.h
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4 changed files with 0 additions and 24 deletions
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@ -8,7 +8,6 @@
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#include "build.h"
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#include "clip.h"
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#include "engine_priv.h"
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#include "printf.h"
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#include "gamefuncs.h"
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#include "coreactor.h"
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@ -14,7 +14,6 @@
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#include "automap.h"
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#include "imagehelpers.h"
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#include "engine_priv.h"
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#include "palette.h"
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#include "gamecvars.h"
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#include "c_console.h"
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@ -1,21 +0,0 @@
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// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#include "cmdlib.h"
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#ifndef ENGINE_PRIV_H
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#define ENGINE_PRIV_H
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extern int32_t hitallsprites;
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int32_t animateoffs(int tilenum, int fakevar);
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#endif /* ENGINE_PRIV_H */
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@ -3,7 +3,6 @@
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#ifdef USE_OPENGL
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#include "build.h"
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#include "engine_priv.h"
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#include "mdsprite.h"
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#include "coreactor.h"
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