- removed unused engine_priv.h

This commit is contained in:
Christoph Oelckers 2022-08-04 23:48:24 +02:00
parent dcb4e1e39b
commit 6b318c89b6
4 changed files with 0 additions and 24 deletions

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@ -8,7 +8,6 @@
#include "build.h"
#include "clip.h"
#include "engine_priv.h"
#include "printf.h"
#include "gamefuncs.h"
#include "coreactor.h"

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@ -14,7 +14,6 @@
#include "automap.h"
#include "imagehelpers.h"
#include "engine_priv.h"
#include "palette.h"
#include "gamecvars.h"
#include "c_console.h"

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@ -1,21 +0,0 @@
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#pragma once
#include "cmdlib.h"
#ifndef ENGINE_PRIV_H
#define ENGINE_PRIV_H
extern int32_t hitallsprites;
int32_t animateoffs(int tilenum, int fakevar);
#endif /* ENGINE_PRIV_H */

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@ -3,7 +3,6 @@
#ifdef USE_OPENGL
#include "build.h"
#include "engine_priv.h"
#include "mdsprite.h"
#include "coreactor.h"