raze/source
2022-10-05 00:36:31 +02:00
..
build - more int_ang() 2022-10-04 23:56:43 +02:00
common - Utilise actor sprite's full precision in instances where angle was converted to Build and back again. 2022-10-05 00:36:30 +02:00
core - Move Build vector angle functions from binaryangle.h to gamefuncs.h. 2022-10-05 00:36:31 +02:00
games - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00