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- Eliminate some TAngle floating point Build method usage.
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commit
478e7a6801
6 changed files with 29 additions and 25 deletions
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@ -38,26 +38,31 @@ inline static double getTicrateScale(const double value)
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return value * (1. / GameTicRate);
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}
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inline static double getPushScale(const double scaleAdjust)
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inline static double getPushBuild(const double scaleAdjust)
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{
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return (2. / 9.) * (scaleAdjust < 1. ? (1. - scaleAdjust * 0.5) * 1.5 : 1.);
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return 2. / 9. * (scaleAdjust < 1. ? (1. - scaleAdjust * 0.5) * 1.5 : 1.);
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}
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inline static fixedhoriz getscaledhoriz(const double value, const double scaleAdjust, const fixedhoriz& object, const double push)
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inline static DAngle getPushAngle(const double scaleAdjust)
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{
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return DAngle::fromDeg(getPushBuild(scaleAdjust) * BAngToDegree);
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}
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inline static fixedhoriz getscaledhoriz(const double value, const double scaleAdjust, const fixedhoriz object, const double push)
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{
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return buildfhoriz(scaleAdjust * ((object.asbuildf() * getTicrateScale(value)) + push));
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}
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inline static DAngle getscaledangle(const double value, const double scaleAdjust, const DAngle& object, const double push)
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inline static DAngle getscaledangle(const double value, const double scaleAdjust, const DAngle object, const DAngle push)
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{
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return DAngle::fromBuildf(scaleAdjust * ((object.Normalized180().Buildfang() * getTicrateScale(value)) + push));
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return ((object.Normalized180() * getTicrateScale(value)) + push) * scaleAdjust;
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}
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inline static void scaletozero(fixedhoriz& object, const double value, const double scaleAdjust, const double push = DBL_MAX)
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{
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if (auto sgn = Sgn(object.asq16()))
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{
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object -= getscaledhoriz(value, scaleAdjust, object, push == DBL_MAX ? sgn * getPushScale(scaleAdjust) : push);
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object -= getscaledhoriz(value, scaleAdjust, object, push == DBL_MAX ? getPushBuild(scaleAdjust) * sgn : push);
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if (sgn != Sgn(object.asq16())) object = q16horiz(0);
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}
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}
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@ -66,7 +71,7 @@ inline static void scaletozero(DAngle& object, const double value, const double
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{
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if (auto sgn = object.Sgn())
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{
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object -= getscaledangle(value, scaleAdjust, object, push == DBL_MAX ? sgn * getPushScale(scaleAdjust) : push);
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object -= getscaledangle(value, scaleAdjust, object, push == DBL_MAX ? getPushAngle(scaleAdjust) * sgn : DAngle::fromDeg(push));
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if (sgn != object.Sgn()) object = nullAngle;
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}
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}
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@ -375,8 +380,8 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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{
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if (*actions & key)
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{
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look_ang += DAngle::fromBuildf(getTicrateScale(LOOKINGSPEED) * scaleAdjust * direction);
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rotscrnang -= DAngle::fromBuildf(getTicrateScale(ROTATESPEED) * scaleAdjust * direction);
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look_ang += DAngle::fromDeg(getTicrateScale(LOOKINGSPEED) * scaleAdjust * direction * BAngToDegree);
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rotscrnang -= DAngle::fromDeg(getTicrateScale(ROTATESPEED) * scaleAdjust * direction * BAngToDegree);
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}
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};
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doLookKeys(SB_LOOK_LEFT, -1);
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@ -386,10 +391,10 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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{
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if (*actions & SB_TURNAROUND)
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{
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if (spin == 0)
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if (spin == nullAngle)
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{
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// currently not spinning, so start a spin
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spin = -1024.;
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spin = -DAngle180;
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}
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*actions &= ~SB_TURNAROUND;
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}
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@ -400,23 +405,23 @@ void PlayerAngle::applyinput(float const avel, ESyncBits* actions, double const
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ang += DAngle::fromDeg(avel);
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}
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if (spin < 0)
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if (spin < nullAngle)
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{
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// return spin to 0
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double add = getTicrateScale(!(*actions & SB_CROUCH) ? SPINSTAND : SPINCROUCH) * scaleAdjust;
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DAngle add = DAngle::fromDeg(getTicrateScale(!(*actions & SB_CROUCH) ? SPINSTAND : SPINCROUCH) * scaleAdjust * BAngToDegree);
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spin += add;
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if (spin > 0)
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if (spin > nullAngle)
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{
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// Don't overshoot our target. With variable factor this is possible.
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add -= spin;
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spin = 0;
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spin = nullAngle;
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}
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ang += DAngle::fromBuildf(add);
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ang += add;
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}
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}
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else
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{
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spin = 0;
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spin = nullAngle;
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}
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}
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@ -119,8 +119,7 @@ private:
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struct PlayerAngle
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{
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DAngle ang, oang, look_ang, olook_ang, rotscrnang, orotscrnang;
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double spin;
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DAngle ang, oang, look_ang, olook_ang, rotscrnang, orotscrnang, spin;
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friend FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerAngle& w, PlayerAngle* def);
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@ -827,7 +827,7 @@ void playerStart(int nPlayer, int bNewLevel)
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pPlayer->restTime = 0;
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pPlayer->kickPower = 0;
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pPlayer->laughCount = 0;
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pPlayer->angle.spin = 0;
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pPlayer->angle.spin = nullAngle;
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pPlayer->posture = 0;
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pPlayer->voodooTarget = nullptr;
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pPlayer->voodooTargets = 0;
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@ -650,8 +650,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
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break;
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case PLAYER_ONE_EIGHTY_COUNT:
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if (bSet) ps[iPlayer].angle.spin = lValue;
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else SetGameVarID(lVar2, int(ps[iPlayer].angle.spin), sActor, sPlayer);
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if (bSet) ps[iPlayer].angle.spin = DAngle::fromBuild(lValue);
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else SetGameVarID(lVar2, ps[iPlayer].angle.spin.Buildang(), sActor, sPlayer);
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break;
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case PLAYER_CHEAT_PHASE:
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@ -479,7 +479,7 @@ void hud_input(int plnum)
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}
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}
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if (PlayerInput(plnum, SB_TURNAROUND) && p->angle.spin == 0 && p->on_crane == nullptr)
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if (PlayerInput(plnum, SB_TURNAROUND) && p->angle.spin == nullAngle && p->on_crane == nullptr)
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_TURNAROUND, plnum, nullptr, -1);
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@ -188,8 +188,8 @@ void resetplayerstats(int snum)
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p->vel.Z = 0;
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p->fric.X = 0;
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p->fric.Y = 0;
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p->somethingonplayer =nullptr;
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p->angle.spin = 0;
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p->somethingonplayer = nullptr;
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p->angle.spin = nullAngle;
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p->on_crane = nullptr;
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