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@ -372,7 +372,7 @@ void movedummyplayers(void)
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}
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}
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act->add_int_pos({ (ps[p].player_int_pos().X - ps[p].__int_opos.X), (ps[p].player_int_pos().Y - ps[p].__int_opos.Y), 0 });
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act->add_int_pos({ (ps[p].player_int_pos().X - ps[p].player_int_opos().X), (ps[p].player_int_pos().Y - ps[p].player_int_opos().Y), 0 });
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SetActor(act, act->int_pos());
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}
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}
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