Simon
4e6b7c226a
Ensure sky box renders correctly when looking through a weapon scope
...
and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
0de97cb8e9
Fixed Model FOV in Character creation screen
2023-03-11 20:19:23 +00:00
Simon
c8fa750c6e
Prevent random weapon position being stuck
...
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee
Force powers aimed using controllers
2023-03-10 22:54:28 +00:00
Simon
25f46bbf52
@MuadDib: Fix-detection-of-expanded-menu-mod
2023-03-10 17:54:58 +00:00
Simon
fce7d4865a
@MuadDib: Allow-1000-saves-instead-of-100
2023-03-10 17:53:49 +00:00
Simon
e19f8b9c1d
Force Crosshair & Force See effect correct
2023-03-08 22:56:45 +00:00
Simon
174350d86a
Throwable Thermal Detonators
2023-03-08 22:56:21 +00:00
Simon
f16e6b2e7e
Various changes
...
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
3930f6d514
JKVR -> JKXR
2023-03-08 21:05:48 +00:00
Simon
80f4e9520a
Improved font scaling
2023-03-07 22:52:55 +00:00
Simon
6d6b4cf3da
Warning when force power too low to use selected force
2023-03-07 22:52:30 +00:00
Simon
3f869386a3
Off-hand-use-gesture-savegame-fix
2023-03-05 19:53:50 +00:00
Simon
4127f788e8
Academy-Bowcaster-angle-fix
2023-03-05 19:53:18 +00:00
Simon
5813c42b30
Academy-IRL-Crouch
2023-03-05 19:52:49 +00:00
Simon
ac8ac8f6d9
Update to credits (further changes pending)
...
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
911d89557d
@MuadDib's Fix-security-cameras-with-single-view
2023-03-05 08:52:35 +00:00
Simon
9e00445947
@MuadDib's Improve-security-camera-controls
2023-03-05 08:51:50 +00:00
Simon
5ba176fced
@MuadDib's Usable-objects-hint
2023-03-05 08:50:51 +00:00
Simon
b00d5053dd
@MuadDib's Multi-hand-use-gesture
2023-03-05 08:48:31 +00:00
Simon
a4b8ffc635
Enable optimisations when building release
2023-03-02 21:42:34 +00:00
Simon
6b40649ef5
Added missing shaders and comfort vignette drawing
2023-03-01 23:20:26 +00:00
Simon
1597349f9d
Prevent haptics triggering when an NPC is using the force
2023-03-01 22:59:45 +00:00
Simon
72ba9972d8
Renaming JKQuest to JKXR
...
Rename JKQuest -> JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
614d0ec605
MuadDib's changes for patreon credits and more!
2023-03-01 20:56:41 +00:00
Simon
eed4ea9e15
Allow demo assets map to be played
...
only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
82ace54c07
Start of proper changes for JKA
2023-02-26 09:45:41 +00:00
Simon
373ffaa413
Move some openxr stuff into the jni folder
2023-02-04 10:30:48 +00:00
Simon
0b27c1c0e9
Changes to allow a single APK to run on both Quest and Pico
...
Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
2023-02-03 23:00:13 +00:00
Simon
348bd46f62
Support for first person sabers - including dual wield and two-handed
...
needs more work, but going well
2023-02-02 22:53:34 +00:00
Simon
b67d87fd5c
Patched immersive camera changes from JKO
2023-02-02 22:52:28 +00:00
Simon
773593c8bd
Started on JKA
...
- First person view working
- Merged a lot of other changes from JKO
2023-02-01 21:11:04 +00:00
Simon
89fb6f6887
Configurable HUD scaling menu options
2023-01-31 21:45:13 +00:00
Simon
a83dfc7989
Added haptics for ATST
2023-01-29 08:36:46 +00:00
Simon
3b139bb537
ATST fixes
...
- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
Simon
d78ed1f40e
Revert "AT-ST aiming using controller"
...
This reverts commit 3e5a27421e
.
2023-01-28 22:39:48 +00:00
Simon
e2902ca3f9
Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
2023-01-28 15:28:24 +00:00
Simon
0d72a548ca
Change makefiles to select appropriate openxr_loader at build time
2023-01-27 14:49:23 +00:00
Simon
566da10ab6
Build with optimisations in Release only
...
Thanks to @Emawind for showing me how to do this!
2023-01-26 22:06:18 +00:00
Simon
49f758c7f9
Update cg_camera.cpp
2023-01-26 22:04:05 +00:00
Simon
7821de9e7e
Ensure controlling an NPC allows time for the view angles to be set correctly
2023-01-26 22:03:41 +00:00
Simon
3e5a27421e
AT-ST aiming using controller
2023-01-26 22:02:07 +00:00
Simon
f19b230169
Bit of camera tidy up
2023-01-25 09:24:23 +00:00
Simon
3d22e95737
Huge improvement to immersive cutscene camera control
2023-01-24 18:52:10 +00:00
Simon
93f18988d4
some hacking to try to make immersive cutscenes better
...
not great so far
2023-01-23 22:49:03 +00:00
Simon
059d131b8c
Further standardisation of input
2023-01-20 23:35:43 +00:00
Simon
fb59d40e3f
g_TeamBeefDirectorsCut
...
some other very minor fixes at the same time
2023-01-19 21:43:53 +00:00
Simon
7578e39d67
Scope Zooming (in and out) (@MuadDib)
2023-01-19 21:16:20 +00:00
Simon
23121a528b
Step to make the code reuseable
...
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
Simon
9bda989514
Ensure projection works on Meta Quest
...
Also fixed emplaced guns exiting by gesture use
2022-12-14 18:19:58 +00:00
Simon
4b1e010ca0
Use calculated projection matrix
...
sorts out weird warping on the Pico.
Allows for FOV to be overridden still for some effects (force speed)
2022-12-14 15:17:44 +00:00
Simon
c509e29ee1
Full OpenXR compatibility
...
Including Pico 4 support!!
2022-12-14 15:17:44 +00:00
Simon
d95f02dca2
Most stuff working..
...
but looks pretty bad at the moment
2022-12-14 15:17:43 +00:00
Simon
2c00a2a40f
We have visuals!!
...
OpenXR is now at least rendering the menu screen!
2022-12-14 15:17:43 +00:00
Simon
6a61f24048
early start on this OpenXR - doesn't build yet
2022-12-14 15:17:43 +00:00
Simon
257382adcd
Load last save game on respawn (@MuadDib)
2022-11-30 19:23:00 +00:00
Simon
399e803068
Restored original vanilla renderer and renamed current to rd-gles
2022-11-30 17:59:40 +00:00
Simon
cd9026c927
Prevent gesture use skipping cutscenes or exiting security cameras
...
also don't allow weapon firing whilst showing item selector
2022-11-30 17:52:57 +00:00
Simon
46f5441165
Restore shiny saber by default
2022-11-26 19:22:48 +00:00
Simon
bec2177392
Bowcaster bolt direction fix (@MuadDib)
2022-11-26 18:09:33 +00:00
Simon
f2c9a603b8
Gesture based button / item triggering
2022-11-26 15:38:50 +00:00
Simon
008e0ff44a
Fix crash when using security camera
2022-11-26 15:38:30 +00:00
Simon
a8a402288b
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
Simon
6ee8dcd2bc
Movement Speed toggle
...
Using X you can toggle between Full (100%), Comfortable (75%) and Walk (50%), small icon on screen to show you
2022-11-25 23:25:37 +00:00
Simon
96b8b4ebd5
Proper fix for Yavin sky
2022-11-25 19:06:25 +00:00
Simon
b942a64fc2
Comfort Vignette (@MuadDib)
...
+ haptic intensity menu control
2022-11-25 18:01:08 +00:00
Simon
0d3d244157
Fix sky over Yavin Swamp
...
The only significant part of this change is the removal of r_fastsky check, since Yavin Swamp doesn't have a skybox.
2022-11-23 22:17:58 +00:00
Simon
52061d9040
Big improvement to disruptor
...
better handling for NPC controlling (though it still doesn't feel very good)
2022-11-21 21:56:59 +00:00
Simon
b9b10a9876
Make NPCs fire at different locations on the player
...
50% - Chest
30% - Legs
20% - Head
2022-11-20 17:15:27 +00:00
Simon
c46603adf3
Fix for enemy aim when IRL crouch used (@MuadDib)
2022-11-18 21:06:46 +00:00
Simon
7b410f5867
Support for external haptics providers
2022-11-18 21:02:36 +00:00
Simon
077cfe159e
HAPTICS!!!
...
Controller only so far - still needs some things implemented, but mostly there
2022-11-17 00:05:01 +00:00
Simon
85f642e9e7
Use primary hand direction/location as trigger for buttons
2022-11-16 22:34:41 +00:00
Simon
f014078518
Helper to enable auto-use of Bacta Canister
...
Thanks again to @MuadDib for this one!
2022-11-16 21:30:19 +00:00
Simon
f179693772
Hopefully fix recursive glass breaking function call
...
This is a weird one, hopefully this fixes it!
2022-11-16 21:28:08 +00:00
Simon
96f6be0be9
IRL Crouch (@MuadDib)
...
Real Life Crouch implementation, courtesy of @MuadDib, complete with menu options
2022-11-16 21:27:36 +00:00
Simon
c372dd455b
E11 Blaster Rifle Scope
...
also a small change to allow proper rendering of the view when controlling an NPC that isn't a droid
2022-11-16 21:12:28 +00:00
Simon
92ef497bbc
Correct aspect ratio on scope / binoculars overlay
2022-11-12 19:22:24 +00:00
Simon
a1b76ee5cb
Made saber block debounce configurable
2022-11-12 17:06:03 +00:00
Simon
7a921c5e38
Blocked Saber Pause
...
blocked saber will pause for a short time to indicate it was blocked
implemented crouch toggle
set cg_debugSaberCombat to 1 to show red saber when it is blocked too
2022-11-11 23:43:50 +00:00
Simon
42a79f4b13
Menu updates from MuadDib
2022-11-11 19:49:01 +00:00
Simon
15d1fef9b4
Proper handling of saber lock scenario
...
and small changes to MuadDib's persistent saber marks change
2022-11-11 19:48:01 +00:00
Simon
3e54452a0b
MuadDib's persistent saber burn marks
...
set cg_saberBurnMarkExtraTime > 0 to activate
2022-11-09 22:05:06 +00:00
Simon
6695f0bc0d
Finished implementation of disruptor scope
2022-11-09 21:28:18 +00:00
Simon
baafc2ec8d
Several fixes
...
- Disruptor scope now working pretty much as expected
- Fix to menu hints now rendering correctly (@MuadDib)
- Removed roll from thrown saber angles
2022-11-08 21:43:12 +00:00
Simon
73ea7a970d
Motion controlled Force Push/Pull
2022-11-07 23:57:10 +00:00
Simon
e425c34317
Fixed Ladyluck remote turret
...
Also included @MuadDib's latest menu changes
Force Crosshair now seperately configurable
Restored the mission failed text
2022-11-07 22:14:36 +00:00
Simon
56ac3c1830
Added debug saber combat (not yet working)
...
and updated crawl TGA
2022-11-06 08:10:25 +00:00
Simon
d3cd3ee71b
Force Changes...
...
Allow grip to pull and push NPCs away and toward player (by moving hand forward and back)
Make saber still be controllable on level 1 but slower and for shorter time
Always draw force crosshair, but change colour when aimed at an entity
2022-11-03 22:38:34 +00:00
Simon
73080a2b4b
Small fix to allow loading of @MuadDib's locale file
...
and included the latest menu update from @MuadDib
2022-11-02 21:53:07 +00:00
Simon
5c09153f67
Decouple view angles from 3rd person saber
...
Feels a lot cleaner, also made the turn mode have 3 options:
0 = Snap turn
1 = Snap turn (1st Person) & Smooth turn (3rd person)
2 = Smooth turn
2022-10-31 22:17:09 +00:00
Simon
89f925c373
Immersive Cutscene 6DoF
...
also:
- 6DoF using mounted guns
- Better HUD scaling when Zoomed
2022-10-30 23:15:58 +00:00
Simon
b1207a60ca
Few small changes...
...
- Tidied up selector rendering a little bit for when no weapon held
- render a hand when no weapon held
- don't allow weapon stabilisation when holding no weapon or using saber
- better support for left handed mode
- disable face culling for VR view models (weapons / hands) so they look much better, especially left handed!
2022-10-29 09:44:25 +01:00
Simon
5df6bfbe27
Fix to allow force pull to activate water gargoyles in Yavin Temple
2022-10-28 22:51:32 +01:00
Simon
a5ae9452a8
If player is controlling a remote NPC
...
such as a mouse droid, then render on a screen as if viewing a remote camera. This might need reworking if the player controls something alive at some point, but works well for the mouse droid for now.
Also for security cameras, render to a screen
2022-10-26 23:37:42 +01:00
Simon
12d117f679
Prevent cameras and turrets exiting if player moves their head too much
...
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
Simon
eb341b78cd
Throwable thermal grenades
...
Also fixed issue where triggering saber throw too quickly on change would screw things up
2022-10-25 21:59:33 +01:00
Simon
3bef513990
Force Crosshair
...
and a number of other changes:
- fix for enemy saber throw
- reseed RNG with same number for both eyes
- vr_two_handed_weapons toggle cvar
2022-10-20 17:47:12 +01:00
Simon
a118fadce0
Don't draw mission failed message (no need)
...
removed a few redundant options from the menu too
2022-10-17 22:35:18 +01:00
Simon
0edba3662d
Hugely improved weapon selector
...
also added missed splash screen image
2022-10-17 20:29:58 +01:00
Simon
c30950dca0
Put force power selector on off-hand
2022-10-16 16:51:59 +01:00
Simon
2f40ff3e6a
Fix issue with glitching view when using something
...
it was lean being triggered
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-15 19:37:07 +01:00
Simon
b1e6677fc0
Hints to force direction
...
also rotated saber back so the glitch is not so visible
Added controls for force direction hint and Speed FOV adjust to the menu
2022-10-15 14:53:53 +01:00
Simon
4d5b8de994
Corrected cvars
...
g_saberMoveSpeed "1" (which is the game default and should be)
and
g_saberAnimSpeed "1.2"
2022-10-15 00:26:54 +01:00
Simon
3a4909e424
Multiple changes
...
- New Hand models for relaxed and force hands and textures (@baggyg)
- Additional selector screen when using the saber to change stance
- show current item in the selector
- Allow player to restart game if they die holding the saber
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-14 23:51:31 +01:00
Simon
948ea7507e
More changes...
...
- Updated NPC stats and weapon tweaks from @bummser
- Updated g_saberMoveSpeed to 2
- vr_weapon_velocity_trigger is now 2.6
2022-10-13 23:33:20 +01:00
Simon
19ee9179e8
Many improvements
...
Added cvar g_saberAutoDeflect1stPerson so saber is only ever used to deflect lasers in first person
Made selector always draw using HMD YAW so it remains in front when turning i.r.l
Updated the hand model (@baggyg)
Updated the crawler text with the patron credits
Added @MuadDib's menu changes
Aligned all weapons
Scaled the saber hilt down a little bit
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2022-10-13 23:19:44 +01:00
Simon
d08b94715c
Turn Saber on/off right trigger
2022-10-12 23:03:17 +01:00
Simon
0773fe325a
Added placeholder hand model
...
- made sure other force powers originate from off-hand
- switch 1st/3rd person using right stick when using saber
- if goggles equipped, then you can zoom in and out using right stick, and exit with B button
2022-10-12 22:35:27 +01:00
Simon
4f5c275fc4
Item Selector
...
and a number of other changes:
- Scrolling text on main menu for patron credits
- Off-hand force powers using trigger
- vr_weapon_velocity_trigger - cvar controls speed for velocity triggered weapons
- walk direction is hmd based
2022-10-12 18:00:41 +01:00
Simon
40e91fe9b0
Restore original saber speed trigger
2022-10-10 23:21:28 +01:00
Simon
3c7074f5d3
Small change to lightsaber swing sound triggers
2022-10-10 23:21:27 +01:00
Simon
fb15cd462d
0.1.0 - EA first build
2022-10-10 22:01:09 +01:00
Simon
a00281d038
Fix for saber not affecting dark jedi
2022-10-10 21:58:02 +01:00
Simon
daafcc6ba4
Drfaulting a lot of cvars
...
and saber blur now working
2022-10-10 21:58:02 +01:00
Simon
83d6fabb98
Various general improvements
...
- remove head bob
- default shadows on
- slight decrease to time slowdown
- slight player speed change
2022-10-10 21:58:02 +01:00
Simon
7328046b32
Improvements to the crosshair
2022-10-08 17:29:50 +01:00
Simon
ab03fc7c6d
So many changes..
...
- Fix issue where scripts stop running if you die (change to Android.mk)
- Added weapon based crosshair
- Lots of HUD fixes
- Fixed snowing indoors issue
2022-10-08 17:29:49 +01:00
Simon
086545aa8f
Few fixes
...
Don't spin camera on death
Fix mouse cursor getting stuck on left
2022-10-05 22:37:39 +01:00
Simon
851183b90d
Update cg_players.cpp
2022-10-04 23:08:06 +01:00
Simon
3826eb86c4
Number of small tweaks
...
including world scale
2022-10-04 22:48:30 +01:00
Simon
581b8829af
update to make files
2022-10-03 22:19:20 +01:00
Simon
99bf86ae8f
Almost too many changes to mention!
...
lots of saber stuff
view angle stuff
height is now correct
6DoF is working
weapon aiming working in a lot of cases
2022-10-03 22:19:00 +01:00
Simon
2c29c10b42
First implementation of 1st person saber
2022-10-02 23:17:51 +01:00
Simon
9620011ed5
Multiple fixes
...
- Fixed some crashes
- weapons (for the first level of outcast) should be aligned
- ducking works, player height now correct
some button changes:
A - Jump
B - Alt Fire
X - Use current Force (no use in outcast atm)
Y - Select next Force Power
Right Thumbstick Button - "Use"
Left Thumbstick Button - Duck - good for side rolls etc
Right Grip - Slow time to 10% (testing this for the weapon/force selector, also quite fun)
Left Grip - two handed weapons (no advantage to this at the moment)
You should find that weapons are now properly motion controlled
2022-10-01 00:02:49 +01:00
Simon
385017812e
Some weapon aiming code
2022-09-29 23:38:22 +01:00
Simon
163b725ebe
support both games via command line txt
...
jo - Jedi Outcast
ja - Jedi Academy
2022-09-29 20:18:23 +01:00
Simon
7cc4c4f281
Several changes
...
- Jedi Outcast now running properly
- Added Use to right thumbstick to bypass cutscenes
2022-09-28 23:07:22 +01:00
Simon
adfc6da46d
Many many changes
...
- Added in a cheat menu (https://jkhub.org/files/file/3828-beta-ingame-customization-and-cheat-menu/ )
- Added and building source for JK2
- FIxed jittery head tracking
- Started on motion controlled weapons (no sabers yet)
- made cutscenes immersive (can be turned off)
- Started on a visible HUD
2022-09-27 23:19:12 +01:00
Simon
18f17c2bab
Stereo Separation now working
2022-09-24 20:08:43 +01:00
Simon
62556d9b6b
Fixed crash
...
and head tacking seems to work
2022-09-24 17:50:21 +01:00
Simon
b1d847e0d8
Mouse working in main menu
...
and game library loads, intro plays, but crashing in a sequence atm
2022-09-23 23:10:32 +01:00
Simon
9627464541
can now finally see the menu!
2022-09-23 21:40:35 +01:00
Simon
8c62569139
More progress... sound is playing (no visuals yet)
2022-09-22 23:23:00 +01:00
Simon
f894efd296
It now builds!!
...
but won't run obviously, long way before that happens, but it is at least compiling and linking, which is good
2022-09-21 23:34:51 +01:00
Simon
cf2aa201ee
More fixing compilation and linker errors
2022-09-20 23:15:52 +01:00
Simon
11f00b4fd4
fixing compilation errors
2022-09-20 22:08:09 +01:00
Simon
c1cc1097f5
More fixes to try and build
2022-09-19 23:22:36 +01:00
Simon
bdb808b3f8
Still too many build issues...
2022-09-19 22:46:47 +01:00
Simon
9f28c4d992
Trying to get it to build...
2022-09-18 19:43:59 +01:00
Simon
4597b03873
Initial Commit
...
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00