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https://github.com/DrBeef/JKXR.git
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Few fixes
Don't spin camera on death Fix mouse cursor getting stuck on left
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parent
851183b90d
commit
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5 changed files with 11 additions and 7 deletions
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.jk2quest"
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android:versionCode="7"
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android:versionName="0.0.6" android:installLocation="auto" >
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android:versionCode="8"
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android:versionName="0.0.8" android:installLocation="auto" >
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<!-- Tell the system this app requires OpenGL ES 3.1. -->
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<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
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@ -1270,7 +1270,7 @@ void JKVR_Init()
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vr_reloadtimeoutms = Cvar_Get( "vr_reloadtimeoutms", "200", CVAR_ARCHIVE);
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vr_positional_factor = Cvar_Get( "vr_positional_factor", "12", CVAR_ARCHIVE);
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vr_walkdirection = Cvar_Get( "vr_walkdirection", "0", CVAR_ARCHIVE);
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vr_movement_multiplier = Cvar_Get( "vr_movement_multiplier", "0.7", CVAR_ARCHIVE);
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vr_movement_multiplier = Cvar_Get( "vr_movement_multiplier", "1.0", CVAR_ARCHIVE);
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vr_weapon_pitchadjust = Cvar_Get( "vr_weapon_pitchadjust", "-20.0", CVAR_ARCHIVE);
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vr_lasersight = Cvar_Get( "vr_lasersight", "0", CVAR_ARCHIVE);
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vr_teleport = Cvar_Get( "vr_teleport", "0", CVAR_ARCHIVE);
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@ -211,7 +211,7 @@ float clamp(float _min, float _val, float _max)
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void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState) {
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static float centerYaw = 0;
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if (reset || fabs(sinf(DEG2RAD(vr.weaponangles[YAW]-centerYaw))) > 0.5f)
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if (reset || Q_isnan(centerYaw) || fabs(sinf(DEG2RAD(vr.weaponangles[YAW]-centerYaw))) > 0.9f)
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{
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centerYaw = vr.weaponangles[YAW];
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}
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@ -771,7 +771,9 @@ static void CG_OffsetThirdPersonView( void )
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}
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}
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else if ( cg.predicted_player_state.stats[STAT_HEALTH] <= 0 )
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{// if dead, look at killer
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{
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//Do nothing
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/*
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if ( MatrixMode )
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{
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if ( cg.overrides.active & CG_OVERRIDE_3RD_PERSON_ANG )
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@ -788,6 +790,7 @@ static void CG_OffsetThirdPersonView( void )
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{
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cameraFocusAngles[YAW] = cg.predicted_player_state.stats[STAT_DEAD_YAW];
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}
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*/
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}
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else
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{ // Add in the third Person Angle.
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@ -718,7 +718,8 @@ static void CG_OffsetThirdPersonView( void )
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// if dead, look at killer
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if ( cg.predicted_player_state.stats[STAT_HEALTH] <= 0 )
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{
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if ( MatrixMode )
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//Do nothing
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/* if ( MatrixMode )
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{
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if ( cg.overrides.active & CG_OVERRIDE_3RD_PERSON_ANG )
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{
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@ -733,7 +734,7 @@ static void CG_OffsetThirdPersonView( void )
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else
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{
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cameraFocusAngles[YAW] = cg.predicted_player_state.stats[STAT_DEAD_YAW];
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}
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}*/
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}
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else
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{ // Add in the third Person Angle.
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