mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-21 19:51:33 +00:00
So many changes..
- Fix issue where scripts stop running if you die (change to Android.mk) - Added weapon based crosshair - Lots of HUD fixes - Fixed snowing indoors issue
This commit is contained in:
parent
086545aa8f
commit
ab03fc7c6d
26 changed files with 658 additions and 386 deletions
165
LICENSE
165
LICENSE
|
@ -1,165 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
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||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
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with which the Combined Work was made is also called the "Linked
|
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Version".
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The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
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based on the Application, and not on the Linked Version.
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|
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The "Corresponding Application Code" for a Combined Work means the
|
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object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
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||||
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You may convey a covered work under sections 3 and 4 of this License
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without being bound by section 3 of the GNU GPL.
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2. Conveying Modified Versions.
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|
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If you modify a copy of the Library, and, in your modifications, a
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facility refers to a function or data to be supplied by an Application
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that uses the facility (other than as an argument passed when the
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facility is invoked), then you may convey a copy of the modified
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version:
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a) under this License, provided that you make a good faith effort to
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ensure that, in the event an Application does not supply the
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function or data, the facility still operates, and performs
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whatever part of its purpose remains meaningful, or
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b) under the GNU GPL, with none of the additional permissions of
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this License applicable to that copy.
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||||
3. Object Code Incorporating Material from Library Header Files.
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||||
The object code form of an Application may incorporate material from
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a header file that is part of the Library. You may convey such object
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code under terms of your choice, provided that, if the incorporated
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material is not limited to numerical parameters, data structure
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layouts and accessors, or small macros, inline functions and templates
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(ten or fewer lines in length), you do both of the following:
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a) Give prominent notice with each copy of the object code that the
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Library is used in it and that the Library and its use are
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covered by this License.
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||||
b) Accompany the object code with a copy of the GNU GPL and this license
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document.
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4. Combined Works.
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||||
|
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You may convey a Combined Work under terms of your choice that,
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taken together, effectively do not restrict modification of the
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portions of the Library contained in the Combined Work and reverse
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||||
engineering for debugging such modifications, if you also do each of
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the following:
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|
||||
a) Give prominent notice with each copy of the Combined Work that
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the Library is used in it and that the Library and its use are
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covered by this License.
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|
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b) Accompany the Combined Work with a copy of the GNU GPL and this license
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document.
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c) For a Combined Work that displays copyright notices during
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execution, include the copyright notice for the Library among
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these notices, as well as a reference directing the user to the
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copies of the GNU GPL and this license document.
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|
||||
d) Do one of the following:
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||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
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License, and the Corresponding Application Code in a form
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||||
suitable for, and under terms that permit, the user to
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recombine or relink the Application with a modified version of
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||||
the Linked Version to produce a modified Combined Work, in the
|
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manner specified by section 6 of the GNU GPL for conveying
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Corresponding Source.
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|
||||
1) Use a suitable shared library mechanism for linking with the
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||||
Library. A suitable mechanism is one that (a) uses at run time
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a copy of the Library already present on the user's computer
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system, and (b) will operate properly with a modified version
|
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of the Library that is interface-compatible with the Linked
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Version.
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|
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e) Provide Installation Information, but only if you would otherwise
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be required to provide such information under section 6 of the
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GNU GPL, and only to the extent that such information is
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necessary to install and execute a modified version of the
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Combined Work produced by recombining or relinking the
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Application with a modified version of the Linked Version. (If
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you use option 4d0, the Installation Information must accompany
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the Minimal Corresponding Source and Corresponding Application
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Code. If you use option 4d1, you must provide the Installation
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Information in the manner specified by section 6 of the GNU GPL
|
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for conveying Corresponding Source.)
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||||
5. Combined Libraries.
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|
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You may place library facilities that are a work based on the
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||||
Library side by side in a single library together with other library
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facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
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||||
a) Accompany the combined library with a copy of the same work based
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||||
on the Library, uncombined with any other library facilities,
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conveyed under the terms of this License.
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||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
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||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
|
@ -1,8 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.drbeef.jk2quest"
|
||||
android:versionCode="8"
|
||||
android:versionName="0.0.8" android:installLocation="auto" >
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||||
android:versionCode="10"
|
||||
android:versionName="0.0.10" android:installLocation="auto" >
|
||||
|
||||
<!-- Tell the system this app requires OpenGL ES 3.1. -->
|
||||
<uses-feature android:glEsVersion="0x00030001" android:required="true"/>
|
||||
|
@ -25,6 +25,7 @@
|
|||
|
||||
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
|
||||
<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2"/>
|
||||
<meta-data android:name="com.oculus.ossplash" android:value="true"/>
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||||
|
||||
<activity
|
||||
android:name="com.drbeef.jkquest.GLES3JNIActivity"
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|
|
|
@ -1,8 +1,8 @@
|
|||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
|
||||
JK3_BASE_CFLAGS = -O1 -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable
|
||||
JK3_BASE_CPPFLAGS = -fvisibility-inlines-hidden -Wno-invalid-offsetof
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||||
JK3_BASE_CFLAGS = -O1 -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable -fvisibility=hidden
|
||||
JK3_BASE_CPPFLAGS = -fvisibility-inlines-hidden -Wno-invalid-offsetof -fvisibility=hidden
|
||||
|
||||
JK3_BASE_LDLIBS =
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||||
|
||||
|
|
|
@ -215,7 +215,7 @@ void Sys_UnloadDll( void *dllHandle )
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return;
|
||||
}
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|
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//Sys_UnloadLibrary(dllHandle);
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Sys_UnloadLibrary(dllHandle);
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}
|
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|
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enum SearchPathFlag
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|
|
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@ -30,6 +30,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "../game/objectives.h"
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#include "../game/g_vehicles.h"
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#include <JKVR/VrClientInfo.h>
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#include "bg_local.h"
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|
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extern vmCvar_t cg_debugHealthBars;
|
||||
|
||||
|
@ -2915,6 +2916,84 @@ static void CG_ScanForRocketLock( void )
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|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
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||||
CG_DrawCrosshair3D
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||||
=================
|
||||
*/
|
||||
static void CG_DrawCrosshair3D(void)
|
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{
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float w;
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qhandle_t hShader;
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float f;
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int ca;
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trace_t trace;
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vec3_t endpos;
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refEntity_t ent;
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if ( !cg_drawCrosshair.integer ) {
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return;
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}
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|
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if (cg.snap->ps.pm_type == PM_INTERMISSION)
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{
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return;
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}
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|
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if ( cg.renderingThirdPerson || in_camera) {
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return;
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}
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||||
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if ( cg.zoomMode > 0 && cg.zoomMode < 3 )
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{
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//not while scoped
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return;
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}
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if ( cg.snap->ps.weapon == WP_NONE ||
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cg.snap->ps.weapon == WP_SABER || cg.snap->ps.weapon == WP_STUN_BATON )
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{
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return;
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}
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w = cg_crosshairSize.value;
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// pulse the size of the crosshair when picking up items
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f = cg.time - cg.itemPickupBlendTime;
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if ( f > 0 && f < ITEM_BLOB_TIME ) {
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f /= ITEM_BLOB_TIME;
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w *= ( 1 + f );
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}
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ca = cg_drawCrosshair.integer;
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if (ca < 0) {
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ca = 0;
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}
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hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
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vec3_t forward, weaponangles, origin;
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BG_CalculateVRWeaponPosition(origin, weaponangles);
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AngleVectors(weaponangles, forward, NULL, NULL);
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VectorMA(origin, 1024, forward, endpos);
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CG_Trace(&trace, origin, NULL, NULL, endpos, 0, MASK_SHOT);
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memset(&ent, 0, sizeof(ent));
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ent.reType = RT_SPRITE;
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ent.renderfx = RF_FIRST_PERSON;
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VectorCopy(trace.endpos, ent.origin);
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ent.radius = 2.0f;
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ent.customShader = hShader;
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ent.shaderRGBA[0] = 255;
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ent.shaderRGBA[1] = 255;
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ent.shaderRGBA[2] = 255;
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ent.shaderRGBA[3] = 255;
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cgi_R_AddRefEntityToScene(&ent);
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}
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/*
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=================
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CG_ScanForCrosshairEntity
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|
@ -3109,7 +3188,7 @@ static void CG_ScanForCrosshairEntity( qboolean scanAll )
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}
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*/
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//draw crosshair at endpoint
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CG_DrawCrosshair( trace.endpos );
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//CG_DrawCrosshair( trace.endpos );
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g_crosshairEntNum = trace.entityNum;
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g_crosshairEntDist = 4096*trace.fraction;
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|
@ -3169,7 +3248,6 @@ static void CG_ScanForCrosshairEntity( qboolean scanAll )
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cg.crosshairClientTime = cg.time;
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}
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/*
|
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=====================
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CG_DrawCrosshairNames
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|
@ -3400,8 +3478,12 @@ static float CG_DrawSnapshot( float y ) {
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s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
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cg.latestSnapshotNum, cgs.serverCommandSequence );
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w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontMedium, 1.0f);
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cgi_R_Font_DrawString(635 - w, y+2, s, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.0f);
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w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontSmall, FONT_SCALE);
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int tempX = 635 - w;
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int tempY = y+2;
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CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
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cgi_R_Font_DrawString(tempX, tempY, s, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
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return y + BIGCHAR_HEIGHT + 10;
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}
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|
@ -3444,8 +3526,12 @@ static float CG_DrawFPS( float y ) {
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fps = 1000 * FPS_FRAMES / total;
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|
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s = va( "%ifps", fps );
|
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const int w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontMedium, 1.0f);
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cgi_R_Font_DrawString(635-xOffset - w, y+2, s, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.0f);
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const int w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontSmall, FONT_SCALE);
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|
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int tempX = 635-xOffset - w;
|
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int tempY = y+2;
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CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
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cgi_R_Font_DrawString(tempX, tempY, s, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
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return y + BIGCHAR_HEIGHT + 10;
|
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}
|
||||
|
@ -3468,8 +3554,12 @@ static float CG_DrawTimer( float y ) {
|
|||
|
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s = va( "%i:%i%i", mins, tens, seconds );
|
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|
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w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontMedium, 1.0f);
|
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cgi_R_Font_DrawString(635 - w, y+2, s, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
int tempX = 635 - w;
|
||||
int tempY = y+2;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, s, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
return y + BIGCHAR_HEIGHT + 10;
|
||||
}
|
||||
|
@ -3504,8 +3594,12 @@ static void CG_DrawAmmoWarning( void ) {
|
|||
//s = "LOW AMMO WARNING";
|
||||
}
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.0f);
|
||||
cgi_R_Font_DrawString(320 - w/2, 64, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
int tempX = 320 - w/2;
|
||||
int tempY = 64;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
}
|
||||
|
||||
//---------------------------------------
|
||||
|
@ -3927,7 +4021,9 @@ static void CG_Draw2D( void )
|
|||
|
||||
if ( cg.snap->ps.pm_type == PM_INTERMISSION )
|
||||
{
|
||||
cg.drawingHUD = true;
|
||||
CG_DrawIntermission();
|
||||
cg.drawingHUD = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3942,7 +4038,12 @@ static void CG_Draw2D( void )
|
|||
}
|
||||
}
|
||||
|
||||
CGCam_DrawWideScreen();
|
||||
if (!vr->immersive_cinematics) {
|
||||
CGCam_DrawWideScreen();
|
||||
}
|
||||
|
||||
//Everything below here needs to be fitted into the visible portion of the display
|
||||
cg.drawingHUD = true;
|
||||
|
||||
CG_DrawBatteryCharge();
|
||||
|
||||
|
@ -3954,7 +4055,9 @@ static void CG_Draw2D( void )
|
|||
// Draw this before the text so that any text won't get clipped off
|
||||
if ( !in_camera )
|
||||
{
|
||||
cg.drawingHUD = false;
|
||||
CG_DrawZoomMask();
|
||||
cg.drawingHUD = true;
|
||||
}
|
||||
|
||||
CG_DrawScrollText();
|
||||
|
@ -3962,10 +4065,12 @@ static void CG_Draw2D( void )
|
|||
|
||||
if ( in_camera )
|
||||
{//still draw the saber clash flare, but nothing else
|
||||
cg.drawingHUD = false;
|
||||
CG_SaberClashFlare();
|
||||
return;
|
||||
}
|
||||
|
||||
cg.drawingHUD = false;
|
||||
if ( CG_RenderingFromMiscCamera())
|
||||
{
|
||||
// purposely doing an early out when in a misc_camera, change it if needed.
|
||||
|
@ -3974,6 +4079,7 @@ static void CG_Draw2D( void )
|
|||
CG_DrawCenterString();
|
||||
return;
|
||||
}
|
||||
cg.drawingHUD = true;
|
||||
|
||||
if ( (cg.snap->ps.forcePowersActive&(1<<FP_SEE)) )
|
||||
{//force sight is on
|
||||
|
@ -4082,9 +4188,13 @@ static void CG_Draw2D( void )
|
|||
|
||||
int x_pos = 0;
|
||||
y_pos = 20;
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontMedium, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, FONT_SCALE);
|
||||
x_pos = (SCREEN_WIDTH/2)-(w/2);
|
||||
cgi_R_Font_DrawString(x_pos, y_pos, text, colorTable[CT_LTRED1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
|
||||
int tempX = x_pos;
|
||||
int tempY = y_pos;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTRED1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4094,10 +4204,13 @@ static void CG_Draw2D( void )
|
|||
y_pos = 5;
|
||||
gi.Cvar_VariableStringBuffer( "cg_WeaponPickupText", text, sizeof(text) );
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontMedium, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, FONT_SCALE);
|
||||
x_pos = (SCREEN_WIDTH/2)-(w/2);
|
||||
|
||||
cgi_R_Font_DrawString(x_pos, y_pos, text, colorTable[CT_WHITE], cgs.media.qhFontMedium, -1, 0.8f);
|
||||
int tempX = x_pos;
|
||||
int tempY = y_pos;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4299,6 +4412,8 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
|
|||
|
||||
cg.refdef.rdflags |= RDF_DRAWSKYBOX;
|
||||
|
||||
CG_DrawCrosshair3D();
|
||||
|
||||
// draw 3D view
|
||||
cgi_R_RenderScene( &cg.refdef );
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
|
||||
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
||||
if (!vr->in_camera && !vr->using_screen_layer && !vr->scopeengaged)
|
||||
if (cg.drawingHUD && !vr->in_camera && !vr->using_screen_layer && !vr->scopeengaged)
|
||||
{
|
||||
float screenXScale = 1.0f / 2.5f;
|
||||
float screenYScale = 1.0f / 2.5f;
|
||||
|
@ -52,28 +52,30 @@ void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|||
}
|
||||
}
|
||||
void CG_AdjustFrom640Int( int *x, int *y, int *w, int *h ) {
|
||||
if (!vr->in_camera && !vr->using_screen_layer && !vr->scopeengaged)
|
||||
float fx = (float)*x;
|
||||
float fy = (float)*y;
|
||||
float fw = 0;
|
||||
if (w != NULL)
|
||||
{
|
||||
float screenXScale = 1.0f / 3.5f;
|
||||
float screenYScale = 1.0f / 3.5f;
|
||||
|
||||
float xoffset = -24;
|
||||
if (cg.refdef.stereoView == 1) {
|
||||
xoffset *= -1;
|
||||
}
|
||||
|
||||
*x *= screenXScale;
|
||||
*y *= screenYScale;
|
||||
if (w != NULL) {
|
||||
*w *= screenXScale;
|
||||
}
|
||||
if (h != NULL) {
|
||||
*h *= screenYScale;
|
||||
}
|
||||
|
||||
*x += (640 - (640 * screenXScale)) / 2.0f + xoffset;
|
||||
*y += (480 - (480 * screenYScale)) / 2.0f;
|
||||
fw = (float)*w;
|
||||
}
|
||||
float fh = 0;
|
||||
if (h != NULL)
|
||||
{
|
||||
fh = (float)*h;
|
||||
}
|
||||
CG_AdjustFrom640(&fx, &fy, (w != NULL) ? &fw : NULL, (h != NULL) ? &fh : NULL);
|
||||
*x = (int)fx;
|
||||
*y = (int)fy;
|
||||
if (w != NULL)
|
||||
{
|
||||
*w = (int)fw;
|
||||
}
|
||||
if (h != NULL)
|
||||
{
|
||||
*h = (int)fh;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -432,6 +432,7 @@ typedef struct {
|
|||
int itemPickupTime;
|
||||
int itemPickupBlendTime; // the pulse around the crosshair is timed seperately
|
||||
|
||||
bool drawingHUD;
|
||||
float iconHUDPercent; // How far into opening sequence the icon HUD is
|
||||
int iconSelectTime; // How long the Icon HUD has been active
|
||||
qboolean iconHUDActive;
|
||||
|
@ -629,6 +630,7 @@ extern vmCvar_t cg_thirdPersonTargetDamp;
|
|||
extern vmCvar_t cg_saberAutoThird;
|
||||
extern vmCvar_t cg_gunAutoFirst;
|
||||
|
||||
extern vmCvar_t cg_zProj;
|
||||
extern vmCvar_t cg_stereoSeparation;
|
||||
extern vmCvar_t cg_worldScale;
|
||||
extern vmCvar_t cg_heightAdjust;
|
||||
|
@ -745,6 +747,8 @@ Ghoul2 Insert End
|
|||
#define CG_PULSE 0x00004000
|
||||
|
||||
|
||||
#define FONT_SCALE 0.5f
|
||||
|
||||
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color );
|
||||
void CG_FillRect( float x, float y, float width, float height, const float *color );
|
||||
void CG_Scissor( float x, float y, float width, float height);
|
||||
|
@ -767,7 +771,8 @@ int CG_DrawStrlen( const char *str );
|
|||
|
||||
float *CG_FadeColor( int startMsec, int totalMsec );
|
||||
void CG_TileClear( void );
|
||||
|
||||
void CG_AdjustFrom640( float *x, float *y, float *w, float *h );
|
||||
void CG_AdjustFrom640Int( int *x, int *y, int *w, int *h );
|
||||
|
||||
//
|
||||
// cg_draw.c
|
||||
|
|
|
@ -312,6 +312,7 @@ vmCvar_t cg_thirdPersonAlpha;
|
|||
vmCvar_t cg_thirdPersonAutoAlpha;
|
||||
vmCvar_t cg_thirdPersonHorzOffset;
|
||||
|
||||
vmCvar_t cg_zProj;
|
||||
vmCvar_t cg_stereoSeparation;
|
||||
vmCvar_t cg_worldScale;
|
||||
vmCvar_t cg_heightAdjust;
|
||||
|
@ -381,6 +382,7 @@ static cvarTable_t cvarTable[] = {
|
|||
{ &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
|
||||
{ &cg_fov, "cg_fov", "80", CVAR_ARCHIVE },
|
||||
{ &cg_fovAspectAdjust, "cg_fovAspectAdjust", "0", CVAR_ARCHIVE },
|
||||
{ &cg_zProj, "cg_zProj", "64", CVAR_ARCHIVE },
|
||||
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
|
||||
{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
|
||||
{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
|
||||
|
@ -397,7 +399,7 @@ static cvarTable_t cvarTable[] = {
|
|||
{ &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE },
|
||||
{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
|
||||
{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
|
||||
{ &cg_drawCrosshair, "cg_drawCrosshair", "0", CVAR_ARCHIVE },
|
||||
{ &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
|
||||
{ &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE },
|
||||
// NOTE : I also create this in UI_Init()
|
||||
{ &cg_crosshairIdentifyTarget, "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE },
|
||||
|
|
|
@ -442,18 +442,22 @@ void CG_DrawCaptionText(void)
|
|||
|
||||
// Set Y of the first line (varies if only printing one line of text)
|
||||
// (this all works, please don't mess with it)
|
||||
const int fontHeight = (int) ((cgi_Language_IsAsian() ? 1.4f : 1.0f) * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, fFontScale));
|
||||
const int fontHeight = (int) ((cgi_Language_IsAsian() ? 1.4f : 1.0f) * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontSmall, fFontScale * FONT_SCALE));
|
||||
const bool bPrinting2Lines = !!(cg.captionText[ cg.captionTextCurrentLine+1 ][0]);
|
||||
y = cg.captionTextY - ( (float)fontHeight * (bPrinting2Lines ? 1 : 0.5f)); // captionTextY was a centered Y pos, not a top one
|
||||
y -= cgi_Language_IsAsian() ? 0 : 4;
|
||||
|
||||
for (i= cg.captionTextCurrentLine;i< cg.captionTextCurrentLine + 2;++i)
|
||||
{
|
||||
w = cgi_R_Font_StrLenPixels(cg.captionText[i], cgs.media.qhFontMedium, fFontScale);
|
||||
w = cgi_R_Font_StrLenPixels(cg.captionText[i], cgs.media.qhFontSmall, fFontScale * FONT_SCALE);
|
||||
if (w)
|
||||
{
|
||||
x = (SCREEN_WIDTH-w) / 2;
|
||||
cgi_R_Font_DrawString(x, y, cg.captionText[i], textcolor_caption, cgs.media.qhFontMedium, -1, fFontScale);
|
||||
|
||||
int tempX = x;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, cg.captionText[i], textcolor_caption, cgs.media.qhFontSmall, -1, fFontScale * FONT_SCALE);
|
||||
y += fontHeight;
|
||||
}
|
||||
}
|
||||
|
@ -608,7 +612,7 @@ void CG_DrawScrollText(void)
|
|||
{
|
||||
int i;
|
||||
int x,y;
|
||||
const int fontHeight = (int) (1.5f * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, 1.0f)); // taiwanese & japanese need 1.5 fontheight spacing
|
||||
const int fontHeight = (int) (1.5f * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontSmall, FONT_SCALE)); // taiwanese & japanese need 1.5 fontheight spacing
|
||||
|
||||
if ( !cg.scrollTextTime )
|
||||
{
|
||||
|
@ -647,7 +651,11 @@ void CG_DrawScrollText(void)
|
|||
// if (w)
|
||||
{
|
||||
x = (SCREEN_WIDTH - giScrollTextPixelWidth) / 2;
|
||||
cgi_R_Font_DrawString(x,y, cg.printText[i], textcolor_scroll, cgs.media.qhFontMedium, -1, 1.0f);
|
||||
|
||||
int tempX = x;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, cg.printText[i], textcolor_scroll, cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
y += fontHeight;
|
||||
}
|
||||
}
|
||||
|
@ -738,7 +746,7 @@ void CG_DrawCenterString( void )
|
|||
|
||||
start = cg.centerPrint;
|
||||
|
||||
const int fontHeight = cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, 1.0f);
|
||||
const int fontHeight = cgi_R_Font_HeightPixels(cgs.media.qhFontSmall, FONT_SCALE);
|
||||
y = cg.centerPrintY - (cg.centerPrintLines * fontHeight) / 2;
|
||||
|
||||
while ( 1 ) {
|
||||
|
@ -767,11 +775,14 @@ void CG_DrawCenterString( void )
|
|||
}
|
||||
linebuffer[iOutIndex++] = '\0';
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(linebuffer, cgs.media.qhFontMedium, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(linebuffer, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
x = ( SCREEN_WIDTH - w ) / 2;
|
||||
|
||||
cgi_R_Font_DrawString(x,y,linebuffer, textcolor_center, cgs.media.qhFontMedium, -1, 1.0f);
|
||||
int tempX = x;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY,linebuffer, textcolor_center, cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
y += fontHeight;
|
||||
|
||||
|
|
|
@ -866,6 +866,12 @@ void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles )
|
|||
|
||||
static float CG_CalculateWeaponPositionAndScale( playerState_t *ps, vec3_t origin, vec3_t angles ) {
|
||||
|
||||
if (cg.renderingThirdPerson)
|
||||
{
|
||||
CG_CalculateWeaponPosition(origin, angles);
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
BG_CalculateVRWeaponPosition(origin, angles);
|
||||
|
||||
vec3_t offset;
|
||||
|
|
|
@ -376,9 +376,6 @@ Moves the local angle positions
|
|||
================
|
||||
*/
|
||||
void CL_AdjustAngles( void ) {
|
||||
//Make sure Pitch is correct
|
||||
IN_CenterView();
|
||||
|
||||
cl.viewangles[YAW] -= old_move.yaw;
|
||||
cl.viewangles[YAW] += new_move.yaw;
|
||||
|
||||
|
@ -675,8 +672,13 @@ void CL_FinishMove( usercmd_t *cmd ) {
|
|||
// can be determined without allowing cheating
|
||||
cmd->serverTime = cl.serverTime;
|
||||
|
||||
//Adjust for difference in server angles
|
||||
vec3_t angles;
|
||||
VectorCopy(cl.viewangles, angles);
|
||||
angles[PITCH] -= SHORT2ANGLE(cl.frame.ps.delta_angles[PITCH]);
|
||||
|
||||
for (i=0 ; i<3 ; i++) {
|
||||
cmd->angles[i] = ANGLE2SHORT(cl.viewangles[i]);
|
||||
cmd->angles[i] = ANGLE2SHORT(angles[i]);
|
||||
}
|
||||
|
||||
//retain the move from this
|
||||
|
|
|
@ -517,7 +517,7 @@ Ghoul2 Insert Start
|
|||
Ghoul2 Insert End
|
||||
*/
|
||||
|
||||
#define MAX_G2_COLLISIONS 16
|
||||
#define MAX_G2_COLLISIONS 64
|
||||
// a trace is returned when a box is swept through the world
|
||||
typedef struct {
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
|
|
|
@ -697,6 +697,14 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
// Record The Extents Of The World Incase No Other Weather Zones Exist
|
||||
//---------------------------------------------------------------------
|
||||
if (!mWeatherZones.size())
|
||||
{
|
||||
Com_Printf("WARNING: No Weather Zones Encountered\n");
|
||||
AddWeatherZone(tr.world->bmodels[0].bounds[0], tr.world->bmodels[0].bounds[1]);
|
||||
}
|
||||
|
||||
// all this piece of code does really is fill in the bool "SWeatherZone::mMarkedOutside", plus the mPointCache[] for each zone,
|
||||
// so we can diskload those. Maybe.
|
||||
fileHandle_t f = ReadCachedWeatherFile();
|
||||
|
@ -720,15 +728,6 @@ public:
|
|||
uint32_t contents;
|
||||
uint32_t bit;
|
||||
|
||||
|
||||
// Record The Extents Of The World Incase No Other Weather Zones Exist
|
||||
//---------------------------------------------------------------------
|
||||
if (!mWeatherZones.size())
|
||||
{
|
||||
Com_Printf("WARNING: No Weather Zones Encountered\n");
|
||||
AddWeatherZone(tr.world->bmodels[0].bounds[0], tr.world->bmodels[0].bounds[1]);
|
||||
}
|
||||
|
||||
f = WriteCachedWeatherFile();
|
||||
|
||||
// Iterate Over All Weather Zones
|
||||
|
@ -2143,8 +2142,13 @@ void R_WorldEffectCommand(const char *command)
|
|||
COM_EndParseSession();
|
||||
return;
|
||||
}
|
||||
int count = 1000;
|
||||
const char* tempStr;
|
||||
COM_ParseString(&command, &tempStr);
|
||||
COM_ParseInt(&command, &count);
|
||||
|
||||
CParticleCloud& nCloud = mParticleClouds.push_back();
|
||||
nCloud.Initialize(1000, "gfx/effects/snowflake1.tga");
|
||||
nCloud.Initialize(count, "gfx/effects/snowflake1.tga");
|
||||
nCloud.mBlendMode = 1;
|
||||
nCloud.mRotationChangeNext = 0;
|
||||
nCloud.mColor = 0.75f;
|
||||
|
|
|
@ -270,7 +270,7 @@ void UI_Init( int apiVersion, uiimport_t *uiimport, qboolean inGameLoad )
|
|||
|
||||
Menu_Cache( );
|
||||
|
||||
ui.Cvar_Create( "cg_drawCrosshair", "0", CVAR_ARCHIVE );
|
||||
ui.Cvar_Create( "cg_drawCrosshair", "1", CVAR_ARCHIVE );
|
||||
ui.Cvar_Create( "cg_marks", "1", CVAR_ARCHIVE );
|
||||
ui.Cvar_Create ("s_language", "english", CVAR_ARCHIVE | CVAR_NORESTART);
|
||||
#ifndef JK2_MODE
|
||||
|
|
|
@ -28,8 +28,11 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
#include "cg_local.h"
|
||||
#include "cg_media.h"
|
||||
#include "../game/objectives.h"
|
||||
#include "bg_local.h"
|
||||
#include <JKVR/VrClientInfo.h>
|
||||
|
||||
#include "FxUtil.h"
|
||||
|
||||
void CG_DrawIconBackground(void);
|
||||
void CG_DrawMissionInformation( void );
|
||||
void CG_DrawInventorySelect( void );
|
||||
|
@ -1676,6 +1679,84 @@ static void CG_ScanForRocketLock( void )
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CG_DrawCrosshair3D
|
||||
=================
|
||||
*/
|
||||
static void CG_DrawCrosshair3D(void)
|
||||
{
|
||||
float w;
|
||||
qhandle_t hShader;
|
||||
float f;
|
||||
int ca;
|
||||
|
||||
trace_t trace;
|
||||
vec3_t endpos;
|
||||
refEntity_t ent;
|
||||
|
||||
if ( !cg_drawCrosshair.integer ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cg.snap->ps.pm_type == PM_INTERMISSION)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( cg.renderingThirdPerson || in_camera) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ( cg.zoomMode > 0 && cg.zoomMode < 3 )
|
||||
{
|
||||
//not while scoped
|
||||
return;
|
||||
}
|
||||
|
||||
if ( cg.snap->ps.weapon == WP_NONE ||
|
||||
cg.snap->ps.weapon == WP_SABER || cg.snap->ps.weapon == WP_STUN_BATON )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
w = cg_crosshairSize.value;
|
||||
|
||||
// pulse the size of the crosshair when picking up items
|
||||
f = cg.time - cg.itemPickupBlendTime;
|
||||
if ( f > 0 && f < ITEM_BLOB_TIME ) {
|
||||
f /= ITEM_BLOB_TIME;
|
||||
w *= ( 1 + f );
|
||||
}
|
||||
|
||||
ca = cg_drawCrosshair.integer;
|
||||
if (ca < 0) {
|
||||
ca = 0;
|
||||
}
|
||||
hShader = cgs.media.crosshairShader[ ca % NUM_CROSSHAIRS ];
|
||||
|
||||
vec3_t forward, weaponangles, origin;
|
||||
BG_CalculateVRWeaponPosition(origin, weaponangles);
|
||||
AngleVectors(weaponangles, forward, NULL, NULL);
|
||||
VectorMA(origin, 1024, forward, endpos);
|
||||
CG_Trace(&trace, origin, NULL, NULL, endpos, 0, MASK_SHOT);
|
||||
|
||||
memset(&ent, 0, sizeof(ent));
|
||||
ent.reType = RT_SPRITE;
|
||||
ent.renderfx = RF_FIRST_PERSON;
|
||||
|
||||
VectorCopy(trace.endpos, ent.origin);
|
||||
|
||||
ent.radius = 2.0f;
|
||||
ent.customShader = hShader;
|
||||
ent.shaderRGBA[0] = 255;
|
||||
ent.shaderRGBA[1] = 255;
|
||||
ent.shaderRGBA[2] = 255;
|
||||
ent.shaderRGBA[3] = 255;
|
||||
|
||||
cgi_R_AddRefEntityToScene(&ent);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CG_ScanForCrosshairEntity
|
||||
|
@ -1853,7 +1934,7 @@ static void CG_ScanForCrosshairEntity( qboolean scanAll )
|
|||
}
|
||||
*/
|
||||
//draw crosshair at endpoint
|
||||
CG_DrawCrosshair( trace.endpos );
|
||||
//CG_DrawCrosshair( trace.endpos );
|
||||
|
||||
g_crosshairEntNum = trace.entityNum;
|
||||
g_crosshairEntDist = 4096*trace.fraction;
|
||||
|
@ -2096,11 +2177,15 @@ static float CG_DrawSnapshot( float y ) {
|
|||
char *s;
|
||||
int w;
|
||||
|
||||
s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
|
||||
cg.latestSnapshotNum, cgs.serverCommandSequence );
|
||||
s = va( "time:%i snap:%i cmd:%i", cg.snap->serverTime,
|
||||
cg.latestSnapshotNum, cgs.serverCommandSequence );
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontMedium, 1.0f);
|
||||
cgi_R_Font_DrawString(635 - w, y+2, s, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
int tempX = 635 - w;
|
||||
int tempY = y+2;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, s, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
return y + BIGCHAR_HEIGHT + 10;
|
||||
}
|
||||
|
@ -2142,8 +2227,12 @@ static float CG_DrawFPS( float y ) {
|
|||
fps = 1000 * FPS_FRAMES / total;
|
||||
|
||||
s = va( "%ifps", fps );
|
||||
const int w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontMedium, 1.0f);
|
||||
cgi_R_Font_DrawString(635 - w, y+2, s, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
const int w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
int tempX = 635 - w;
|
||||
int tempY = y+2;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, s, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
return y + BIGCHAR_HEIGHT + 10;
|
||||
}
|
||||
|
@ -2166,9 +2255,12 @@ static float CG_DrawTimer( float y ) {
|
|||
|
||||
s = va( "%i:%i%i", mins, tens, seconds );
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontMedium, 1.0f);
|
||||
cgi_R_Font_DrawString(635 - w, y+2, s, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(s, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
int tempX = 635 - w;
|
||||
int tempY = y+2;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, s, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
return y + BIGCHAR_HEIGHT + 10;
|
||||
}
|
||||
|
||||
|
@ -2202,8 +2294,10 @@ static void CG_DrawAmmoWarning( void ) {
|
|||
//s = "LOW AMMO WARNING";
|
||||
}
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.0f);
|
||||
cgi_R_Font_DrawString(320 - w/2, 64, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 1.0f);
|
||||
int tempX = 320 - w/2;
|
||||
int tempY = 64;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
}
|
||||
|
||||
//---------------------------------------
|
||||
|
@ -2273,7 +2367,9 @@ static void CG_Draw2D( void )
|
|||
|
||||
if ( cg.snap->ps.pm_type == PM_INTERMISSION )
|
||||
{
|
||||
cg.drawingHUD = true;
|
||||
CG_DrawIntermission();
|
||||
cg.drawingHUD = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2285,14 +2381,20 @@ static void CG_Draw2D( void )
|
|||
}
|
||||
}
|
||||
|
||||
CGCam_DrawWideScreen();
|
||||
if (!vr->immersive_cinematics) {
|
||||
CGCam_DrawWideScreen();
|
||||
}
|
||||
|
||||
cg.drawingHUD = true;
|
||||
|
||||
CG_DrawBatteryCharge();
|
||||
|
||||
// Draw this before the text so that any text won't get clipped off
|
||||
if ( !in_camera )
|
||||
{
|
||||
cg.drawingHUD = false;
|
||||
CG_DrawZoomMask();
|
||||
cg.drawingHUD = true;
|
||||
}
|
||||
|
||||
CG_DrawScrollText();
|
||||
|
@ -2300,10 +2402,12 @@ static void CG_Draw2D( void )
|
|||
|
||||
if ( in_camera )
|
||||
{//still draw the saber clash flare, but nothing else
|
||||
cg.drawingHUD = false;
|
||||
CG_SaberClashFlare();
|
||||
return;
|
||||
}
|
||||
|
||||
cg.drawingHUD = false;
|
||||
if ( CG_RenderingFromMiscCamera())
|
||||
{
|
||||
// purposely doing an early out when in a misc_camera, change it if needed.
|
||||
|
@ -2312,6 +2416,7 @@ static void CG_Draw2D( void )
|
|||
CG_DrawCenterString();
|
||||
return;
|
||||
}
|
||||
cg.drawingHUD = true;
|
||||
|
||||
// don't draw any status if dead
|
||||
if ( cg.snap->ps.stats[STAT_HEALTH] > 0 )
|
||||
|
@ -2402,10 +2507,14 @@ static void CG_Draw2D( void )
|
|||
y_pos = (SCREEN_HEIGHT/2)+80;
|
||||
if ( cg_missionInfoCentered.integer )
|
||||
{
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, FONT_SCALE);
|
||||
x_pos = (SCREEN_WIDTH/2)-(w/2);
|
||||
}
|
||||
cgi_R_Font_DrawString(x_pos, y_pos, text, colorTable[CT_LTRED1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
|
||||
int tempX = x_pos;
|
||||
int tempY = y_pos;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTRED1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
if (cg_updatedDataPadForcePower1.integer)
|
||||
{
|
||||
|
@ -2413,10 +2522,14 @@ static void CG_Draw2D( void )
|
|||
cgi_SP_GetStringTextString("INGAME_NEW_FORCE_POWER_INFO", text, sizeof(text) );
|
||||
if ( cg_missionInfoCentered.integer )
|
||||
{
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, FONT_SCALE);
|
||||
x_pos = (SCREEN_WIDTH/2)-(w/2);
|
||||
}
|
||||
cgi_R_Font_DrawString(x_pos, y_pos, text, colorTable[CT_LTRED1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
|
||||
tempX = x_pos;
|
||||
tempY = y_pos;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTRED1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
}
|
||||
|
||||
if (cg_updatedDataPadObjective.integer)
|
||||
|
@ -2425,10 +2538,14 @@ static void CG_Draw2D( void )
|
|||
cgi_SP_GetStringTextString( "INGAME_NEW_OBJECTIVE_INFO", text, sizeof(text) );
|
||||
if ( cg_missionInfoCentered.integer )
|
||||
{
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(text,cgs.media.qhFontSmall, FONT_SCALE);
|
||||
x_pos = (SCREEN_WIDTH/2)-(w/2);
|
||||
}
|
||||
cgi_R_Font_DrawString(x_pos, y_pos, text, colorTable[CT_LTRED1], cgs.media.qhFontMedium, -1, 1.0f);
|
||||
|
||||
tempX = x_pos;
|
||||
tempY = y_pos;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTRED1], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
}
|
||||
|
||||
// if (cent->gent->client->sess.missionObjectivesShown<3)
|
||||
|
@ -2438,6 +2555,9 @@ static void CG_Draw2D( void )
|
|||
// }
|
||||
}
|
||||
}
|
||||
|
||||
cg.drawingHUD = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -2505,6 +2625,8 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
|
|||
cgi_R_LAGoggles();
|
||||
}
|
||||
|
||||
CG_DrawCrosshair3D();
|
||||
|
||||
if (!in_camera || vr->immersive_cinematics) {
|
||||
//Vertical Positional Movement
|
||||
cg.refdef.vieworg[2] -= DEFAULT_PLAYER_HEIGHT;
|
||||
|
|
|
@ -27,13 +27,13 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|||
|
||||
|
||||
void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
||||
if (!vr->in_camera && !vr->using_screen_layer && !vr->scopeengaged)
|
||||
if (cg.drawingHUD && !vr->in_camera && !vr->using_screen_layer && !vr->scopeengaged)
|
||||
{
|
||||
float screenXScale = 1.0f / 2.5f;
|
||||
float screenYScale = 1.0f / 2.5f;
|
||||
|
||||
float xoffset = -24;
|
||||
if (cg.refdef.stereoView == 1) {
|
||||
if (cg.refdef.stereoView == STEREO_LEFT) {
|
||||
xoffset *= -1;
|
||||
}
|
||||
|
||||
|
@ -50,29 +50,32 @@ void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
|||
*y += (480 - (480 * screenYScale)) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void CG_AdjustFrom640Int( int *x, int *y, int *w, int *h ) {
|
||||
if (!vr->in_camera && !vr->using_screen_layer && !vr->scopeengaged)
|
||||
float fx = (float)*x;
|
||||
float fy = (float)*y;
|
||||
float fw = 0;
|
||||
if (w != NULL)
|
||||
{
|
||||
float screenXScale = 1.0f / 3.5f;
|
||||
float screenYScale = 1.0f / 3.5f;
|
||||
|
||||
float xoffset = -24;
|
||||
if (cg.refdef.stereoView == 1) {
|
||||
xoffset *= -1;
|
||||
}
|
||||
|
||||
*x *= screenXScale;
|
||||
*y *= screenYScale;
|
||||
if (w != NULL) {
|
||||
*w *= screenXScale;
|
||||
}
|
||||
if (h != NULL) {
|
||||
*h *= screenYScale;
|
||||
}
|
||||
|
||||
*x += (640 - (640 * screenXScale)) / 2.0f + xoffset;
|
||||
*y += (480 - (480 * screenYScale)) / 2.0f;
|
||||
fw = (float)*w;
|
||||
}
|
||||
float fh = 0;
|
||||
if (h != NULL)
|
||||
{
|
||||
fh = (float)*h;
|
||||
}
|
||||
CG_AdjustFrom640(&fx, &fy, (w != NULL) ? &fw : NULL, (h != NULL) ? &fh : NULL);
|
||||
*x = (int)fx;
|
||||
*y = (int)fy;
|
||||
if (w != NULL)
|
||||
{
|
||||
*w = (int)fw;
|
||||
}
|
||||
if (h != NULL)
|
||||
{
|
||||
*h = (int)fh;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -429,6 +429,7 @@ typedef struct {
|
|||
int itemPickupTime;
|
||||
int itemPickupBlendTime; // the pulse around the crosshair is timed seperately
|
||||
|
||||
bool drawingHUD;
|
||||
float iconHUDPercent; // How far into opening sequence the icon HUD is
|
||||
int iconSelectTime; // How long the Icon HUD has been active
|
||||
qboolean iconHUDActive;
|
||||
|
@ -609,6 +610,7 @@ extern vmCvar_t cg_thirdPersonTargetDamp;
|
|||
extern vmCvar_t cg_saberAutoThird;
|
||||
extern vmCvar_t cg_gunAutoFirst;
|
||||
|
||||
extern vmCvar_t cg_zProj;
|
||||
extern vmCvar_t cg_stereoSeparation;
|
||||
extern vmCvar_t cg_worldScale;
|
||||
extern vmCvar_t cg_heightAdjust;
|
||||
|
@ -728,6 +730,7 @@ Ghoul2 Insert End
|
|||
#define CG_UNDERLINE 0x00008000
|
||||
#define CG_TINYFONT 0x00010000
|
||||
|
||||
#define FONT_SCALE 0.5f
|
||||
|
||||
void CG_FillRect( float x, float y, float width, float height, const float *color );
|
||||
void CG_Scissor( float x, float y, float width, float height);
|
||||
|
@ -750,7 +753,8 @@ int CG_DrawStrlen( const char *str );
|
|||
|
||||
float *CG_FadeColor( int startMsec, int totalMsec );
|
||||
void CG_TileClear( void );
|
||||
|
||||
void CG_AdjustFrom640( float *x, float *y, float *w, float *h );
|
||||
void CG_AdjustFrom640Int( int *x, int *y, int *w, int *h );
|
||||
|
||||
//
|
||||
// cg_draw.c
|
||||
|
|
|
@ -303,6 +303,7 @@ vmCvar_t cg_thirdPersonAlpha;
|
|||
vmCvar_t cg_thirdPersonAutoAlpha;
|
||||
vmCvar_t cg_thirdPersonHorzOffset;
|
||||
|
||||
vmCvar_t cg_zProj;
|
||||
vmCvar_t cg_stereoSeparation;
|
||||
vmCvar_t cg_worldScale;
|
||||
vmCvar_t cg_heightAdjust;
|
||||
|
@ -368,6 +369,7 @@ static cvarTable_t cvarTable[] = {
|
|||
{ &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
|
||||
{ &cg_fov, "cg_fov", "80", CVAR_ARCHIVE },
|
||||
{ &cg_fovAspectAdjust, "cg_fovAspectAdjust", "0", CVAR_ARCHIVE },
|
||||
{ &cg_zProj, "cg_zProj", "64", CVAR_ARCHIVE },
|
||||
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.065", CVAR_ARCHIVE },
|
||||
{ &cg_worldScale, "cg_worldScale", "33.5", CVAR_ARCHIVE },
|
||||
{ &cg_heightAdjust, "cg_heightAdjust", "0.0", CVAR_ARCHIVE },
|
||||
|
@ -380,7 +382,7 @@ static cvarTable_t cvarTable[] = {
|
|||
{ &cg_drawFPS, "cg_drawFPS", "0", CVAR_ARCHIVE },
|
||||
{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
|
||||
{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
|
||||
{ &cg_drawCrosshair, "cg_drawCrosshair", "0", CVAR_ARCHIVE },
|
||||
{ &cg_drawCrosshair, "cg_drawCrosshair", "1", CVAR_ARCHIVE },
|
||||
{ &cg_dynamicCrosshair, "cg_dynamicCrosshair", "1", CVAR_ARCHIVE },
|
||||
{ &cg_crosshairIdentifyTarget, "cg_crosshairIdentifyTarget", "1", CVAR_ARCHIVE },
|
||||
{ &cg_crosshairForceHint, "cg_crosshairForceHint", "1", CVAR_ARCHIVE|CVAR_SAVEGAME|CVAR_NORESTART },
|
||||
|
|
|
@ -95,10 +95,14 @@ void CG_MissionFailed(void)
|
|||
int w;
|
||||
int y = 230;
|
||||
|
||||
cgi_SP_GetStringTextString( "INGAME_MISSIONFAILED", text, sizeof(text) );
|
||||
cgi_SP_GetStringTextString( "INGAME_MISSIONFAILED", text, sizeof(text) );
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontMedium, 1.2f);
|
||||
cgi_R_Font_DrawString(320 - w/2, y, text, colorTable[CT_HUD_RED], cgs.media.qhFontMedium, -1, 1.2f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.2f * FONT_SCALE);
|
||||
|
||||
int tempX = 320 - w/2;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_HUD_RED], cgs.media.qhFontSmall, -1, 1.2f * FONT_SCALE);
|
||||
|
||||
switch (statusTextIndex)
|
||||
{
|
||||
|
@ -140,12 +144,19 @@ void CG_MissionFailed(void)
|
|||
break;
|
||||
}
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontMedium, 1.2f);
|
||||
cgi_R_Font_DrawString(320 - w/2, y+30, text, colorTable[CT_HUD_RED], cgs.media.qhFontMedium, -1, 1.2f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.2f * FONT_SCALE);
|
||||
tempX = 320 - w/2;
|
||||
tempY = y+30;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_HUD_RED], cgs.media.qhFontSmall, -1, 1.2f * FONT_SCALE);
|
||||
|
||||
cgi_SP_GetStringTextString( "INGAME_RELOADMISSION", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.0f);
|
||||
cgi_R_Font_DrawString(320 - w/2, 450, text, colorTable[CT_CYAN], cgs.media.qhFontSmall, -1, 1.0f);
|
||||
cgi_SP_GetStringTextString( "INGAME_RELOADMISSION", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
tempX = 320 - w/2;
|
||||
tempY = 450;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_CYAN], cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
}
|
||||
|
||||
|
@ -162,27 +173,43 @@ void CG_MissionCompletion(void)
|
|||
const int pad = 18;
|
||||
|
||||
cgi_SP_GetStringTextString( "INGAME_MISSIONCOMPLETION", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontMedium, 1.2f);
|
||||
cgi_R_Font_DrawString(320 - w/2, 53, text, colorTable[CT_LTGOLD1], cgs.media.qhFontMedium, -1, 1.2f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 1.2f * FONT_SCALE);
|
||||
|
||||
int tempX = 320 - w/2;
|
||||
int tempY = 53;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 1.2f * FONT_SCALE);
|
||||
|
||||
x = 75;
|
||||
y =86;
|
||||
cgi_SP_GetStringTextString( "INGAME_SECRETAREAS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
cgi_SP_GetStringTextString( "INGAME_SECRETAREAS_OF", text, sizeof(text) );
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d %s %d",
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d %s %d",
|
||||
cg_entities[0].gent->client->sess.missionStats.secretsFound,
|
||||
text,
|
||||
cg_entities[0].gent->client->sess.missionStats.totalSecrets
|
||||
),
|
||||
colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_ENEMIESKILLED", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w,y, va("%d",cg_entities[0].gent->client->sess.missionStats.enemiesKilled), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.enemiesKilled), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
/*
|
||||
cgi_SP_GetStringTextString( "INGAME_SECRETAREAS_OF", text, sizeof(text) );
|
||||
cgi_R_Font_DrawString(x+w,y, va("%d %s %d",
|
||||
|
@ -190,14 +217,17 @@ w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
|||
text,
|
||||
cg_entities[0].gent->client->sess.missionStats.enemiesSpawned
|
||||
),
|
||||
colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
*/
|
||||
|
||||
y +=pad;
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_FAVORITEWEAPON", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
int wpn=0,i;
|
||||
int max_wpn = cg_entities[0].gent->client->sess.missionStats.weaponUsed[0];
|
||||
|
@ -214,31 +244,52 @@ w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
|||
{
|
||||
gitem_t *wItem= FindItemForWeapon( (weapon_t)wpn);
|
||||
cgi_SP_GetStringTextString( va("INGAME_%s",wItem->classname ), text, sizeof( text ));
|
||||
// cgi_R_Font_DrawString(x+w, y, va("%d",wpn), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
// cgi_R_Font_DrawString(tempX, tempY, va("%d",wpn), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
}
|
||||
|
||||
x = 334+70;
|
||||
y = 86;
|
||||
cgi_SP_GetStringTextString( "INGAME_SHOTSFIRED", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.shotsFired), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_HITS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.hits), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_ACCURACY", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
const float percent = cg_entities[0].gent->client->sess.missionStats.shotsFired? 100.0f * (float)cg_entities[0].gent->client->sess.missionStats.hits / cg_entities[0].gent->client->sess.missionStats.shotsFired : 0;
|
||||
cgi_R_Font_DrawString(x+w, y, va("%.2f%%",percent), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%.2f%%",percent), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
if ( cg_entities[0].gent->client->sess.missionStats.weaponUsed[WP_SABER] <= 0 )
|
||||
{
|
||||
|
@ -247,91 +298,175 @@ w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
|||
//first column, FORCE POWERS
|
||||
y =180;
|
||||
cgi_SP_GetStringTextString( "INGAME_FORCEUSE", text, sizeof(text) );
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_HEAL", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_HEAL]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_HEAL]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_SPEED", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_SPEED]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_SPEED]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_PULL", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_PULL]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_PULL]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_PUSH", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_PUSH]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_PUSH]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString("INGAME_MINDTRICK", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_GRIP", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_GRIP]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_GRIP]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_LIGHTNING", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_LIGHTNING]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_LIGHTNING]), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
//second column, LIGHT SABER
|
||||
y = 180;
|
||||
x = 140;
|
||||
cgi_SP_GetStringTextString( "INGAME_LIGHTSABERUSE", text, sizeof(text) );
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_THROWN", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberThrownCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.saberThrownCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_BLOCKS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.saberBlocksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.saberBlocksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_LEGATTACKS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.legAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.legAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_ARMATTACKS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.armAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.armAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_BODYATTACKS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.torsoAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.torsoAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
|
||||
y +=pad;
|
||||
cgi_SP_GetStringTextString( "INGAME_OTHERATTACKS", text, sizeof(text) );
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f);
|
||||
cgi_R_Font_DrawString(x, y, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
cgi_R_Font_DrawString(x+w, y, va("%d",cg_entities[0].gent->client->sess.missionStats.otherAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f);
|
||||
w = cgi_R_Font_StrLenPixels(text, cgs.media.qhFontSmall, 0.8f * FONT_SCALE);
|
||||
tempX = x;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, text, colorTable[CT_LTGOLD1], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
tempX = x+w;
|
||||
tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, va("%d",cg_entities[0].gent->client->sess.missionStats.otherAttacksCnt), colorTable[CT_WHITE], cgs.media.qhFontSmall, -1, 0.8f * FONT_SCALE);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ void CG_CaptionTextStop(void)
|
|||
//
|
||||
// returns 0 if failed, else strlen...
|
||||
//
|
||||
static int cg_SP_GetStringTextStringWithRetry( const char *psReference, char *psDest, int iSizeofDest )
|
||||
static int cg_SP_GetStringTextStringWithRetry( const char *psReference, char *psDest, int iSizeofDest)
|
||||
{
|
||||
int iReturn;
|
||||
|
||||
|
@ -218,7 +218,7 @@ static int cg_SP_GetStringTextStringWithRetry( const char *psReference, char *ps
|
|||
// the "filename" part of which should be the same as the StripEd reference we're looking for in the current
|
||||
// level's string package...
|
||||
//
|
||||
void CG_CaptionText( const char *str, int sound )
|
||||
void CG_CaptionText( const char *str, int sound)
|
||||
{
|
||||
const char *s, *holds;
|
||||
int i;
|
||||
|
@ -241,9 +241,9 @@ void CG_CaptionText( const char *str, int sound )
|
|||
{
|
||||
#ifndef FINAL_BUILD
|
||||
// we only care about some sound dirs...
|
||||
if (!Q_strncmp(str,"sound/chars/",12)) // whichever language it is, it'll be pathed as english at this point
|
||||
if (!Q_stricmpn(str,"sound/chars/",12)) // whichever language it is, it'll be pathed as english at this point
|
||||
{
|
||||
Com_Printf("WARNING: CG_CaptionText given invalid text key :'%s'\n",str);
|
||||
Com_Printf("WARNING: CG_CaptionText given invalid text key: '%s'\n", str);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -259,7 +259,7 @@ void CG_CaptionText( const char *str, int sound )
|
|||
if (in_camera) {
|
||||
cg.captionTextY = SCREEN_HEIGHT - (client_camera.bar_height_dest/2); // ths is now a centre'd Y, not a start Y
|
||||
} else { //get above the hud
|
||||
cg.captionTextY = (int) (0.88f * ((float)SCREEN_HEIGHT - (float)fontHeight * 1.5f)); // do NOT move this, it has to fit in between the weapon HUD and the datapad update.
|
||||
cg.captionTextY = (int) (0.88f*((float)SCREEN_HEIGHT - (float)fontHeight * 1.5f)); // do NOT move this, it has to fit in between the weapon HUD and the datapad update.
|
||||
}
|
||||
cg.captionTextCurrentLine = 0;
|
||||
|
||||
|
@ -429,7 +429,7 @@ void CG_DrawCaptionText(void)
|
|||
|
||||
// Give a color if one wasn't given
|
||||
if((textcolor_caption[0] == 0) && (textcolor_caption[1] == 0) &&
|
||||
(textcolor_caption[2] == 0) && (textcolor_caption[3] == 0))
|
||||
(textcolor_caption[2] == 0) && (textcolor_caption[3] == 0))
|
||||
{
|
||||
VectorCopy4( colorTable[CT_WHITE], textcolor_caption );
|
||||
}
|
||||
|
@ -438,18 +438,22 @@ void CG_DrawCaptionText(void)
|
|||
|
||||
// Set Y of the first line (varies if only printing one line of text)
|
||||
// (this all works, please don't mess with it)
|
||||
const int fontHeight = (int) ((cgi_Language_IsAsian() ? 1.4f : 1.0f) * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, fFontScale));
|
||||
const int fontHeight = (int) ((cgi_Language_IsAsian() ? 1.4f : 1.0f) * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontSmall, fFontScale * FONT_SCALE));
|
||||
const bool bPrinting2Lines = !!(cg.captionText[ cg.captionTextCurrentLine+1 ][0]);
|
||||
y = cg.captionTextY - ( (float)fontHeight * (bPrinting2Lines ? 1 : 0.5f)); // captionTextY was a centered Y pos, not a top one
|
||||
y -= cgi_Language_IsAsian() ? 0 : 4;
|
||||
|
||||
for (i= cg.captionTextCurrentLine;i< cg.captionTextCurrentLine + 2;++i)
|
||||
{
|
||||
w = cgi_R_Font_StrLenPixels(cg.captionText[i], cgs.media.qhFontMedium, fFontScale);
|
||||
w = cgi_R_Font_StrLenPixels(cg.captionText[i], cgs.media.qhFontSmall, fFontScale * FONT_SCALE);
|
||||
if (w)
|
||||
{
|
||||
x = (SCREEN_WIDTH-w) / 2;
|
||||
cgi_R_Font_DrawString(x, y, cg.captionText[i], textcolor_caption, cgs.media.qhFontMedium, -1, fFontScale);
|
||||
|
||||
int tempX = x;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, cg.captionText[i], textcolor_caption, cgs.media.qhFontSmall, -1, fFontScale * FONT_SCALE);
|
||||
y += fontHeight;
|
||||
}
|
||||
}
|
||||
|
@ -557,8 +561,8 @@ void CG_ScrollText( const char *str, int iPixelWidth )
|
|||
//
|
||||
cg.printText[i][ strlen(cg.printText[i])-1 ] = '\0'; // kill the CR
|
||||
i++;
|
||||
assert (i < (int)ARRAY_LEN( cg.printText ) );
|
||||
if (i >= (int)ARRAY_LEN( cg.printText ) )
|
||||
assert (i < (int)(sizeof(cg.printText)/sizeof(cg.printText[0])) );
|
||||
if (i >= (int)(sizeof(cg.printText)/sizeof(cg.printText[0])) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -585,7 +589,7 @@ void CG_ScrollText( const char *str, int iPixelWidth )
|
|||
cg.printText[i][ psBestLineBreakSrcPos - holds ] = '\0';
|
||||
holds = s = psBestLineBreakSrcPos;
|
||||
i++;
|
||||
assert( i < (int)ARRAY_LEN( cg.printText ) );
|
||||
assert (i < (int)(sizeof(cg.printText)/sizeof(cg.printText[0])) );
|
||||
cg.scrollTextLines++;
|
||||
}
|
||||
}
|
||||
|
@ -602,7 +606,7 @@ void CG_DrawScrollText(void)
|
|||
{
|
||||
int i;
|
||||
int x,y;
|
||||
const int fontHeight = (int) (1.5f * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, 1.0f)); // taiwanese & japanese need 1.5 fontheight spacing
|
||||
const int fontHeight = (int) (1.5f * (float) cgi_R_Font_HeightPixels(cgs.media.qhFontSmall, FONT_SCALE)); // taiwanese & japanese need 1.5 fontheight spacing
|
||||
|
||||
if ( !cg.scrollTextTime )
|
||||
{
|
||||
|
@ -631,7 +635,7 @@ void CG_DrawScrollText(void)
|
|||
y += fontHeight;
|
||||
continue;
|
||||
}
|
||||
// or past bottom of screen?
|
||||
// or past bottom of screen?
|
||||
else if (y > SCREEN_HEIGHT)
|
||||
{
|
||||
break;
|
||||
|
@ -641,7 +645,11 @@ void CG_DrawScrollText(void)
|
|||
// if (w)
|
||||
{
|
||||
x = (SCREEN_WIDTH - giScrollTextPixelWidth) / 2;
|
||||
cgi_R_Font_DrawString(x,y, cg.printText[i], textcolor_scroll, cgs.media.qhFontMedium, -1, 1.0f);
|
||||
|
||||
int tempX = x;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY, cg.printText[i], textcolor_scroll, cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
y += fontHeight;
|
||||
}
|
||||
}
|
||||
|
@ -719,20 +727,20 @@ void CG_DrawCenterString( void )
|
|||
return;
|
||||
}
|
||||
|
||||
color = CG_FadeColor( cg.centerPrintTime, 1000 * cg_centertime.value );
|
||||
color = CG_FadeColor( cg.centerPrintTime, 1000 * 3 );
|
||||
if ( !color ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if((textcolor_center[0] == 0) && (textcolor_center[1] == 0) &&
|
||||
(textcolor_center[2] == 0) && (textcolor_center[3] == 0))
|
||||
(textcolor_center[2] == 0) && (textcolor_center[3] == 0))
|
||||
{
|
||||
VectorCopy4( colorTable[CT_WHITE], textcolor_center );
|
||||
}
|
||||
|
||||
start = cg.centerPrint;
|
||||
|
||||
const int fontHeight = cgi_R_Font_HeightPixels(cgs.media.qhFontMedium, 1.0f);
|
||||
const int fontHeight = cgi_R_Font_HeightPixels(cgs.media.qhFontSmall, FONT_SCALE);
|
||||
y = cg.centerPrintY - (cg.centerPrintLines * fontHeight) / 2;
|
||||
|
||||
while ( 1 ) {
|
||||
|
@ -759,11 +767,14 @@ void CG_DrawCenterString( void )
|
|||
}
|
||||
linebuffer[iOutIndex++] = '\0';
|
||||
|
||||
w = cgi_R_Font_StrLenPixels(linebuffer, cgs.media.qhFontMedium, 1.0f);
|
||||
w = cgi_R_Font_StrLenPixels(linebuffer, cgs.media.qhFontSmall, FONT_SCALE);
|
||||
|
||||
x = ( SCREEN_WIDTH - w ) / 2;
|
||||
|
||||
cgi_R_Font_DrawString(x,y,linebuffer, textcolor_center, cgs.media.qhFontMedium, -1, 1.0f);
|
||||
int tempX = x;
|
||||
int tempY = y;
|
||||
CG_AdjustFrom640Int( &tempX, &tempY, NULL, NULL );
|
||||
cgi_R_Font_DrawString(tempX, tempY,linebuffer, textcolor_center, cgs.media.qhFontSmall, -1, FONT_SCALE);
|
||||
|
||||
y += fontHeight;
|
||||
|
||||
|
|
|
@ -783,6 +783,12 @@ void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles )
|
|||
|
||||
static float CG_CalculateWeaponPositionAndScale( playerState_t *ps, vec3_t origin, vec3_t angles ) {
|
||||
|
||||
if (cg.renderingThirdPerson)
|
||||
{
|
||||
CG_CalculateWeaponPosition(origin, angles);
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
BG_CalculateVRWeaponPosition(origin, angles);
|
||||
|
||||
vec3_t offset;
|
||||
|
|
|
@ -358,7 +358,7 @@ int CNode::Save( int numNodes, fileHandle_t file )
|
|||
int i;
|
||||
|
||||
//Write out the header
|
||||
unsigned long header = NODE_HEADER_ID;
|
||||
uint32_t header = NODE_HEADER_ID;
|
||||
gi.FS_Write( &header, sizeof( header ), file );
|
||||
|
||||
//Write out the basic information
|
||||
|
@ -397,7 +397,7 @@ Load
|
|||
|
||||
int CNode::Load( int numNodes, fileHandle_t file )
|
||||
{
|
||||
unsigned long header;
|
||||
uint32_t header;
|
||||
int i;
|
||||
gi.FS_Read( &header, sizeof(header), file );
|
||||
|
||||
|
@ -522,9 +522,9 @@ GetLong
|
|||
-------------------------
|
||||
*/
|
||||
|
||||
long CNavigator::GetLong( fileHandle_t file )
|
||||
uint32_t CNavigator::GetLong( fileHandle_t file )
|
||||
{
|
||||
long value;
|
||||
uint32_t value;
|
||||
|
||||
gi.FS_Read( &value, sizeof( value ), file );
|
||||
|
||||
|
@ -578,7 +578,7 @@ bool CNavigator::Load( const char *filename, int checksum )
|
|||
return false;
|
||||
|
||||
//Check the header id
|
||||
long navID = GetLong( file );
|
||||
uint32_t navID = GetLong( file );
|
||||
|
||||
if ( navID != NAV_HEADER_ID )
|
||||
{
|
||||
|
@ -640,7 +640,7 @@ bool CNavigator::Save( const char *filename, int checksum )
|
|||
return false;
|
||||
|
||||
//Write out the header id
|
||||
unsigned long id = NAV_HEADER_ID;
|
||||
uint32_t id = NAV_HEADER_ID;
|
||||
|
||||
gi.FS_Write( &id, sizeof (id), file );
|
||||
|
||||
|
|
|
@ -246,7 +246,7 @@ protected:
|
|||
char GetChar( fileHandle_t file );
|
||||
int GetInt( fileHandle_t file );
|
||||
float GetFloat( fileHandle_t file );
|
||||
long GetLong( fileHandle_t file );
|
||||
uint32_t GetLong( fileHandle_t file );
|
||||
|
||||
//void ConnectNodes( void );
|
||||
void SetEdgeCost( int ID1, int ID2, int cost );
|
||||
|
|
|
@ -359,6 +359,8 @@ float Com_AbsClamp( float min, float max, float value )
|
|||
|
||||
float Q_rsqrt( float number )
|
||||
{
|
||||
// return sqrtf( number );
|
||||
|
||||
byteAlias_t t;
|
||||
float x2, y;
|
||||
const float threehalfs = 1.5F;
|
||||
|
@ -371,12 +373,15 @@ float Q_rsqrt( float number )
|
|||
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
|
||||
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
|
||||
|
||||
assert( !Q_isnan(y) );
|
||||
//assert( !Q_isnan(y) );
|
||||
return y;
|
||||
|
||||
}
|
||||
|
||||
float Q_fabs( float f )
|
||||
{
|
||||
//return fabs(f);
|
||||
|
||||
byteAlias_t fi;
|
||||
fi.f = f;
|
||||
fi.i &= 0x7FFFFFFF;
|
||||
|
@ -675,18 +680,19 @@ void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
|
|||
float inv_denom;
|
||||
|
||||
inv_denom = DotProduct( normal, normal );
|
||||
assert( Q_fabs(inv_denom) != 0.0f );
|
||||
inv_denom = 1.0f / inv_denom;
|
||||
if ( Q_fabs(inv_denom) != 0.0f ) {
|
||||
inv_denom = 1.0f / inv_denom;
|
||||
|
||||
d = DotProduct( normal, p ) * inv_denom;
|
||||
d = DotProduct(normal, p) * inv_denom;
|
||||
|
||||
n[0] = normal[0] * inv_denom;
|
||||
n[1] = normal[1] * inv_denom;
|
||||
n[2] = normal[2] * inv_denom;
|
||||
n[0] = normal[0] * inv_denom;
|
||||
n[1] = normal[1] * inv_denom;
|
||||
n[2] = normal[2] * inv_denom;
|
||||
|
||||
dst[0] = p[0] - d * n[0];
|
||||
dst[1] = p[1] - d * n[1];
|
||||
dst[2] = p[2] - d * n[2];
|
||||
dst[0] = p[0] - d * n[0];
|
||||
dst[1] = p[1] - d * n[1];
|
||||
dst[2] = p[2] - d * n[2];
|
||||
}
|
||||
}
|
||||
|
||||
qboolean G_FindClosestPointOnLineSegment( const vec3_t start, const vec3_t end, const vec3_t from, vec3_t result )
|
||||
|
|
BIN
assets/vr_splash.png
Normal file
BIN
assets/vr_splash.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 158 KiB |
|
@ -8,10 +8,10 @@ seta vr_weapon_adjustment_2 "1.308,-3.976,5.245,-6.544,0.000,0.000,0.000"
|
|||
seta vr_weapon_adjustment_3 "1.308,-3.976,6.177,-9.694,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_4 "0.44,-8.75,12.50,-2.31,-0.00,-1.80,5.00"
|
||||
seta vr_weapon_adjustment_5 "1.500,-2.747,5.707,-7.827,1.800,0.000,0.000"
|
||||
seta vr_weapon_adjustment_6 "0.57,-10.07,14.09,-21.36,28.00,30.50,-0.60"
|
||||
seta vr_weapon_adjustment_6 "0.700,-4.029,10.714,-6.771,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_7 "1.22,-5.65,6.81,-3.40,0.00,0.20,0.70"
|
||||
seta vr_weapon_adjustment_8 "0.67,-9.31,12.49,-7.42,0.50,0.20,0.70"
|
||||
seta vr_weapon_adjustment_9 "0.70,-5.01,6.81,13.25,0.00,0.00,0.00"
|
||||
seta vr_weapon_adjustment_8 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_9 "1.000,-4.780,8.240,-10.440,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_10 "1.500,-3.600,5.973,-8.640,0.000,0.000,0.000"
|
||||
seta vr_weapon_adjustment_11 "0.44,-9.55,12.79,-23.06,0.30,-1.40,-0.40"
|
||||
seta vr_weapon_adjustment_20 "0.44,-13.55,12.79,-26.06,0.30,-1.40,-0.40"
|
||||
|
|
Loading…
Reference in a new issue