Commit graph

247 commits

Author SHA1 Message Date
Petr Bartos
1e7279b899 Ensure high geometry details sets proper lodbias; Unify geometry detail setting between team arena and vanilla 2022-03-29 19:22:02 +02:00
Petr Bartos
8ab1439347 Add shadow detail setting 2022-03-29 18:33:10 +02:00
Petr Bartos
c10f4b03fb Merge branch 'feature/player-menu-update' into feature/menu-update 2022-03-29 17:47:02 +02:00
Lubos
0441ba1ab0 Do not crash on undefined LOD 2022-03-29 12:58:09 +02:00
Petr Bartos
364c4d66fe Add note about editing player name; add body scale to team arena menus 2022-03-24 22:13:59 +01:00
Simon
0c52a61cf6 Revert "Speedup VBO"
This reverts commit 22890e13a6.
2022-03-24 18:51:43 +00:00
Petr Bartos
95951c27f9 Fix team arena cursor; prevent crashes caused by invalid pointer when switching to TA and back 2022-03-24 17:59:42 +01:00
Lubos
0a22991ff3 Modify the low geometry detail settings 2022-03-24 16:39:26 +01:00
Lubos
ad5ea81eeb Replace LOD computation to better fit VR needs 2022-03-24 16:39:03 +01:00
Lubos
55c4be043d Redundant SDL call removed 2022-03-24 16:12:20 +01:00
Simon
56d1334007 Ensure menu cursor is correctly aligned
store the yaw at which the menu is invoked to calculate correct X
slightly increased the cursor movement scale as it was a little too much wrist turning required to reach outer edges of screen
2022-03-23 20:48:01 +00:00
Simon
14cf79c585
Merge pull request #33 from petr666/feature/menu-cursor
Use absolute position for menu cursor (no need to "calibrate" pointer any more)
2022-03-23 20:34:28 +00:00
Simon
550c25bf71
Merge pull request #34 from lvonasek/feature_opengl_speedup
Opengl speedup
2022-03-23 20:21:49 +00:00
Simon
d9791d0ef1
Merge pull request #32 from lvonasek/feature_pause_flow
Game pause flow improvements
2022-03-23 20:21:36 +00:00
Petr Bartos
7100dd66aa Switch active controller in menu by pressing trigger on inactive one 2022-03-23 21:07:34 +01:00
Petr Bartos
95e55b5ba9 Remove moving of cursor with thumbstick (not working with absolute cursor position) 2022-03-23 20:06:17 +01:00
Petr Bartos
5e9a38307b Make cursor little bit less sensitive 2022-03-23 18:33:39 +01:00
Petr Bartos
36222228bb Allow to draw cursor outside visible area to avoid weird jumping around edges when pointing outside 2022-03-23 18:02:23 +01:00
Lubos
22890e13a6 Speedup VBO 2022-03-23 11:53:24 +01:00
Lubos
c0089a54f2 Disable OpenGL debug messages 2022-03-23 11:52:45 +01:00
Petr Bartos
0e99425a79 Use absolute position for menu cursor (no need to "calibrate" pointer any more) 2022-03-22 22:19:38 +01:00
Lubos
7c13dc8c34 Disable opening console (didn't work so well in multiplayer)) 2022-03-22 21:49:57 +01:00
Lubos
56e1e5d247 Game pausing using Oculus button improved 2022-03-22 17:48:16 +01:00
Lubos
822e3515dc Make GL debug messages easier to unterstand 2022-03-22 17:46:48 +01:00
Lubos
3581ca75b1 Workaround to make in menu player model rendering working 2022-03-22 17:44:32 +01:00
Simon
83bd49f800
Merge pull request #29 from lvonasek/feature_vignette_yaw_noisefilter
Add noise filter for yaw delta values when drawing vignette
2022-03-20 18:25:41 +00:00
Simon
7e697c91d3 Couple of fixes
- Use unadjusted angles for off-hand controller movement direction
- Ensure that the lightning gun in the demo shows the correct lightning shader
2022-03-20 18:25:27 +00:00
Lubos
004e8d3b06 Add noise filter for yaw delta values when drawing vignette 2022-03-20 12:54:12 +01:00
Simon
0bd08098d9
Merge pull request #27 from lvonasek/master
Vignette rendering optimalisation
2022-03-20 09:46:46 +00:00
Simon
3745959a8d
Merge pull request #28 from lvonasek/feature_glsl_precision
GLSL float precision increased
2022-03-20 09:45:29 +00:00
Simon
f9fa5cc2b6 Two handed weapons only triggered when < 40cm between controllers 2022-03-20 09:44:39 +00:00
Lubos
68ebf1b55f GLSL precision increased 2022-03-20 10:12:01 +01:00
Lubos
996cf7a5f7 Vignette assets updated 2022-03-19 22:08:50 +01:00
Lubos
2d0f0a3330 Optimize vignette rendering 2022-03-19 21:58:23 +01:00
Simon
aa9e2899bd Adjustment to controller weapon wheel
- Make proximity of selection bigger
- Copy pakQ3Q to baseoa if it exists
2022-03-19 16:51:32 +00:00
Simon
cb387417c1 Reverted Culling logic
- Just turned r_nocull back on again
- Add version info when playing demo
2022-03-19 12:33:37 +00:00
Petr Bartos
d341a034e7 Fix comfort vignette to not be applied when not moving/turning 2022-03-19 08:29:18 +01:00
Simon
f6314a286d Update ui_credits.c 2022-03-18 22:55:33 +00:00
Simon
cdb9e7ef8f Update cg_view.c 2022-03-18 22:41:01 +00:00
Simon
1999c0f540 Update AndroidManifest.xml 2022-03-18 22:29:52 +00:00
Simon
58d51a9b47
Merge pull request #24 from petr666/feature/no-crosshair-mod
Allow to disable crosshair by server via sending "no crosshair" string in server info to client
2022-03-18 22:25:35 +00:00
Simon
7fce284d93 Some small fixes
- Use FOV from the SDK to calculate the culling frustrum (so r_nocull can be turned off now, hopefully increasing framerate)
- I think I fixed thumbstick movement in second spectator follow mode
- Remove Gauntlet from weapon wheel because it is shit
- Some code refactoring
- Hopefully made the Chaingun accessible on the weapon wheel now
2022-03-18 22:21:22 +00:00
Petr Bartos
eccea2469f Allow to disable crosshair by server via sending "no crosshair" string in server info to client 2022-03-18 20:43:20 +01:00
Simon
9aef5b5d68 small fixes
- 6DoF movement in follow mode seems right now
- Prevent surfaces being culled in follow modes (annoyingly I've not figured out what is culling models yet, so other players still vanish)
2022-03-17 23:30:43 +00:00
Simon
b3beeeef00
Merge pull request #22 from petr666/feature/switchable-thumbsticks-and-menu-update
Switchable thumbsticks and menu update
2022-03-17 21:42:59 +00:00
Simon
63c284f1b9 Several changes
- Additional credits screen for Quake3Quest
- Fix for world moving when weapon is moved on a multiplayer server
- Make player setup model move within a 90 degree arc so it always visible
2022-03-17 21:41:42 +00:00
Petr Bartos
0e6ee663be Switchable thumbsticks and menu update 2022-03-17 18:18:51 +01:00
Simon
5fb823ad95 URL Update 2022-03-16 23:18:52 +00:00
Simon
f8fb5d0e1b Revert "Soft keyboard support added"
This reverts commit fdf2decde3.
2022-03-16 23:07:20 +00:00
Simon
adaf21b98e
Merge pull request #21 from petr666/feature/turning-as-mappable-command
Fix the issue of comfort vignette not working while smooth turning
2022-03-16 23:05:59 +00:00
Simon
726c9e1e95 Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-03-16 23:03:44 +00:00
Simon
0772bc8c0b Fix issue with multiple item pickup events playing
This was causing horrible audio, as multiple item pickup events were all playing at the same time. This was because the predict player state was being called once per eye, and by the time it came to the right eye it had cleared the buffer and it would just allow server events to get played again. The actual fix is in cg_view.c, line 994, where we only predict if the eye being rendered is the left.
2022-03-16 23:03:37 +00:00
Petr Bartos
ead81a8886 Fix the issue of comfort vignette not working while smooth turning 2022-03-16 17:11:54 +01:00
petr666
4096dcd88c
Merge branch 'DrBeef:master' into feature/turning-as-mappable-command 2022-03-15 23:40:11 +01:00
Simon
b6896417cf Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-03-15 22:38:32 +00:00
Simon
83599b76ca Some changes...
- Make HMD weapon wheel use angles for weapon selection, allows selection immediately before show animation is complete
- Proper model scaling in the Player Setup menu
2022-03-15 22:38:26 +00:00
Petr Bartos
a6b6046e74 Fix issue with non-working mapping of smooth turn on buttons 2022-03-15 23:37:54 +01:00
Simon
0e0e9db07b
Merge pull request #19 from lvonasek/master
Soft keyboard support added
2022-03-15 22:36:55 +00:00
Lubos
fdf2decde3 Soft keyboard support added 2022-03-15 16:33:17 +01:00
Petr Bartos
bebce8bfa6 Add "blank" command to allow explicit blocking of fallback from empty ALT mapping 2022-03-14 22:57:39 +01:00
Petr Bartos
bc88c1a6b6 WIP: Turning as mappable command 2022-03-14 22:20:53 +01:00
Petr Bartos
7cc87f9fe3 Weapon selector tweaks 2022-03-14 17:37:00 +01:00
Simon
18e4778d48 Move menu stuff to the left, still looks crap, need to change text I think 2022-03-13 19:39:34 +00:00
Simon
64132b114b Merge branch 'master' of https://github.com/DrBeef/ioq3quest 2022-03-13 19:04:00 +00:00
Simon
ce6e74ed0f Update ui_controls3.c 2022-03-13 19:03:47 +00:00
Petr Bartos
e82c52f6e6 Fix some menu items 2022-03-13 19:13:57 +01:00
Petr Bartos
9afde6e694 Fix Team Arena menu crash 2022-03-13 18:44:20 +01:00
Simon
edee441e7a
Merge pull request #14 from petr666/feature/control-tweaks
Control tweaks
2022-03-13 16:14:00 +00:00
Petr Bartos
fb9c7c40f0 Add support for control schemas; make u-turn configurable 2022-03-13 17:11:53 +01:00
Simon
107c36ed9d
Merge pull request #13 from petr666/feature/team-arena-menus
Update of in-game menu for Team Arena
2022-03-13 16:11:50 +00:00
Petr Bartos
fc0c79df59 Support auto-close also for standard selector (to allow mapping on thubmstick) 2022-03-13 16:48:54 +01:00
Petr Bartos
3ad4931b94 Do not fallback to non-alt function (to allow have turning via alt) 2022-03-13 14:44:20 +01:00
Petr Bartos
e49ae98fd3 Auto-close HMD weapon selector if triggered by thumbstick axis 2022-03-13 14:24:46 +01:00
Simon
b451a6f7d2 Fix small issue with death cam thumbstick movement 2022-03-13 11:11:43 +00:00
Simon
3fb6a4945a Second Spectator Mode
- Looks same as deathcam
- Player can also now fly about the map in deathcam/spectator mode 2 using the off hand thumbstick
2022-03-13 11:01:26 +00:00
Simon
e3ec4191f7 Allow pushing of A button to skip full server search 2022-03-13 09:57:05 +00:00
Petr Bartos
f998fd17d7 Update of in-game menu 2022-03-12 23:07:39 +01:00
Simon
1727aae218
Merge pull request #12 from petr666/feature/team-arena-menus
Update of main menu for Team Arena
2022-03-12 20:20:35 +00:00
Simon
123691503c Small fixes to weapon selector
- Better angle selection for weapons (make use of 3/9/6 o'clock points)
- Smaller radius for the controller wheel, easier to select items
2022-03-12 20:02:21 +00:00
Petr Bartos
5f751e542b Update of main menu 2022-03-12 17:28:41 +01:00
Simon
e16f625db0 Overhaul of Weapon Selector
- Now provides a HMD locked weapon wheel option controlled with thumbstick
- Selector type can be chosen in the controls menu
2022-03-12 12:01:59 +00:00
Simon
8939a4f959 Keep selector position relative to controller 2022-03-11 23:09:21 +00:00
Simon
b5e1628dbf Fix issue with weapon wheel cursor locking to one side or other 2022-03-11 20:34:13 +00:00
Simon
4eda77649f cvar changes suggested by Bummser 2022-03-11 19:56:13 +00:00
Simon
fdbc101841 Some small changes
- draw selection beam on weapon selector
- Change direction weapons, weakest start at the bottom (with gauntlet) and then increase clockwise
- small change to menu footer text
- Increased size of Quake III Arena logo on main screen
- Build batch file will create vr_version.h to include in the menu
2022-03-11 19:16:44 +00:00
Simon
217a6fa2b7 Weapon Wheel
prevent cursor overshooting
added ability to colourise the beam in code
2022-03-11 00:02:23 +00:00
Simon
27b1037c03 Changed wepaon wheel to use orientation
just feels a lot smoother to use
2022-03-10 23:02:54 +00:00
Simon
8bc72f8716
Merge pull request #10 from petr666/feature/allow-to-hide-item-in-hand
Allow to hide item in hand
2022-03-10 20:45:26 +00:00
Simon
03202781b5
Merge pull request #9 from petr666/feature/splashscreen-update
New splashscreen using menu background
2022-03-10 20:44:50 +00:00
Simon
7d6ecb92e8
Merge pull request #8 from petr666/feature/menu-update
Move snapturn setting from comfort to controls menu
2022-03-10 20:44:37 +00:00
Petr Bartos
8abe6bc35a Allow to hide item in hand 2022-03-10 20:57:36 +01:00
Petr Bartos
59618744ad New splashscreen using menu background 2022-03-10 17:47:50 +01:00
Petr Bartos
d77c7adf77 Move snapturn setting from comfort to controls menu 2022-03-10 17:11:25 +01:00
Petr Bartos
ee1be201a6 Apply vignette to smooth turn 2022-03-10 13:30:22 +01:00
Simon
9097e00f5d More changes to the weapon selector
- Now wheel based
- Has almost visible spheres around weapons
- Slight haptic blip when contact is made with a selectable weapon
2022-03-09 23:25:50 +00:00
Petr Bartos
48ad5f89d8 Implementation of comfort vignette 2022-03-09 18:58:02 +01:00
Petr Bartos
3c19d4bf46 Menu revamp; option to toggle alt layout; updated defaults 2022-03-09 00:50:56 +01:00
Simon
a155e985be Several changes
- Make the weapons selector fixed in place, doesn't move with the head yaw now which is more comfortable
- Removed a lot of the stuff being copied on start-up into a single pakQ3Q.pk3 file for ease
2022-03-08 22:29:26 +00:00
Simon
a156e3cc1b
Merge pull request #4 from petr666/feature/uturn
Add uturn command and map it to RTHUMBBACK by default
2022-03-07 20:43:13 +00:00
Simon
1e7dd9b001
Merge pull request #3 from petr666/master
Allow to assign action also to right stick diagonals (up-left, up-right, down-left and down-right)
2022-03-07 20:43:02 +00:00
Simon
af495e03a0 Tweaks to weapon selector
and make damage roll cvar apply to pitch too
2022-03-07 20:42:26 +00:00
Petr Bartos
b8c9934171 Add uturn command and map it to RTHUMBBACK by default 2022-03-07 11:25:30 +01:00
Petr Bartos
81e0947c86 Allow to override smooth/snap turn with action; set default weapon mapping 2022-03-07 09:27:28 +01:00
petr666
bb164f3091
Merge branch 'DrBeef:master' into master 2022-03-07 08:23:43 +01:00
Simon
930fb2c49f Fix weapon selector not being accessible on multiplayer servers 2022-03-06 23:03:37 +00:00
Petr Bartos
d994927394 Allow to assign action also to right stick diagonals (up-left, up-right, down-left and down-right) 2022-03-06 22:48:16 +01:00
Simon
992e98a51d Make barrels rotate on weapon selector items
pretty silly
2022-03-06 20:46:31 +00:00
Simon
bd68d221af Ensure railgun colouration is correct on weapon selector 2022-03-06 19:52:21 +00:00
Simon
c69d43461a Restored 1st person body (it was being used!)
ensure barrel is drawn on weapons that have a barrel in the weapon selector
2022-03-06 19:30:02 +00:00
Simon
1865656379 Update autoexec.cfg 2022-03-06 19:05:31 +00:00
Simon
73bbcf8882 Support for a selectable weapon system
much quicker and cleaner than "next" and "previous" on the right stick. That approach can still be set up using the mappings
2022-03-06 15:19:38 +00:00
Simon
e4d49b44e6 Small spectator fixes
- Switch between Follow modes (1st and 3rd person) using the X button
- Switch back to the "Spectate" mode using the A button when in follow mode
- 1st Person follow mode is on a virtual screen (to avoid nausea)
- Slider for haptic intensity: affects both controller and bhaptics level
- Move 3rd person Spectator and Death Cam closer to player's viewpoint
2022-03-05 19:26:39 +00:00
Simon
9426f8605b
Merge pull request #1 from lvonasek/master
Cinematics fixed
2022-03-04 18:19:50 +00:00
Simon
1c823b6943 Improved Spectator/Follow mode
- Spectator / Follow mode will now be 3rd person, with the person you are following marked with an icon
- Optional Laser Sight for aiming (in VR Menu)
- Toggle to send Roll angles to the server
- Removed very janky first person body option
2022-03-04 18:19:18 +00:00
Lubos
38bc4decc6 Cinematics texture format fixed 2022-03-03 16:03:46 +01:00
Simon
2abe93692b Make the sending of roll angles to the server configurable
set vr_sendRollToServer "1"
2022-03-02 23:34:22 +00:00
Simon
76f2b49ee0 Made spectator / follow mode use similar view to death cam 2022-03-02 23:26:57 +00:00
Simon
55c06408ed Added ability to see chat..
- hold offhand controller near HMD and look up
2022-03-01 23:11:00 +00:00
Simon
550e3cfee4 small tweak to location of held item 2022-02-28 23:28:39 +00:00
Simon
e1c6762194 A few small improvements
- Controller haptics
- If two handing the weapon and carrying an item then ensure item is hidden and show on HUD instead
2022-02-28 23:24:24 +00:00
Simon
f2b9eaee60 FInished "6"DoF and removed need for weapon alignment logic 2022-02-27 18:22:39 +00:00
Simon
62f54f8986 Implementation of real-fake 6DoF
https://www.youtube.com/watch?v=zBjC2FHuC7Q

This video explains it (in the comments)
2022-02-27 15:45:20 +00:00
Simon
f112cfe88a Added glFlush
to see if it helps with the weapon disappearing in the right eye issue
2022-02-26 17:18:49 +00:00
Simon
9489c0f106 Moved source files
so that it is easier to debug in Android Studio
2022-02-25 23:18:45 +00:00
Simon
1dd4b9ab18 Several fixes..
- Proper button remapping
  - Can be configured in autoeec.cfg
  - Ability to remap all button functions (including forward/back on R stick)
  - Ability to define an alt-key so that all buttons can have two seperate functions
- Slight reduction to SS value to boost perf by maybe a frame or two per secone
- set Master 1 to be called "Quake3Quest Master"
- QoL tweaks to the VR Options menu
2022-02-25 22:16:37 +00:00
Simon
4a93b7c591 Several Changes
- Removed password from commandline as no longer required
- Render usable / carryable objects in off-hand
- Moved the "Use Item" to the off-hand thumbstick
- Move the show scoreboard to the Y button
- First Person Body (bit janky) can be scaled in menu, set to 0 to hide altogether
2022-02-23 23:37:10 +00:00
Simon
ddd73940df Big Update!
- bHaptics Support!!
- In CTF you now carry the flag in your off-hand when you pick it up
- Hopefully aligned the railgun scope a little better
- Toggle for weapon autoswitch in the VR menu
- Improved realign logic to delay a few frames (which hopefully means fewer misalignment issues)
- Set Ceon's new master server in the autoexec.cfg
2022-02-22 23:48:35 +00:00
Simon
1841ee1892 Big improvement to railgun scope
ready for primetime I  think!
2022-02-19 17:30:32 +00:00
Simon
08193518cc Mostly VR Options Menu
Some other things in there too:
- Incomplete implementation of scoped zoom for rail gun (needs more work)
- VR Options Menu
- Incomplete / Failed attempt at accessing the Android keyboard, leaving in case some revelation occurs
-
2022-02-19 09:14:32 +00:00
Simon
7496c457aa Placeholder Splash 2022-02-15 23:25:01 +00:00
Simon
9cce7d8d6a Even more changes...
- Removed 3DoF mode from multiplayer (it would never be used)
- Prevent player clipping though solid objects/walls in Multiplayer
- vr_weaponPitch - Allows adjustment of weapon pitch - default: -20
- vr_heightAdjust - Additional height adjustment in metres: default: 0.0
- vr_twoHandedWeapons - Allows disabling of two handed weapon mode, set to 0 to disable
2022-02-15 23:03:29 +00:00
Simon
4f14c4547c Multiple FIxes
- Y button for 3rd person camera mode
- X button for "Gesture" (not quite a taunt..)
- Weapon will auto-realign in multiplayer now, so B button is crouch
- When weapon auto-realigns, playspace will auto recenter too
- Attempt to prevent footstep sound if player hmd movement  is small
- Hopefully prevent CD key request from being shown
- Don't allow camera to orbit when winning on Team Arena
2022-02-14 21:24:38 +00:00
Simon
02e2957e39 Small extra tweaks
- Show scoreboard with off-hand thumbstick
- Add jumping to off-hand trigger
2022-02-13 15:25:33 +00:00
Simon
efe1e29eee Support for Team Arena
- just set the following in the commandline.txt:

+set fs_game missionpack
2022-02-13 15:00:32 +00:00
Simon
dba25f1d52 Multiplayer Server changes
- Include demo pk3 in apk
- copy autoexec and demo pk3 on startup
- support running demo out of the box
- some cvars from VR_Bummser for smoother multiplayer client experience
- Ceno's multiplayer server IPs as favourites
2022-02-12 23:39:56 +00:00
Simon
f5bced0623 Lots of good stuff..
- Multiplayer 6DoF can be disabled setting vr_mp6DoF to 0 (will use a 3DoF scheme instead)
- Cross hair now correctly aligned with weapon aiming when playing on a swerver
- "Use Item" is not a right thumbstick click
- B button will perform crouch in single player or skirmish
- B button will realign the weapon with the controller when playing on a server
2022-02-10 23:28:34 +00:00
Simon
49b8ba1f43 Multiple fixes
- Only use dark crimson background in death cam
- vr_directionMode - 0 = HMD, 1 = off-hand
- use a faked positional tracking approach for multiplayer.. in game player location won't change tho, as it is only view translation
- Use the interpolated position for the weapon in a remote server situation, mades weapon movement MUCH smoother
2022-02-09 23:55:05 +00:00
Simon
2926e73185 Major Mulltiplayer Support changes
- Multiplayer support
- Updated weapon offsets with SkillFur's latest values
- APK contains and copies the glsl shader files now (no need to copy them separately)
2022-02-08 23:22:43 +00:00
Simon
3678133c67 Made the victory podium scenes full VR 2022-02-06 15:31:17 +00:00
Simon
71c6a19806 Added cg_fragMessage to allow disabling of frag notifications on screen 2022-02-04 23:41:42 +00:00
Simon
5066bb9431 Several significant changes
- Fixed bug where player would randomly move around
- Changed package name to com.drbeef.ioq3quest
- Changed location of files to /sdcard/ioquake3quest
- Added commandline.txt file
- Intermission screen now has headtracking (and in skirmish is a full VR experience)
- Fixed projectile location of railgun
- Made HUD model icons larger
2022-02-04 20:42:34 +00:00
Simon
6f3875e9a2 Many fixes / improvements
- When you die you now won't lose head tracking (I won't spoil what does happen now...)
- Lightning Gun Beam is now correct w.r.t cross hair
- Enemy Lightning Gun Beams fire in the direction they are aiming (not in the direction you are aiming!!)
- Sped up crosshair in the menu, as it was too sluggish still
- Restored OG rail gun
- Removed Vertex Lighting cvar
- After match, the Win screen should be shown in the front of player
2022-02-02 23:31:59 +00:00
Simon
b7d89ff02b Multiple changes
- Weapon alignment values courtesy of  SkillFur (thanks!)
- Lightning gun now renders lightning in the correct direction
- Many cvar changes
- Rail Gun and Rocket Launcher use newer implementation
- Changed projection so that UI elements draw clearer
- Made scoreboards easier to read but HUD slightly closer
2022-02-01 23:35:05 +00:00
Simon
4b4ee4ec6e First big commit - pretty much playable throughout 2022-01-29 15:45:18 +00:00
XsparkieX
a86c0bf269 Configured default NDK version in build.gradle. 2021-02-01 21:50:01 +01:00
XsparkieX
b678cbd3e3 Renamed spark package name to be my full nickname (sparkie). 2020-09-06 16:41:20 +02:00
XsparkieX
791e90b22a Initial Oculus Quest support added. 2020-09-06 13:40:32 +02:00