mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 14:52:00 +00:00
Major Mulltiplayer Support changes
- Multiplayer support - Updated weapon offsets with SkillFur's latest values - APK contains and copies the glsl shader files now (no need to copy them separately)
This commit is contained in:
parent
3678133c67
commit
2926e73185
23 changed files with 172 additions and 118 deletions
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@ -16,7 +16,7 @@ BUILD_GAME_QVM=0
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BUILD_GAME_SO=1
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BUILD_MISSIONPACK=0
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BUILD_SERVER=0
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BUILD_STANDALONE=1
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BUILD_STANDALONE=0
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GENERATE_DEPENDENCIES=0
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USE_CODEC_VORBIS=0
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USE_CURL=0
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@ -2,14 +2,14 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.drbeef.ioq3quest"
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android:installLocation="preferExternal"
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android:versionCode="11"
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android:versionName="0.7.1">
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android:versionCode="12"
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android:versionName="0.8.0">
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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<uses-feature android:glEsVersion="0x00030001" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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@ -65,7 +65,7 @@ int main(int argc, char* argv[]) {
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engine_t* engine = nullptr;
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engine = VR_Init(java);
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//sleep(30);
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//sleep(40);
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//First set up resolution cached values
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int width, height;
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@ -76,6 +76,7 @@ int main(int argc, char* argv[]) {
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char *args = (char*)getenv("commandline");
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Com_Init(args);
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NET_Init( );
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VR_InitRenderer(engine);
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@ -12,14 +12,18 @@ import androidx.core.content.ContextCompat;
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import org.libsdl.app.SDLActivity;
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import java.io.BufferedInputStream;
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FileNotFoundException;
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import java.io.FileOutputStream;
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import java.io.FileReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.OutputStream;
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import java.util.zip.ZipEntry;
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import java.util.zip.ZipInputStream;
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import static android.system.Os.setenv;
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@ -35,12 +39,14 @@ public class MainActivity extends SDLActivity
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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Log.i(TAG,"onCreate called");
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checkPermissionsAndInitialize();
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try {
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checkPermissionsAndInitialize();
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} catch (Exception e) {}
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super.onCreate(savedInstanceState);
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}
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/** Initializes the Activity only if the permission has been granted. */
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private void checkPermissionsAndInitialize() {
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private void checkPermissionsAndInitialize() throws IOException {
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// Boilerplate for checking runtime permissions in Android.
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if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE)
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!= PackageManager.PERMISSION_GRANTED){
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@ -65,19 +71,49 @@ public class MainActivity extends SDLActivity
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}
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}
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public void create() {
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Log.d(TAG, "making dirs");
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//Make the directories
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new File("/sdcard/ioquake3Quest/").mkdirs();
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public static void unzip(File zipFile, File targetDirectory) throws IOException {
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ZipInputStream zis = new ZipInputStream(
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new BufferedInputStream(new FileInputStream(zipFile)));
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try {
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ZipEntry ze;
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int count;
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byte[] buffer = new byte[8192];
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while ((ze = zis.getNextEntry()) != null) {
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File file = new File(targetDirectory, ze.getName());
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File dir = ze.isDirectory() ? file : file.getParentFile();
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if (!dir.isDirectory() && !dir.mkdirs())
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throw new FileNotFoundException("Failed to ensure directory: " +
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dir.getAbsolutePath());
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if (ze.isDirectory())
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continue;
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FileOutputStream fout = new FileOutputStream(file);
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try {
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while ((count = zis.read(buffer)) != -1)
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fout.write(buffer, 0, count);
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} finally {
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fout.close();
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}
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}
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} finally {
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zis.close();
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}
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}
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public void create() throws IOException {
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//Make the directories
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new File("/sdcard/ioquake3Quest/baseq3").mkdirs();
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Log.d(TAG, "copying commandline.txt");
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//Copy the command line params file
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copy_asset("/sdcard/ioquake3Quest", "commandline.txt", false);
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//glsl
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copy_asset("/sdcard/ioquake3Quest", "glsl.zip", true);
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new File("/sdcard/ioquake3Quest/baseq3/glsl").mkdirs();
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unzip(new File("/sdcard/ioquake3Quest/glsl.zip"), new File("/sdcard/ioquake3Quest/baseq3/glsl"));
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//Read these from a file and pass through
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commandLineParams = new String();
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Log.d(TAG, "reading commandline.txt");
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//See if user is trying to use command line params
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if (new File("/sdcard/ioquake3Quest/commandline.txt").exists())
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{
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@ -2674,9 +2674,11 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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VectorCopy( cg.refdef.vieworg, baseOrg );
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float worldscale = trap_Cvar_VariableValue("vr_worldscale") *
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(( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) ? DEATH_WORLDSCALE_MULTIPLIER : 1.0f);
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(( cg.snap->ps.stats[STAT_HEALTH] <= 0 ) &&
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( cg.snap->ps.pm_type != PM_INTERMISSION ) ? DEATH_WORLDSCALE_MULTIPLIER : 1.0f);
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float ipd = 0.065f;
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float ipd = trap_Cvar_VariableValue("r_stereoSeparation") / 1000.0f;
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float separation = stereoView == STEREO_LEFT ?
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worldscale * (-ipd / 2) : //left
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worldscale * (ipd / 2); // right
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@ -50,8 +50,11 @@ This must be the very first function compiled into the .q3vm file
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Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case CG_INIT:
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CG_Init( arg0, arg1, arg2 );
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case CG_INIT: {
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int ptr[2] = {arg3, arg4};
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cgVR = (vr_clientinfo_t *) (*(long *) (ptr));
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CG_Init(arg0, arg1, arg2);
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}
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return 0;
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case CG_SHUTDOWN:
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CG_Shutdown();
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@ -78,11 +81,6 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
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case CG_EVENT_HANDLING:
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CG_EventHandling(arg0);
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return 0;
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case CG_SET_VR_CLIENT_INFO: {
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int ptr[2] = {arg0, arg1};
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cgVR = (vr_clientinfo_t *) (*(long*)(ptr));
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return 0;
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}
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default:
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CG_Error( "vmMain: unknown command %i", command );
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break;
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@ -231,11 +231,9 @@ typedef enum {
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CG_MOUSE_EVENT,
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// void (*CG_MouseEvent)( int dx, int dy );
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CG_EVENT_HANDLING,
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CG_EVENT_HANDLING
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// void (*CG_EventHandling)(int type);
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CG_SET_VR_CLIENT_INFO
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} cgameExport_t;
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//----------------------------------------------
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@ -633,20 +633,12 @@ static int CG_CalcViewValues( void ) {
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CG_CalcVrect();
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ps = &cg.predictedPlayerState;
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/*
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if (cg.cameraMode) {
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vec3_t origin, angles;
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if (trap_getCameraInfo(cg.time, &origin, &angles)) {
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VectorCopy(origin, cg.refdef.vieworg);
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angles[ROLL] = 0;
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VectorCopy(angles, cg.refdefViewAngles);
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AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
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return CG_CalcFov();
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} else {
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cg.cameraMode = qfalse;
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}
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}
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*/
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//HACK!! - should change this to a renderer function call
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//Indicate to renderer whether we are in deathcam mode, We don't want sky in death cam mode
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trap_Cvar_Set( "r_deathCam", ((ps->stats[STAT_HEALTH] <= 0) &&
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( ps->pm_type != PM_INTERMISSION )) ? "1" : "0" );
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// intermission view
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static float hmdYaw = 0;
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if ( ps->pm_type == PM_INTERMISSION ) {
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VectorCopy(cgVR->hmdorientation, cg.refdefViewAngles);
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cg.refdefViewAngles[YAW] += (ps->viewangles[YAW] - hmdYaw);
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AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
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return CG_CalcFov();
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}
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CG_OffsetFirstPersonView();
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}
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//HACK!! - should change this to a renderer function call
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//Indicate to renderer whether we are in deathcam mode, We don't want sky in death cam mode
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trap_Cvar_Set( "r_deathCam", (cg.snap->ps.stats[STAT_HEALTH] <= 0) ? "1" : "0" );
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// position eye relative to origin
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AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
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float sv_running = trap_Cvar_VariableValue("sv_running");
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if (sv_running == 0.0f )
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{
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//We are connected to a multiplayer server, so make the appropriate adjustment to the view
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//angles as we send orientation to the server that includes the weapon angles
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vec3_t angles;
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VectorCopy(cgVR->hmdorientation, angles);
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angles[YAW] = (cg.refdefViewAngles[YAW] + cgVR->hmdorientation[YAW]) - cgVR->weaponangles[YAW];
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AnglesToAxis( angles, cg.refdef.viewaxis );
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} else {
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AnglesToAxis( cg.refdefViewAngles, cg.refdef.viewaxis );
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}
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if ( cg.hyperspace ) {
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cg.refdef.rdflags |= RDF_NOWORLDMODEL | RDF_HYPERSPACE;
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@ -230,7 +230,16 @@ void CG_ConvertFromVR(vec3_t in, vec3_t offset, vec3_t out)
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VectorSet(vrSpace, in[2], in[0], in[1] );
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vec2_t r;
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rotateAboutOrigin(vrSpace[0], vrSpace[1], cg.refdefViewAngles[YAW] - cgVR->hmdorientation[YAW], r);
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float sv_running = trap_Cvar_VariableValue("sv_running");
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if (sv_running == 0.0f )
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{
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//We are connected to a multiplayer server, so make the appropriate adjustment to the view
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//angles as we send orientation to the server that includes the weapon angles
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rotateAboutOrigin(vrSpace[0], vrSpace[1], cg.refdefViewAngles[YAW] - cgVR->weaponangles[YAW], r);
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} else {
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rotateAboutOrigin(vrSpace[0], vrSpace[1], cg.refdefViewAngles[YAW] - cgVR->hmdorientation[YAW], r);
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}
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vrSpace[0] = -r[0];
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vrSpace[1] = -r[1];
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@ -255,7 +264,16 @@ void CG_CalculateVRWeaponPosition( vec3_t origin, vec3_t angles )
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VectorCopy(cgVR->weaponangles, angles);
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angles[YAW] += (cg.refdefViewAngles[YAW] - cgVR->hmdorientation[YAW]);
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float sv_running = trap_Cvar_VariableValue("sv_running");
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if (sv_running == 0.0f )
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{
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//take player state angles provided by server
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angles[YAW] = cg.snap->ps.viewangles[YAW];
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angles[PITCH] = cg.snap->ps.viewangles[PITCH];
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} else
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{
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angles[YAW] += (cg.refdefViewAngles[YAW] - cgVR->hmdorientation[YAW]);
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}
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}
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/*
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@ -55,17 +55,6 @@ void CL_GetGlconfig( glconfig_t *glconfig ) {
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*glconfig = cls.glconfig;
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}
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/*
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=====================
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CL_CGameRendering
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=====================
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*/
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void CL_CGameSetVRClientInfo() {
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long val = (long)(&vr);
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int *ptr = (int*)(&val); //HACK!!
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VM_Call( cgvm, CG_SET_VR_CLIENT_INFO, ptr[0], ptr[1] );
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}
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/*
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====================
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CL_GetUserCmd
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@ -751,10 +740,14 @@ void CL_InitCGame( void ) {
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}
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clc.state = CA_LOADING;
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//Pass the vr client info in on the init
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long val = (long)(&vr);
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int *ptr = (int*)(&val); //HACK!!
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// init for this gamestate
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// use the lastExecutedServerCommand instead of the serverCommandSequence
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// otherwise server commands sent just before a gamestate are dropped
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VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum );
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VM_Call( cgvm, CG_INIT, clc.serverMessageSequence, clc.lastExecutedServerCommand, clc.clientNum, ptr[0], ptr[1] );
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// reset any CVAR_CHEAT cvars registered by cgame
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if ( !clc.demoplaying && !cl_connectedToCheatServer )
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@ -598,13 +598,13 @@ void CL_FinishMove( usercmd_t *cmd ) {
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{
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vec3_t angles;
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VectorCopy(vr.weaponangles, angles);
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angles[YAW] += cl.viewangles[YAW];
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angles[YAW] += (cl.viewangles[YAW] - vr.hmdorientation[YAW]);
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for (i = 0; i < 3; i++) {
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cmd->angles[i] = ANGLE2SHORT(angles[i]);
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}
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vec3_t out;
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rotateAboutOrigin(cmd->rightmove, cmd->forwardmove, cl.viewangles[YAW], out);
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rotateAboutOrigin(cmd->rightmove, cmd->forwardmove, -vr.weaponangles[YAW], out);
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cmd->rightmove = out[0];
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cmd->forwardmove = out[1];
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}
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@ -538,7 +538,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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break;
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case CA_LOADING:
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case CA_PRIMED:
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CL_CGameSetVRClientInfo();
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// draw the game information screen and loading progress
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CL_CGameRendering(stereoFrame);
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@ -549,7 +548,6 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
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VM_Call( uivm, UI_DRAW_CONNECT_SCREEN, qtrue );
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break;
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case CA_ACTIVE:
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CL_CGameSetVRClientInfo();
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// always supply STEREO_CENTER as vieworg offset is now done by the engine.
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CL_CGameRendering(stereoFrame);
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SCR_DrawDemoRecording();
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@ -1123,12 +1123,15 @@ void CL_InitUI( void ) {
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Com_Error( ERR_FATAL, "VM_Create on UI failed" );
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}
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long val = (long)(&vr);
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int *ptr = (int*)(&val); //HACK!!
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// sanity check
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v = VM_Call( uivm, UI_GETAPIVERSION );
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if (v == UI_OLD_API_VERSION) {
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// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
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// init for this gamestate
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VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE));
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VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE), ptr[0], ptr[1]);
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}
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else if (v != UI_API_VERSION) {
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// Free uivm now, so UI_SHUTDOWN doesn't get called later.
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@ -1140,13 +1143,7 @@ void CL_InitUI( void ) {
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}
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else {
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// init for this gamestate
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VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE) );
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}
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{
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long val = (long)(&vr);
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int *ptr = (int*)(&val); //HACK!!
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VM_Call( uivm, UI_SET_VR_CLIENT_INFO, ptr[0], ptr[1] );
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VM_Call( uivm, UI_INIT, (clc.state >= CA_AUTHORIZING && clc.state < CA_ACTIVE), ptr[0], ptr[1] );
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}
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}
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@ -507,8 +507,6 @@ void CL_ReadPackets (void);
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void CL_WritePacket( void );
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void IN_CenterView (void);
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void CL_CGameSetVRClientInfo( void );
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void CL_VerifyCode( void );
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float CL_KeyState (kbutton_t *key);
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@ -204,8 +204,11 @@ This must be the very first function compiled into the .q3vm file
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*/
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Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case GAME_INIT:
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G_InitGame( arg0, arg1, arg2 );
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case GAME_INIT: {
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int ptr[2] = {arg3, arg4};
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gVR = (vr_clientinfo_t *) (*(long *) (ptr));
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G_InitGame(arg0, arg1, arg2);
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}
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return 0;
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case GAME_SHUTDOWN:
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G_ShutdownGame( arg0 );
|
||||
|
@ -234,11 +237,6 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
|
|||
return ConsoleCommand();
|
||||
case BOTAI_START_FRAME:
|
||||
return BotAIStartFrame( arg0 );
|
||||
case GAME_SET_VR_CLIENT_INFO: {
|
||||
int ptr[2] = {arg0, arg1};
|
||||
gVR = (vr_clientinfo_t *) (*(long*)(ptr));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
|
|
@ -425,8 +425,6 @@ typedef enum {
|
|||
// The game can issue trap_argc() / trap_argv() commands to get the command
|
||||
// and parameters. Return qfalse if the game doesn't recognize it as a command.
|
||||
|
||||
BOTAI_START_FRAME, // ( int time );
|
||||
|
||||
GAME_SET_VR_CLIENT_INFO
|
||||
BOTAI_START_FRAME // ( int time );
|
||||
} gameExport_t;
|
||||
|
||||
|
|
|
@ -47,8 +47,12 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
|
|||
case UI_GETAPIVERSION:
|
||||
return UI_API_VERSION;
|
||||
|
||||
case UI_INIT:
|
||||
UI_Init();
|
||||
case UI_INIT: {
|
||||
int ptr[2] = {arg1, arg2};
|
||||
uiVR = (vr_clientinfo_t *) (*(long *) (ptr));
|
||||
|
||||
UI_Init();
|
||||
}
|
||||
return 0;
|
||||
|
||||
case UI_SHUTDOWN:
|
||||
|
@ -82,13 +86,6 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, i
|
|||
return 0;
|
||||
case UI_HASUNIQUECDKEY: // mod authors need to observe this
|
||||
return qtrue; // change this to qfalse for mods!
|
||||
|
||||
case UI_SET_VR_CLIENT_INFO:{
|
||||
int ptr[2] = {arg0, arg1};
|
||||
uiVR = (vr_clientinfo_t *) (*(long*)(ptr));
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return -1;
|
||||
|
|
|
@ -248,6 +248,8 @@ static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no
|
|||
static cvar_t *fs_debug;
|
||||
static cvar_t *fs_homepath;
|
||||
|
||||
static cvar_t *fs_forceNativeVM;
|
||||
|
||||
#ifdef __APPLE__
|
||||
// Also search the .app bundle for .pk3 files
|
||||
static cvar_t *fs_apppath;
|
||||
|
@ -1332,6 +1334,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_
|
|||
!FS_IsExt(filename, ".menu", len) && // menu files
|
||||
!FS_IsExt(filename, ".game", len) && // menu files
|
||||
!FS_IsExt(filename, ".dat", len) && // for journal files
|
||||
!FS_IsExt(filename, ".glsl", len) && // external glsl files
|
||||
!FS_IsDemoExt(filename, len)) // demos
|
||||
{
|
||||
*file = 0;
|
||||
|
@ -1451,7 +1454,7 @@ int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, i
|
|||
char dllName[MAX_OSPATH], qvmName[MAX_OSPATH];
|
||||
char *netpath;
|
||||
|
||||
if(!fs_searchpaths)
|
||||
if(!fs_searchpaths)
|
||||
Com_Error(ERR_FATAL, "Filesystem call made without initialization");
|
||||
|
||||
if(enableDll)
|
||||
|
@ -1467,7 +1470,7 @@ int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, i
|
|||
|
||||
while(search)
|
||||
{
|
||||
if(search->dir && !fs_numServerPaks)
|
||||
if(search->dir && (!fs_numServerPaks || fs_forceNativeVM->integer != 0))
|
||||
{
|
||||
dir = search->dir;
|
||||
|
||||
|
@ -1495,7 +1498,8 @@ int FS_FindVM(void **startSearch, char *found, int foundlen, const char *name, i
|
|||
return VMI_COMPILED;
|
||||
}
|
||||
}
|
||||
else if(search->pack)
|
||||
else if(search->pack &&
|
||||
fs_forceNativeVM->integer == 0)
|
||||
{
|
||||
pack = search->pack;
|
||||
|
||||
|
@ -3986,7 +3990,10 @@ void FS_InitFilesystem( void ) {
|
|||
Com_StartupVariable("fs_homepath");
|
||||
Com_StartupVariable("fs_game");
|
||||
|
||||
if(!FS_FilenameCompare(Cvar_VariableString("fs_game"), com_basegame->string))
|
||||
fs_forceNativeVM = Cvar_Get( "fs_forceNativeVM", "1", CVAR_ARCHIVE );
|
||||
|
||||
|
||||
if(!FS_FilenameCompare(Cvar_VariableString("fs_game"), com_basegame->string))
|
||||
Cvar_Set("fs_game", "");
|
||||
|
||||
// try to start up normally
|
||||
|
|
|
@ -24,8 +24,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
#include "server.h"
|
||||
|
||||
#include "../botlib/botlib.h"
|
||||
#include "../vr/vr_clientinfo.h"
|
||||
|
||||
botlib_export_t *botlib_export;
|
||||
extern vr_clientinfo_t vr;
|
||||
|
||||
// these functions must be used instead of pointer arithmetic, because
|
||||
// the game allocates gentities with private information after the server shared part
|
||||
|
@ -885,10 +887,14 @@ static void SV_InitGameVM( qboolean restart ) {
|
|||
for ( i = 0 ; i < sv_maxclients->integer ; i++ ) {
|
||||
svs.clients[i].gentity = NULL;
|
||||
}
|
||||
|
||||
|
||||
//Ensure the game library has our VR client info
|
||||
long val = (long)(&vr);
|
||||
int *ptr = (int*)(&val); //HACK!!
|
||||
|
||||
// use the current msec count for a random seed
|
||||
// init for this gamestate
|
||||
VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart);
|
||||
VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart, ptr[0], ptr[1]);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|||
*/
|
||||
|
||||
#include "server.h"
|
||||
#include "../vr/vr_clientinfo.h"
|
||||
|
||||
#ifdef USE_VOIP
|
||||
cvar_t *sv_voip;
|
||||
|
@ -31,7 +30,6 @@ cvar_t *sv_voipProtocol;
|
|||
serverStatic_t svs; // persistant server info
|
||||
server_t sv; // local server
|
||||
vm_t *gvm = NULL; // game virtual machine
|
||||
extern vr_clientinfo_t vr;
|
||||
|
||||
cvar_t *sv_fps = NULL; // time rate for running non-clients
|
||||
cvar_t *sv_timeout; // seconds without any message
|
||||
|
@ -1130,10 +1128,6 @@ void SV_Frame( int msec ) {
|
|||
startTime = 0; // quite a compiler warning
|
||||
}
|
||||
|
||||
//Ensure the game library has our VR client info
|
||||
long val = (long)(&vr);
|
||||
int *ptr = (int*)(&val); //HACK!!
|
||||
VM_Call( gvm, GAME_SET_VR_CLIENT_INFO, ptr[0], ptr[1] );
|
||||
|
||||
// update ping based on the all received frames
|
||||
SV_CalcPings();
|
||||
|
|
|
@ -182,12 +182,10 @@ typedef enum {
|
|||
|
||||
UI_DRAW_CONNECT_SCREEN,
|
||||
// void UI_DrawConnectScreen( qboolean overlay );
|
||||
UI_HASUNIQUECDKEY,
|
||||
UI_HASUNIQUECDKEY
|
||||
// if !overlay, the background will be drawn, otherwise it will be
|
||||
// overlayed over whatever the cgame has drawn.
|
||||
// a GetClientState syscall will be made to get the current strings
|
||||
|
||||
UI_SET_VR_CLIENT_INFO
|
||||
} uiExport_t;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -46,12 +46,12 @@ void VR_InitCvars( void )
|
|||
// VALUES PROVIDED BY SkillFur - Thank-you!
|
||||
Cvar_Get ("vr_weapon_adjustment_1", "1,-4.0,7,-10,-20,-15,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_2", "0.8,-3.0,5.5,0,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_3", "0.7,-2.5,5.5,0,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_4", "0.75,-4.0,6.5,-4,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_5", "0.8,-3.8,6,7.5,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_3", "0.7,-3.0,5.5,0,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_4", "0.75,-5.4,6.5,-4,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_5", "0.8,-5.2,6,7.5,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_6", "0.8,-3.3,6,7,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_7", "0.8,-3.0,6,0,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_8", "0.8,-3.5,6,1.5,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_7", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_8", "0.8,-4.5,6,1.5,0,0,0", CVAR_ARCHIVE);
|
||||
Cvar_Get ("vr_weapon_adjustment_9", "0.8,-5.5,6,0,0,0,0", CVAR_ARCHIVE);
|
||||
|
||||
}
|
||||
|
|
|
@ -192,7 +192,7 @@ static float length(float x, float y)
|
|||
void IN_VRInit( void )
|
||||
{
|
||||
vr_righthanded = Cvar_Get ("vr_righthanded", "1", CVAR_ARCHIVE);
|
||||
vr_snapturn = Cvar_Get ("vr_snapturn", "1", CVAR_ARCHIVE);
|
||||
vr_snapturn = Cvar_Get ("vr_snapturn", "45", CVAR_ARCHIVE);
|
||||
vr_extralatencymode = Cvar_Get ("vr_extralatencymode", "1", CVAR_ARCHIVE);
|
||||
}
|
||||
|
||||
|
@ -273,20 +273,37 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
|
|||
rotateAboutOrigin(-vr.hmdposition_delta[0] * factor * multiplier,
|
||||
vr.hmdposition_delta[2] * factor * multiplier, - vr.hmdorientation[YAW], positional);
|
||||
|
||||
vec2_t joystick;
|
||||
if ( !com_sv_running || !com_sv_running->integer )
|
||||
{
|
||||
//multiplayer server
|
||||
rotateAboutOrigin(joystickX, joystickY, vr.hmdorientation[YAW], joystick);
|
||||
} else
|
||||
{
|
||||
joystick[0] = joystickX;
|
||||
joystick[1] = joystickY;
|
||||
}
|
||||
|
||||
//sideways
|
||||
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 0, joystickX * 127.0f + positional[0] * 127.0f, 0, NULL);
|
||||
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 0, joystick[0] * 127.0f + positional[0] * 127.0f, 0, NULL);
|
||||
|
||||
//forward/back
|
||||
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 1, joystickY * 127.0f + positional[1] * 127.0f, 0, NULL);
|
||||
Com_QueueEvent(in_vrEventTime, SE_JOYSTICK_AXIS, 1, joystick[1] * 127.0f + positional[1] * 127.0f, 0, NULL);
|
||||
}
|
||||
else //right controller
|
||||
{
|
||||
//yaw
|
||||
if (vr_snapturn->integer)
|
||||
if (vr_snapturn->integer > 0)
|
||||
{
|
||||
int snap = 45;
|
||||
if (vr_snapturn->integer > 1)
|
||||
{
|
||||
snap = vr_snapturn->integer;
|
||||
}
|
||||
|
||||
if (!(controller->axisButtons & VR_TOUCH_AXIS_RIGHT) && joystickX > pressedThreshold) {
|
||||
controller->axisButtons |= VR_TOUCH_AXIS_RIGHT;
|
||||
CL_SnapTurn(45);
|
||||
CL_SnapTurn(snap);
|
||||
} else if ((controller->axisButtons & VR_TOUCH_AXIS_RIGHT) &&
|
||||
joystickX < releasedThreshold) {
|
||||
controller->axisButtons &= ~VR_TOUCH_AXIS_RIGHT;
|
||||
|
@ -294,7 +311,7 @@ static void IN_VRJoystick( qboolean isRightController, float joystickX, float jo
|
|||
|
||||
if (!(controller->axisButtons & VR_TOUCH_AXIS_LEFT) && joystickX < -pressedThreshold) {
|
||||
controller->axisButtons |= VR_TOUCH_AXIS_LEFT;
|
||||
CL_SnapTurn(-45);
|
||||
CL_SnapTurn(-snap);
|
||||
} else if ((controller->axisButtons & VR_TOUCH_AXIS_LEFT) &&
|
||||
joystickX > -releasedThreshold) {
|
||||
controller->axisButtons &= ~VR_TOUCH_AXIS_LEFT;
|
||||
|
@ -374,7 +391,7 @@ static void IN_VRButtonsChanged( qboolean isRightController, uint32_t buttons )
|
|||
}
|
||||
|
||||
if ((buttons & ovrButton_X) && !(controller->buttons & ovrButton_X)) {
|
||||
sendButtonActionSimple("fraglimit 1");
|
||||
//sendButtonActionSimple("fraglimit 1");
|
||||
Com_QueueEvent(in_vrEventTime, SE_KEY, K_PAD0_X, qtrue, 0, NULL);
|
||||
} else if (!(buttons & ovrButton_X) && (controller->buttons & ovrButton_X)) {
|
||||
Com_QueueEvent(in_vrEventTime, SE_KEY, K_PAD0_X, qfalse, 0, NULL);
|
||||
|
|
Loading…
Reference in a new issue