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Merge pull request #10 from petr666/feature/allow-to-hide-item-in-hand
Allow to hide item in hand
This commit is contained in:
commit
8bc72f8716
4 changed files with 27 additions and 4 deletions
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@ -1429,8 +1429,10 @@ static void CG_DrawHoldableItem( void ) {
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if ( value ) {
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CG_RegisterItemVisuals( value );
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//If we are two handing the weapon, move the item icon back to the HUD
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if (trap_Cvar_VariableValue("vr_twoHandedWeapons") != 0.0f && vr->weapon_stabilised)
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//If we are two handing the weapon or show in hand not enabled, move the item icon back to the HUD
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qboolean show_in_hand_enabled = trap_Cvar_VariableValue( "vr_showItemInHand" ) != 0.0f;
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qboolean two_handed_enabled = trap_Cvar_VariableValue("vr_twoHandedWeapons") != 0.0f;
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if (!show_in_hand_enabled || (two_handed_enabled && vr->weapon_stabilised))
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{
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CG_DrawPic(640 - ICON_SIZE, (SCREEN_HEIGHT - ICON_SIZE) / 2, ICON_SIZE, ICON_SIZE,
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cg_items[value].icon);
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@ -1642,7 +1642,9 @@ void CG_TrailItem( centity_t *cent, qhandle_t hModel, vec3_t offset, float scale
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if (cent->currentState.clientNum == vr->clientNum)
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{
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if (trap_Cvar_VariableValue("vr_twoHandedWeapons") != 0.0f && vr->weapon_stabilised)
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qboolean show_in_hand_enabled = trap_Cvar_VariableValue( "vr_showItemInHand" ) != 0.0f;
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qboolean two_handed_enabled = trap_Cvar_VariableValue("vr_twoHandedWeapons") != 0.0f;
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if (!show_in_hand_enabled || (two_handed_enabled && vr->weapon_stabilised))
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{
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return;
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}
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@ -54,7 +54,8 @@ GAME OPTIONS MENU
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#define ID_DRAWHUD 139
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#define ID_HOLSTER2D 140
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#define ID_GORE 141
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#define ID_BACK 142
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#define ID_SHOWINHAND 142
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#define ID_BACK 143
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#define NUM_CROSSHAIRS 10
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#define NUM_GORE 4
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@ -82,6 +83,7 @@ typedef struct {
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menuradiobutton_s allowdownload;
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menuradiobutton_s holster2d;
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menulist_s gore;
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menuradiobutton_s showinhand;
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menubitmap_s back;
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qhandle_t crosshairShader[NUM_CROSSHAIRS];
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@ -130,6 +132,7 @@ static void Preferences_SetMenuItems( void ) {
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s_preferences.gore.curvalue = level % NUM_GORE;
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}
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s_preferences.showinhand.curvalue = trap_Cvar_VariableValue( "vr_showItemInHand" ) != 0;
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}
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@ -225,6 +228,10 @@ static void Preferences_Event( void* ptr, int notification ) {
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}
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break;
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case ID_SHOWINHAND:
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trap_Cvar_SetValue( "vr_showItemInHand", s_preferences.showinhand.curvalue);
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break;
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case ID_BACK:
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UI_PopMenu();
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break;
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@ -356,6 +363,15 @@ static void Preferences_MenuInit( void ) {
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s_preferences.holster2d.generic.x = PREFERENCES_X_POS;
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s_preferences.holster2d.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.showinhand.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.showinhand.generic.name = "Show Item In Hand:";
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s_preferences.showinhand.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
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s_preferences.showinhand.generic.callback = Preferences_Event;
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s_preferences.showinhand.generic.id = ID_SHOWINHAND;
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s_preferences.showinhand.generic.x = PREFERENCES_X_POS;
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s_preferences.showinhand.generic.y = y;
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y += BIGCHAR_HEIGHT+2;
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s_preferences.wallmarks.generic.type = MTYPE_RADIOBUTTON;
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s_preferences.wallmarks.generic.name = "Marks on Walls:";
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@ -488,6 +504,7 @@ static void Preferences_MenuInit( void ) {
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Menu_AddItem( &s_preferences.menu, &s_preferences.holster2d );
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// Menu_AddItem( &s_preferences.menu, &s_preferences.allowdownload );
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Menu_AddItem( &s_preferences.menu, &s_preferences.gore );
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Menu_AddItem( &s_preferences.menu, &s_preferences.showinhand );
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Menu_AddItem( &s_preferences.menu, &s_preferences.back );
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@ -28,6 +28,7 @@ cvar_t *vr_directionMode = NULL;
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cvar_t *vr_weaponPitch = NULL;
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cvar_t *vr_twoHandedWeapons = NULL;
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cvar_t *vr_altKeyEnabled = NULL;
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cvar_t *vr_showItemInHand = NULL;
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cvar_t *vr_refreshrate = NULL;
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cvar_t *vr_weaponScope = NULL;
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cvar_t *vr_rollWhenHit = NULL;
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@ -65,6 +66,7 @@ void VR_InitCvars( void )
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vr_heightAdjust = Cvar_Get ("vr_heightAdjust", "0.0", CVAR_ARCHIVE);
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vr_twoHandedWeapons = Cvar_Get ("vr_twoHandedWeapons", "1", CVAR_ARCHIVE);
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vr_altKeyEnabled = Cvar_Get ("vr_altKeyEnabled", "0", CVAR_ARCHIVE);
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vr_showItemInHand = Cvar_Get ("vr_showItemInHand", "1", CVAR_ARCHIVE);
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vr_refreshrate = Cvar_Get ("vr_refreshrate", "72", CVAR_ARCHIVE);
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vr_weaponScope = Cvar_Get ("vr_weaponScope", "1", CVAR_ARCHIVE);
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vr_rollWhenHit = Cvar_Get ("vr_rollWhenHit", "0", CVAR_ARCHIVE);
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