mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-22 03:51:40 +00:00
Use absolute position for menu cursor (no need to "calibrate" pointer any more)
This commit is contained in:
parent
2500ffe780
commit
0e99425a79
4 changed files with 16 additions and 2 deletions
|
@ -937,6 +937,9 @@ void UI_MouseEvent( int dx, int dy )
|
|||
else if (uis.cursory > SCREEN_HEIGHT)
|
||||
uis.cursory = SCREEN_HEIGHT;
|
||||
|
||||
vr->menuCursorX = &uis.cursorx;
|
||||
vr->menuCursorY = &uis.cursory;
|
||||
|
||||
// region test the active menu items
|
||||
for (i=0; i<uis.activemenu->nitems; i++)
|
||||
{
|
||||
|
|
|
@ -5277,6 +5277,9 @@ void _UI_MouseEvent( int dx, int dy )
|
|||
else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT)
|
||||
uiInfo.uiDC.cursory = SCREEN_HEIGHT;
|
||||
|
||||
vr->menuCursorX = &uiInfo.uiDC.cursorx;
|
||||
vr->menuCursorY = &uiInfo.uiDC.cursory;
|
||||
|
||||
if (Menu_Count() > 0) {
|
||||
//menuDef_t *menu = Menu_GetFocused();
|
||||
//Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory);
|
||||
|
|
|
@ -56,6 +56,9 @@ typedef struct {
|
|||
vec3_t offhandposition;
|
||||
|
||||
vec2_t thumbstick_location[2]; //left / right thumbstick locations - used in cgame
|
||||
|
||||
int *menuCursorX;
|
||||
int *menuCursorY;
|
||||
} vr_clientinfo_t;
|
||||
|
||||
#endif //vr_clientinfo_h
|
|
@ -452,8 +452,13 @@ static void IN_VRController( qboolean isRightController, ovrTracking remoteTrack
|
|||
if (vr.virtual_screen ||
|
||||
cl.snap.ps.pm_type == PM_INTERMISSION)
|
||||
{
|
||||
int mouse_multiplier = 10;
|
||||
Com_QueueEvent(in_vrEventTime, SE_MOUSE, vr.weaponangles_delta[YAW] * mouse_multiplier, -vr.weaponangles_delta[PITCH] * mouse_multiplier, 0, NULL);
|
||||
if (vr.menuCursorX && vr.menuCursorY)
|
||||
{
|
||||
int x = 320 - tan(vr.weaponangles[YAW] * (M_PI*2 / 360)) * 400;
|
||||
int y = 240 + tan((vr.weaponangles[PITCH] + vr_weaponPitch->value) * (M_PI*2 / 360)) * 400;
|
||||
*vr.menuCursorX = x;
|
||||
*vr.menuCursorY = y;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
vec3_t rotation = {0};
|
||||
|
|
Loading…
Reference in a new issue