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Allow pushing of A button to skip full server search
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parent
1727aae218
commit
e3ec4191f7
2 changed files with 8 additions and 2 deletions
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@ -422,7 +422,7 @@ static void ArenaServers_UpdateMenu( void ) {
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if( g_arenaservers.refreshservers && ( g_arenaservers.currentping <= g_arenaservers.numqueriedservers ) ) {
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// show progress
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Com_sprintf( g_arenaservers.status.string, MAX_STATUSLENGTH, "%d of %d Arena Servers.", g_arenaservers.currentping, g_arenaservers.numqueriedservers);
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g_arenaservers.statusbar.string = "Press SPACE to stop";
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g_arenaservers.statusbar.string = "Press A button to stop";
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qsort( g_arenaservers.serverlist, *g_arenaservers.numservers, sizeof( servernode_t ), ArenaServers_Compare);
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}
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else {
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@ -450,7 +450,7 @@ static void ArenaServers_UpdateMenu( void ) {
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// no servers found
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if( g_arenaservers.refreshservers ) {
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strcpy( g_arenaservers.status.string,"Scanning For Servers." );
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g_arenaservers.statusbar.string = "Press SPACE to stop";
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g_arenaservers.statusbar.string = "Press A button to stop";
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// disable controls during refresh
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g_arenaservers.gametype.generic.flags |= QMF_GRAYED;
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@ -256,6 +256,12 @@ static void IN_SendButtonAction(const char* action, qboolean pressed)
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{
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vr.weapon_stabilised = pressed;
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}
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//Special case for moveup as we can send a space key instead allowing us to skip
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//server search in the server menu
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else if (strcmp(action, "+moveup") == 0)
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{
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Com_QueueEvent(in_vrEventTime, SE_KEY, K_SPACE, pressed, 0, NULL);
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}
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else if (strcmp(action, "+weapon_select") == 0)
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{
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vr.weapon_select = pressed;
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