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Workaround to make in menu player model rendering working
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1 changed files with 7 additions and 1 deletions
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@ -243,7 +243,13 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLchar *extra, char *
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// HACK: abuse the GLSL preprocessor to turn GLSL 1.20 shaders into 1.30 ones
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#ifdef __ANDROID__
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Q_strcat(dest, size, "#version 300 es\n");
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Q_strcat(dest, size, "precision highp float;\n");
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// HACK: use in main menu medium float precision (to prevent issue with missing models textures)
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if (Cvar_Get("r_uiFullScreen", "1", 0)->integer)
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Q_strcat(dest, size, "precision mediump float;\n");
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else
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Q_strcat(dest, size, "precision highp float;\n");
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if(shaderType == GL_VERTEX_SHADER)
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{
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Q_strcat(dest, size, "#define attribute in\n");
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