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Fix comfort vignette to not be applied when not moving/turning
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@ -2603,7 +2603,7 @@ static void CG_DrawVignette( void )
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}
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const float yawDelta = fabsf(vr->clientview_yaw_delta);
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if (VectorLength(cg.predictedPlayerState.velocity) > 30.0 || (yawDelta > 0 && yawDelta < 20) || (yawDelta > 340))
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if (VectorLength(cg.predictedPlayerState.velocity) > 30.0 || (yawDelta > 1 && yawDelta < 20) || (yawDelta > 340))
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{
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if (currentComfortVignetteValue < comfortVignetteValue)
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{
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