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Redundant SDL call removed
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1 changed files with 2 additions and 2 deletions
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@ -1105,10 +1105,10 @@ Responsible for doing a swapbuffers
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*/
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void GLimp_EndFrame( void )
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{
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// don't flip if drawing to front buffer
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//swap window is implemented in VR API, no need to do it here
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if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
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{
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SDL_GL_SwapWindow( SDL_window );
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//SDL_GL_SwapWindow( SDL_window );
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}
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if( r_fullscreen->modified )
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